DerekPaxton DerekPaxton

Galactic Civilizations III - Patch 1.01

Galactic Civilizations III - Patch 1.01

–RELEASED 05/21/2015–


The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.

The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.

See below for the full patch notes, and thanks for your support!

 

Features

Enabled Custom Factions in multiplayer (with fixed to make this stable)

Added new Steam achievements for:

Survey an anomaly in a dust cloud/nebula
Declare war before you have Universal Translator
Destroying an enemy Faction
Using a wormhole
As the Iconians, take back Iconia (the Yor homeworld) from the Yor
Control all relics on the map
Survey 15 anomalies in a game
As the Yor, destroy the Iconian faction
Have 12 or more trade routes
Use Core Disruption invasion 10 times in one game
Be at war with 5 different factions at the same time
Win a battle
Destroy more than 15 enemy ships in a battle
Destroy more than 7 pirate bases
Unlock all the Benevolent ideology traits
Unlock all the Malevolent ideology traits
Unlock all the Pragmatic ideology traits

 

Fixes

Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)

Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)

Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat

Fixed the "Win the Campaign" cheat

Fixed an issue causing ships to go off the screen in the battle viewer

Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks

Many multiplayer fixes around lobbies and restored sessions

Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window

Fixed a crash when attacking a planet with two fleets in the same action

Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet

Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn

Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists

Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused

Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)

Fixed lots of typos

Didn't add any new typos!

Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)

Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)

Fixed a crash when going from the campaign to a multiplayer game

Fixed a stuck turn when the AI invades 2 planets at the same time

Fixed weekly treaty income not showing up in the production sub window

Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn't allowed

Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)

Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons

Fixed the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)

Fixed the missing icon for Barrier System Focus

Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built

Fixed the High Output Mining techs

Fixed the prereqs on the Biomass Resequencer

Fixed an issue where decay wasn't being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.

Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender

Fixed an issue where lobbies were only looking within your region for other players (now they look globally)

 

Balance

Canceling an improvement rush will now refund the player the cost of rushing the item and re-enable the Buy button.

 

AI

General AI strategy improvements

Reduced bonuses given to the AI due to the AI being smarter

 

Performance

Removed some release level debug

Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)

301,495 views 121 replies
Reply #26 Top


Balance

Canceling an improvement rush will now refund the player the cost of rushing the item and re-enable the Buy button.
 
Does this fix also apply to rushed shipyard purchases?

I lost quite a painful sum by first misclicking on "buy" and trying to undo that unintended purchase by clicking "cancel". After that I got neither my money back nor the ship.

Reply #27 Top


AI

General AI strategy improvements

Reduced bonuses given to the AI due to the AI being smarter

 

Are you able to expand on this? :)

I know the AI is constantly being updated and made better, but curious if these things are being looked at. Or are they going to be added in a later patch.. or even are they are not bugs.

-Ai decide randomly to not colonizing planets.
-Ai being able to instantly see any resource or relic I see. (and im not talking about them getting full map vision at the start)
-Ai not spending money

I wont expand on it here there are plenty of posts on these already and other things.

I'm just finding it frustrating where half way though I game I just want to stop an start over. Each thing by itself isn't as bad, but when combined they add up to really noticeable flaws and annoyances.

I love this game dont get me wrong, its far above most games out there on release. i guess im just wanting and ETA on a more substantial AI patch. The main 1.1 patch is in June, but are there going to be more minor hotfixs in the mean time :P?

Reply #28 Top

Thanks guys for your answers! The point about the ship scale is, in the editor the ships look perfect, but if i built them on the map ... for example one wing is 5 times bigger than the corpus of the ship. I never designed it that way and in the editor you can't see a problem. So please explain how to "scale" right.

I even got proof, look at the sign part:

 

 

Reply #29 Top

That could be a problem with the lod of the parts, if they use Lod in this game that is. Lod is  "level of detail", the game loads in smaller poly parts of an object when you zoom out. Maybe they arnt updating when you zoom in as they should.

Reply #30 Top

Quoting VladiMIRfRUS, reply 25

Good fix.  :D

But I haven't found in the list the next bug: one of the Neutrality addition gives 3 FREE ships on every planet... But in fact it takes away 1 credit for one ship... Today it was for me economic crush...

Are you sure this has nothing to do with the maintenance these ships require? Every ship requires maintenance cost, whether it is free or produced. So yes it will draw funds considerably when you activate this.

 

Reply #31 Top

Quoting AvatarRob, reply 30


Quoting VladiMIRfRUS,

Good fix.  :D

But I haven't found in the list the next bug: one of the Neutrality addition gives 3 FREE ships on every planet... But in fact it takes away 1 credit for one ship... Today it was for me economic crush...



Are you sure this has nothing to do with the maintenance these ships require? Every ship requires maintenance cost, whether it is free or produced. So yes it will draw funds considerably when you activate this.

 

 

Accroding to your information, maybe there is no bug in such neutrality addition.

Reply #33 Top

You can always scrap the ships if you want.

Reply #34 Top

Quoting Empress_Fujiko, reply 18

How do patches affect saved games?

Do the patches take effect when I load a saved game?

Changes to the engine will probably work in old saved games, but balance changes will not.

Reply #35 Top

Derek will this patch work with a current 1.0 game or should I restart? 

 

I am really enjoying my current game and was kinda hoping to get deep into combat (Insane, 15 civs) about to war on both Drengin on right side and Krynn on Left.....

Reply #36 Top

Any news on if the Altarian tree lacking terraforming options is a bug or balance choice?

Reply #37 Top

Quoting adamb1011, reply 36

Any news on if the Altarian tree lacking terraforming options is a bug or balance choice?

 

Last dev stream with Paul he said that it was a choice he made... but he might add it in for them. no promises but it seems likely :P

Reply #38 Top

the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time...

absolutely ridiculous  

Reply #39 Top

Quoting Fangorm, reply 38

the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time...

absolutely ridiculous  

 

Yes, I would say you made a grave mistake. Live and learn. :)

Reply #41 Top

Quoting Fangorm, reply 38

the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time...

absolutely ridiculous  

 

The question is not show boating a patch, and then sitting back relaxed and let the game be the game...but how can we improve on it..and most of all..is it stable? And that's exactly what they are working on here.....

Reply #42 Top

The question is not show boating a patch, and then sitting back relaxed and let the game be the game...but how can we improve on it..and most of all..is it stable? And that's exactly what they are working on here.....

[/quote]

 

then perhaps the release date for the game should have been pushed back  (like pillars of eternity)that i could of dealt with.There are STILL so many issues that need fixing this game may as well be classed as 1.0 beta since that's what it feels like when playing and dealing with these issues that MUST have been there BEFORE release....

Reply #43 Top

Quoting Fangorm, reply 38

the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time...

absolutely ridiculous  

that's why I thought it better to keep the beta forum closed to post-release buyers instead of having it diseapear.

I believe they release the patch notes so that testers can double-check their bugs are fixed according to the release notes and re-submit corrections if not.

They said it would be released this week, but I do not know when.

Reply #44 Top

Quoting Fangorm, reply 38

the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time...

absolutely ridiculous  

Seriously? I've seen gamer entitlement all over the place in my time, but this one made me stop and laugh.

Please, for the love of the community, go away.

 

To the others:

If they said this week, then it will likely drop on Thursday, the day they normally drop patches, post-release.

Reply #45 Top

no i will not go away i have the same rights as you to post my opinion on something after all i am a customer of stardock like everyone else on these boards ...and i will say what i want when i want.. tell me did the stick up your ass come with the founders badge or has it always been there?

Reply #46 Top

I'm getting a bit impatient myself, but that could be because I am expecting new patches every week (like in the beta :P), to fix some serious broken stuff. The 5k power going to 0 is pretty ridiculous, and makes lots of games on big maps or harder difficulties unplayable. On the other hand, balance issues like carriers will take longer and I'm 'ok' with that since it will require constant tweaking.

Anyway, it's the first weekend post launch, most of stardock is probably catching up on sleep and stuff. That would be normal, but I hope I didn't just insult everyone who is working haha.

Reply #47 Top

Relax folks. It's just patch notes for the game.

Lets not make us lock this thread.

 

Reply #48 Top

Quoting Island, reply 47

Relax folks. It's just patch notes for the game.

Lets not make us lock this thread.

 

 

i just get irritated when nobody's from nowhere tell me to shut up and go away.. i say similar/worse things to peoples faces when they do that in conversations

Reply #49 Top

Yeah, just keep it civil now please.

Reply #50 Top

Quoting Fangorm, reply 42

The question is not show boating a patch, and then sitting back relaxed and let the game be the game...but how can we improve on it..and most of all..is it stable? And that's exactly what they are working on here.....



 

then perhaps the release date for the game should have been pushed back  (like pillars of eternity)that i could of dealt with.There are STILL so many issues that need fixing this game may as well be classed as 1.0 beta since that's what it feels like when playing and dealing with these issues that MUST have been there BEFORE release....
[/quote]

 

Fang, 

 

They will post the notes a week prior to release AND will update with additional notes which you need to hunt for. Personally it shows they are aware of problems. They test the patches they have in mind and if nothing breaks it goes live. 

 

Your comment that there are 'still so many issues' is a bit over the top. If you have reproducible bugs please use the new tool and fill out a bug report with a save game attached. 

 

The game was ready for release and has been the best released game in a very long time. I direct you to the all time greatest 4x release (Sword of the Stars II) and tell me that GCIII is in the same awesome caliper as that game. 

 

POE had its issues as well. Tell me you love the new nerfs to Cyphers and tell me that was not game changing....(off topic)