Please add option to limit number of warship each faction can have

In a future patch, can we have an option that we can set limits to the number of warships (ships with weapons) each factions can have?  Even have limits on each hull type with weapons.  I ask because with that option, warships can become a great comodity.

 

Imagine a situation where you either have to send your fleet to defend a potebtiaLoy volatile border or go after a pirate base.  This would be great in multiplayer as well, where players just doesn't have to spam warships and send them of to war.  It'll give a chance for diplomacy between players.  Like when the Federation sends the Enterprise to the  Cardassian border, they know that it means business.  Most of the time atleast.

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Reply #1 Top


In a future patch, can we have an option that we can set limits to the number of warships (ships with weapons) each factions can have?  Even have limits on each hull type with weapons.  I ask because with that option, warships can become a great comodity.

 

Imagine a situation where you either have to send your fleet to defend a potebtiaLoy volatile border or go after a pirate base.  This would be great in multiplayer as well, where players just doesn't have to spam warships and send them of to war.  It'll give a chance for diplomacy between players.  Like when the Federation sends the Enterprise to the  Cardassian border, they know that it means business.  Most of the time atleast.

As long as it's an OPTION to set it, I don't see an issue with this. It would have to scale with map size however. Trying to defend on an insane sized map with say, even 100 ships would be woefully inadequate.

Reply #2 Top

Yep, should be an option, everyone has their own play style, more option the better. It should let you use on any map and you should be able to enter how many of each hull type available.  So that way, we can limit a game to any combo We desire.  large map with limited capital ships would be interesting.  

Reply #3 Top

I'll politely say this - ARE YOU OUT OF YOUR MIND? limiting number and size of ship the boys gone loco! This IS why I bought GC3! its bad enough we have the same logistical limits on fleets from GC2 let alone limit the total unit numbers! :thumbsdown:  

Reply #4 Top

I think this would actually be pretty cool as a UP resolution. Kind of like the limitations imposed on the Kriegsmarine fleet pre-WWII. Have a resolution that limits civilizations from having more than X large and huge ships. Which can, of course, be repealed.

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Reply #5 Top

Quoting tmressler, reply 4

I think this would actually be pretty cool as a UP resolution. Kind of like the limitations imposed on the Kriegsmarine fleet pre-WWII. Have a resolution that limits civilizations from having more than X large and huge ships. Which can, of course, be repealed.

 

This I would agree with. But as far as an ingame option and coding? Waste of dev time, but as either a up resolution or galaxy event it could be a fun thing to have happen.

Reply #6 Top

the question remains then what to do with military production once the limit has reached? you'd be fabricating constructors which will even get you more into the micromanagement hell than warships...... or you could build out planets completely but that will also have an end to it sometimes so you'd be doing only research/wealth thingy and the game might become pretty non-dynamic. it would also penalize races that focus on ships/conquest and boost others that do the influence/diplo stuff, but yeah, as long as something is optional it is cool to have anyway  :thumbsup:

Reply #7 Top

The way I see it, any bonus that benefit ships and conquest would still remain and just add to the limit.  It would be q soft limit really.  So a faction that has ship bonuses or those that get some type of bonus that would add to them getting more warships would benefit by having a few additional ships.  Also option to limit type of starbase would be included.  So can't spam cultural starbase for win.  This should all be optional since everyone has their own playstyle.

Reply #8 Top

Quoting Echillion, reply 3

I'll politely say this - ARE YOU OUT OF YOUR MIND? limiting number and size of ship the boys gone loco! This IS why I bought GC3! its bad enough we have the same logistical limits on fleets from GC2 let alone limit the total unit numbers! :thumbsdown:  

Thanks for being polite about it.  But just because your playstyle is different than mine doesn't mean what I would like to see as an optional playstyle is wrong.  More options is always better.  And as a UP resolution would just be a mess, what would happen if you already built pass the limit?

As an option at the beginning of the game, would be better.  That wat if you want it, its there.  If not, then ignore it.

Reply #9 Top

I just have few words to add to this thread:

NO WAY!!!!!

DUMB IDEA!

NO LIMITS!

 

EDIT:

Logistics already determines the number of ships you can fleet. What your proposing adds a cap to a cap that is already in place. This is why I think it's a dumb idea.

Reply #10 Top

Quoting MrStarTrek, reply 9

I just have few words to add to this thread:

NO WAY!!!!!

DUMB IDEA!

NO LIMITS!

If its set on options then there is no need for this rhetoric. Personally I like it. Would I always use it? No but there would be times I would love a set up like this to force certain strategic settings. Even the amount should be modifiable.

As for the being over the limit when a UP resolution, well, just look at history. Often the countries that were over the limit usually were allowed to stay over the limit. They just couldn't build more.

Reply #11 Top

Quoting MrStarTrek, reply 9

I just have few words to add to this thread:

NO WAY!!!!!

DUMB IDEA!

NO LIMITS!

 

Doesn't add to the discussion.  Nice to know that there's actually a report for trolling option on this forum.  

Reply #12 Top

Quoting Ryat, reply 10


Quoting MrStarTrek,

I just have few words to add to this thread:

NO WAY!!!!!

DUMB IDEA!

NO LIMITS!



If its set on options then there is no need for this rhetoric. Personally I like it. Would I always use it? No but there would be times I would love a set up like this to force certain strategic settings. Even the amount should be modifiable.

As for the being over the limit when a UP resolution, well, just look at history. Often the countries that were over the limit usually were allowed to stay over the limit. They just couldn't build more.

 

I agree to disagree. Logistics in place already does this.

Reply #13 Top

Sometimes I just want to play a small game with limited warships.  This way every warship I have actually means something.  

Reply #14 Top

Quoting Achillus, reply 11


Quoting MrStarTrek,

I just have few words to add to this thread:

NO WAY!!!!!

DUMB IDEA!

NO LIMITS!



 

Doesn't add to the discussion.  Nice to know that there's actually a report for trolling option on this forum.  

Perhaps you ought to read where I edited my post. I am against this idea simply because a cap is already in place via logistics.  Logistics already in place already limits the number of ships that a player can fleet. Even the AI has a logistics limit.

 

Reply #15 Top

Quoting MrStarTrek, reply 12


Quoting Ryat,






Quoting MrStarTrek,



I just have few words to add to this thread:

NO WAY!!!!!

DUMB IDEA!

NO LIMITS!



If its set on options then there is no need for this rhetoric. Personally I like it. Would I always use it? No but there would be times I would love a set up like this to force certain strategic settings. Even the amount should be modifiable.

As for the being over the limit when a UP resolution, well, just look at history. Often the countries that were over the limit usually were allowed to stay over the limit. They just couldn't build more.



 

I agree to disagree. Logistics in place already does this.

 

Ya you are right....  Exactly the same, second thought, nope.  Sorry I tried seeing it your way but can't. 

 

 

Reply #16 Top

Quoting Achillus, reply 13

Sometimes I just want to play a small game with limited warships.  This way every warship I have actually means something.  

Than limit yourself and not everyone else.

Reply #17 Top

Quoting Achillus, reply 8


 More options is always better.


As an option at the beginning of the game, would be better.  That wat if you want it, its there.  If not, then ignore it.

 

More options and more options and more options leads to bloatware.  Just ask Microsoft.

You are talking about additions to the main engine that sound like they would be used by an extremely small minority, maybe just a handful of people.  If every such idea were implemented as an option the code would bloat and slow down since it would be always checking to see what options were on.  There are practical limitations to consider in requests like this.  Unless a bunch of people climb on this thread to say it would be their favorite mode of playing GalCiv, I wouldn't expect it to get into the game.  It's an interesting idea, but I would never play that way.  So, that's  a no vote from me.

 

Reply #18 Top

Quoting erischild, reply 17


Quoting Achillus,


 More options is always better.


As an option at the beginning of the game, would be better.  That wat if you want it, its there.  If not, then ignore it.



 

More options and more options and more options leads to bloatware.  Just ask Microsoft.

You are talking about additions to the main engine that sound like they would be used by an extremely small minority, maybe just a handful of people.  If every such idea were implemented as an option the code would bloat and slow down since it would be always checking to see what options were on.  There are practical limitations to consider in requests like this.  Unless a bunch of people climb on this thread to say it would be their favorite mode of playing GalCiv, I wouldn't expect it to get into the game.  It's an interesting idea, but I would never play that way.  So, that's  a no vote from me.

 

+1

Reply #19 Top

Quoting MrStarTrek, reply 16


Quoting Achillus,

Sometimes I just want to play a small game with limited warships.  This way every warship I have actually means something.  



Than limit yourself and not everyone else.

 

You really not understanding it huh.  I will just ignore you from now on.

Reply #20 Top

Quoting MrStarTrek, reply 12

I agree to disagree. Logistics in place already does this.

Logistics only limits the size of a fleet not how many ships total you can build.

 

Quoting erischild, reply 17

More options and more options and more options leads to bloatware. Just ask Microsoft.

You are talking about additions to the main engine that sound like they would be used by an extremely small minority, maybe just a handful of people. If every such idea were implemented as an option the code would bloat and slow down since it would be always checking to see what options were on. There are practical limitations to consider in requests like this. Unless a bunch of people climb on this thread to say it would be their favorite mode of playing GalCiv, I wouldn't expect it to get into the game. It's an interesting idea, but I would never play that way. So, that's a no vote from me.

Probably the best argument against this concept. Well, we will see if the devs see this and say, hey great idea but yea/nay.

Reply #21 Top

Quoting Ryat, reply 20


Quoting MrStarTrek,

I agree to disagree. Logistics in place already does this.



Logistics only limits the size of a fleet not how many ships total you can build.

 


Quoting erischild,

More options and more options and more options leads to bloatware. Just ask Microsoft.

You are talking about additions to the main engine that sound like they would be used by an extremely small minority, maybe just a handful of people. If every such idea were implemented as an option the code would bloat and slow down since it would be always checking to see what options were on. There are practical limitations to consider in requests like this. Unless a bunch of people climb on this thread to say it would be their favorite mode of playing GalCiv, I wouldn't expect it to get into the game. It's an interesting idea, but I would never play that way. So, that's a no vote from me.



Probably the best argument against this concept. Well, we will see if the devs see this and say, hey great idea but yea/nay.

 

The main selling point for many who bought the game was to be able to field large fleets. Even the Dev's have stressed this on numerous occasions. Having a cap limiting the number of ship a player can build severely limits what the game is about.

So NO! I disagree with you.

Reply #22 Top

I don't foresee on this ever happening. However, if you watch Monday's dev stream Derek went over ideas on how to implement this by creating special resources required for the basic hulls. So, this could be done via modding. I wouldn't expect any programmer time to make this an option. It doesn't make sense for the current scope of the game (galaxy spanning empire) and is something that is more a less niche. 

Reply #23 Top

Be careful how you disagree with Achillus he PM'd me and let me know he reported me twice for disagreeing with his idea.

Reply #24 Top

Disagreement to an idea is not trolling.

Reply #25 Top

Unfortunately adding new options costs time and resources so they need to focus on adding features that have reasonably wide appeal and benefits to most players. Just adding every option that every player asks for will not only mean a huge and unwieldy code base but also waste time that could be more productively spent elsewhere.

This is a feature I doubt many players would want, as it seems a very artificial restriction, your empire should be allowed to have as many ships as it can support and maintain, it's designed around the idea of large fleet combat so the that this is often a fairly large number of ships if you have a large empire and good economy is intended.

You could create a mod for the game yourself that achieves the same thing by making weapons components for ships very, very expensive to build or putting very high maintenance costs on them, ensuring that each ship is an expensive commodity. This will broadly give you what you seek and cost Stardock no wasted resources.