Achillus Achillus

Please add option to limit number of warship each faction can have

Please add option to limit number of warship each faction can have

In a future patch, can we have an option that we can set limits to the number of warships (ships with weapons) each factions can have?  Even have limits on each hull type with weapons.  I ask because with that option, warships can become a great comodity.

 

Imagine a situation where you either have to send your fleet to defend a potebtiaLoy volatile border or go after a pirate base.  This would be great in multiplayer as well, where players just doesn't have to spam warships and send them of to war.  It'll give a chance for diplomacy between players.  Like when the Federation sends the Enterprise to the  Cardassian border, they know that it means business.  Most of the time atleast.

184,775 views 51 replies
Reply #26 Top

Quoting MrStarTrek, reply 25

Be careful how you disagree with Achillus he PM'd me and let me know he reported me twice for disagreeing with his idea.

Is this the WoW forums? Although I don't know how you disagreed with him. ANyways let it go. 

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Reply #27 Top

In a nutshell, No. The very idea is to have as much freedom as possible. Once you put in limits you are pulling away from that freedom. It is not developementaly feasible to put in a game option to do this as the process is already limited by a logistics cap. However, You may be able to create a mod that limits how many ships EVERYONE can have as a mod. 

Look over at Derek Paxtons forum (on Modding) and post your request as a question on how to mod it. He or other players may assist you in creating a mod to do this. 

Personally I would never play that way I love lots of ships and HUGE fleets but that is how I play. You play how you like. 

 

Cheers!

Reply #28 Top

Another thing with this is, not just your request.  It seems everyone wants an option added. Heck even I want more color options.  My biggest issue is that is not what should be on the devs plate.  There way too many areas that need dev attention.  This would not be a simple thing to implement.

Reply #29 Top

Quoting Illauna, reply 29


Quoting MrStarTrek,

Be careful how you disagree with Achillus he PM'd me and let me know he reported me twice for disagreeing with his idea.



Is this the WoW forums? Although I don't know how you disagreed with him. ANyways let it go. 

Done. :)

Reply #30 Top

Stop reporting this thread please unless there is actually something to report.

 

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Reply #31 Top

Island Dog, did you know that your karma is currently 666 ?

 

8C

 

Reply #32 Top

Quoting aerez4546, reply 34

Island Dog, did you know that your karma is currently 666 ?

 

8C

 

Awww, someone ruined it. He now has 667.

Reply #33 Top

I'm guilty, karma and 666 just don't seem right.

Reply #34 Top

So, in the infinite world of space (or nearly infinite, on Insane maps) there's an artificial limit on the number of ships you can build?

I cannot imagine ever wanting to play a game under those conditions.

But, I could accept something like a variant of the LEP (which still needs tweaking) - that is, each ship you build of a particular class/type costs more and has higher maintenance costs than the one you built before it. That way, if you want a massive, overwhelming fleet, you still can, but you better have your economy humming if you want to be able to keep them ships running.

 

 

Reply #35 Top

The only reason I could see playing with those limitations is a multiplayer duel. I personally like to see how many fleets my death fleet can mow through...not as many as other games which is a kudos for the design team. 

Reply #36 Top

Here is my take on it.  I would never use this as an option because it is rather pointless however I would love to see this as a UP option to vote on.  Now if it is just an option I say put it in but if it is not then I say HELLLLL  NOOOOOOO!!!!!!!!  

 

Reply #37 Top

I don't see this as being productive in the sandbox game.  Sandbox games are designed to build as much as possible limiting this would take away from a game that's all about bigger better larger than ever before. 

Do I see a reason for this on a campaign type map, sure. 

Otherwise the only reason I can see limiting this is to have less ships to mop up or to make the game easier.  If that's the reason then sorry that you need to go around and destroy those ships.  If it needs to be easier, choose the easier settings.

I hope you enjoy the game as I feel this game is already great and will only get better as time goes on :)

Reply #38 Top

I've given your idea a bit more thought. I still don't think that the devs should be spending time on it as a option and that it would make a good up decision or galaxy event. (extra ships would have to be decommissioned to address the point you brought up.

 

However I wonder if someone could make a mod for you guys that want this. That might be doable.

Reply #39 Top

A quasi version of this would be a mod that greatly increases the maintenance of ships. So you impose a soft cap that can overcome by money, but is still fairly limiting 

Reply #40 Top

Would be nice if dev did it, but I know realistically, its a slim chance.  As a mod, I guess limits can be put on either hull size or weapons or both.  Don't want to limit colony ships or non-combat ships though.

Maybe have it where every colony automatically produce a specific resource that can be used to build 1 capital ship.  So bigger empires have more capital ships, but the cost of building that capital ships would be very high and would lower morale during the time it is being built.  If at any time the colony is lost, the cost of maintaining the Captital ship would be tremendous and would penalize empire moral and money.  The mechanic for this could be that once a colony is settled, it produces 1 resource that is needed to build that capital ship.  That resource also produces morale.  When the capital ship is built, the capital ship would cost the same amount of morale the resource is producing, thus balancing out.  So when a colony is lost, moral takes a dip and maintaining the capital ship would cost the faction.

The faction that takes the colony would now benefit from the resource to build a capital ship and the same method applies.

Also, capital ships should be powerful and not just an oversize version of the medium hull.  Capital ships should also produce bonuses to planets and ships they share a sector with.

Well, that's my idea for a mod for it.

Reply #41 Top

So achillus make it so as they say see if you can make that mod. If you can't do that you can always increase the cost of huge hulls so in effect they are too expensive to afford many.

 

I don't really like the idea of this limitation, but if you do the I great thing about this game is you can try and mod it.

Reply #42 Top

Quoting econundrum1, reply 41

So achillus make it so as they say see if you can make that mod. If you can't do that you can always increase the cost of huge hulls so in effect they are too expensive to afford many.

 

I don't really like the idea of this limitation, but if you do the I great thing about this game is you can try and mod it.

 

Yep, looking into getting it created as a mod.  Hope I will have something soon to share.

Reply #43 Top

You could take huge hulls off the tech tree so they can't be built.  Then design some planet projects that grant you one huge hull ship.

Reply #44 Top

Quoting Edladner, reply 43

You could take huge hulls off the tech tree so they can't be built.  Then design some planet projects that grant you one huge hull ship.

That's a good idea.  I was thinking more like for each colony you have, you can build 1 capital ship.  Something similar to Battlestar Galactica where each colony has 1 ship named after it.  

Since I've been thinking about approaching this idea using mods, it would be a good opportunity to bring an old idea I have for a sci-fi world.  Galciv is an awesome franchise and as much as I like the story, Stardock actually created a great foundation to create our own universe.   

Reply #45 Top

Quoting Achillus, reply 44


Quoting Edladner,

You could take huge hulls off the tech tree so they can't be built.  Then design some planet projects that grant you one huge hull ship.



That's a good idea.  I was thinking more like for each colony you have, you can build 1 capital ship.  Something similar to Battlestar Galactica where each colony has 1 ship named after it.  

Since I've been thinking about approaching this idea using mods, it would be a good opportunity to bring an old idea I have for a sci-fi world.  Galciv is an awesome franchise and as much as I like the story, Stardock actually created a great foundation to create our own universe.   

So a way to do that would be to mod in a special resource that can be built one of per colony. And that resource is needed to build the hull of your capital ship. Thusly giving you one per planet.

Reply #46 Top

I think this is stuff that has great potential for the UP.

Sort of like early 20th century naval treaties to stop naval arms races by limited tonnage and whatnot.

Reply #47 Top

It could be on by default to limit it, then in UP it can be overturned.  But that wouldn't make sense I guess.

Reply #48 Top

Quoting dragoaskani, reply 45


Quoting Achillus,






Quoting Edladner,



You could take huge hulls off the tech tree so they can't be built.  Then design some planet projects that grant you one huge hull ship.



That's a good idea.  I was thinking more like for each colony you have, you can build 1 capital ship.  Something similar to Battlestar Galactica where each colony has 1 ship named after it.  

Since I've been thinking about approaching this idea using mods, it would be a good opportunity to bring an old idea I have for a sci-fi world.  Galciv is an awesome franchise and as much as I like the story, Stardock actually created a great foundation to create our own universe.   



So a way to do that would be to mod in a special resource that can be built one of per colony. And that resource is needed to build the hull of your capital ship. Thusly giving you one per planet.

 

Thats what I'm getting worked on actually.

Reply #49 Top

Quoting Achillus, reply 47

It could be on by default to limit it, then in UP it can be overturned.  But that wouldn't make sense I guess.

Actually, it would make more sense to allow free building at first and limit it with the UP. This is a common type of treaty between nations to prevent an arms race. 

Reply #50 Top

Quoting Illauna, reply 49


Quoting Achillus,

It could be on by default to limit it, then in UP it can be overturned.  But that wouldn't make sense I guess.



Actually, it would make more sense to allow free building at first and limit it with the UP. This is a common type of treaty between nations to prevent an arms race. 

 

Ya, thats true.  To anyone that is proficient on modding.  Can a new resource be created in addition to the existing ones?  Like add my own element that is required for Large hulls.

Was thinking of maybe requiring large hulls to use a specific element/resource.  Then in the UP, you can vote on a proposition to allow mining of that element or how much of the element can be mined.