Galactic Civilizations III - Patch 1.01

–RELEASED 05/21/2015–


The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.

The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.

See below for the full patch notes, and thanks for your support!

 

Features

Enabled Custom Factions in multiplayer (with fixed to make this stable)

Added new Steam achievements for:

Survey an anomaly in a dust cloud/nebula
Declare war before you have Universal Translator
Destroying an enemy Faction
Using a wormhole
As the Iconians, take back Iconia (the Yor homeworld) from the Yor
Control all relics on the map
Survey 15 anomalies in a game
As the Yor, destroy the Iconian faction
Have 12 or more trade routes
Use Core Disruption invasion 10 times in one game
Be at war with 5 different factions at the same time
Win a battle
Destroy more than 15 enemy ships in a battle
Destroy more than 7 pirate bases
Unlock all the Benevolent ideology traits
Unlock all the Malevolent ideology traits
Unlock all the Pragmatic ideology traits

 

Fixes

Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)

Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)

Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat

Fixed the "Win the Campaign" cheat

Fixed an issue causing ships to go off the screen in the battle viewer

Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks

Many multiplayer fixes around lobbies and restored sessions

Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window

Fixed a crash when attacking a planet with two fleets in the same action

Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet

Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn

Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists

Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused

Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)

Fixed lots of typos

Didn't add any new typos!

Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)

Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)

Fixed a crash when going from the campaign to a multiplayer game

Fixed a stuck turn when the AI invades 2 planets at the same time

Fixed weekly treaty income not showing up in the production sub window

Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn't allowed

Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)

Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons

Fixed the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)

Fixed the missing icon for Barrier System Focus

Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built

Fixed the High Output Mining techs

Fixed the prereqs on the Biomass Resequencer

Fixed an issue where decay wasn't being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.

Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender

Fixed an issue where lobbies were only looking within your region for other players (now they look globally)

 

Balance

Canceling an improvement rush will now refund the player the cost of rushing the item and re-enable the Buy button.

 

AI

General AI strategy improvements

Reduced bonuses given to the AI due to the AI being smarter

 

Performance

Removed some release level debug

Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)

301,487 views 121 replies
Reply #1 Top

Awesome list! Looking forward to it, especially the multiplayer fixes. Please add password protecting the game soon!

Reply #2 Top

Please fix a stuttering ships movement on the long game (300 turn and more).

Reply #4 Top

are you fixing that drengin can´t build any tourism buildings?

Reply #5 Top

Quoting azazell, reply 2

Please fix a stuttering ships movement on the long game (300 turn and more).

The infamous jitterbug. Yes we will fix it in this patch.

Reply #6 Top

Quoting Derek, reply 5

The infamous jitterbug. Yes we will fix it in this patch.

 

O thanks! :)


I founded a new bug. Game is crash when click a button "Tech Tree" in the Technology View.. This problem is appears sometimes when started new game. I have sending file .dmp and other files for esupport stardock :).

 

 

Reply #7 Top

Is random faction in SP going to be implemented in 1.01?

 

Reply #9 Top

Pls fix the bug, that my own custom ships look totally different than i built them. I made a Gundam, sitting more than 3 hours, really pouring all my ideas into it and on the map the wings are gigantic, the legs are way too small. The Proportion is messed up. I tested it  and 5/10 ships had the same Problem. I get the feeling, if i combine large ships parts with small ones, on the map the model goes beserk. In the editor everything looks fine. The ship editor is 50% of the game for me, i love creating things. And i want to fly into the war with them, not with a cluster of parts warpped like a magnet :D ...

The bug appeard after i made my own race in a free game. (Huge, 4 AI-Player.)

 

Greetings, great game so far.

 

 

Reply #10 Top

Where's the manual. I need one of those. Galactic civilizations 2 ultimate had a in game editor. Is it out of the question for three. I can't seem to rotate ships. How does that Yor power thing work for population growth.

Reply #11 Top

Deleting save games does not to work with saves from older version 97.7

When you select the save and press 'Delete' it gets removed from the list.

But when you start the game again, the save is still there and you can load it!

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Reply #12 Top

if you turn of steam cloud from settings in steam it works.

Reply #13 Top

This is a similar problem Elemental games had with the Steam Cloud.   I would recommend not using the cloud with Stardock games unless you want to play games between multiple computers.

 

 

Reply #14 Top

Steam cloud saving has been turned off for GalCiv3.

Reply #15 Top

"Canceling a rush will now refund the player the cost of rushing the item and re-enable the Buy button."


It's...beautiful   :grin:


Looking back at my post history I have wanted this in since March 2014

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Reply #16 Top

Quoting EvilMonk3y, reply 15

"Canceling a rush will now refund the player the cost of rushing the item and re-enable the Buy button."

Bit worried about the exploit possibilities with folks with the Colonizer trait:

Rush your initial colony building for free.

Cancel it.

Rake in the sweet, sweet, free, cash.

Mind, I'd probably want the free building.  A lot of faction traits are pretty wild already, so this isn't out of line.  

Still...

Might be interesting to see how this plays out.  If Colonizers even get cash back, that is. ;)

---

Another possible exploit I thought of.  Some anomalies grant free rushing.  Might be a source of a *LOT* of Free Money depending on what got rushed.  For the people who want to squeeze out all of the exploits in the game.

Mind you, I love this because it was sorely needed.  Still, do wonder what will happen when one cancels a "free rush". :)

Reply #17 Top

I suppose it is fine as long as it differentiates between 'purchased' rushes and trait/reward rushes. The latter shouldn't really give back credits.

Reply #18 Top

How do patches affect saved games?

Do the patches take effect when I load a saved game?

Reply #19 Top

Please fix the defense/hp bug. Tiny/small ships are strong enough as it is, they don't need a bug to make them stronger.

Reply #20 Top

Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)

Thank you!  This has been bugging me since Beta 1 and my monitor is not ridiculous! It's fun sized!

Reply #22 Top

Really strange ... i manually delete the save from C:\Users\name\Documents\my games\GalCiv3\Saves.

Then i start the game and just exit the game again from the main menu.

The previously deleted game is again in C:\Users\Christian\Documents\my games\GalCiv3\Saves with the same old date/time from 13.05.2015!

Where does it come from?!?

Reply #23 Top

Very nice :)

 

But I don't see a fix for ticket#:

- MVL-519-18755 (Missing graphic icon in tech tree for "barrier system focus")

- MJP-943-35283 (Can build military and ideology improvement twice on conquered planets)

- PCE-990-45956 (Technology "Tarrif stations" gives 10% research bonus)

- LBH-640-10109 (Galciv process sometimes remain active in memory after quitting the game.)

- LXY-445-95150 (reported fixed in a beta patch but never worked, you still need to readjust your sliders manually) (Going bankrupt and there's no coming back from stalled production)

 

thanks,

Reply #24 Top

Would this be considered the Day 1 patch, just slightly delayed? Any chance we can get this to drop on Monday?

 

Thanks!

Reply #25 Top

Good fix.  :D

But I haven't found in the list the next bug: one of the Neutrality addition gives 3 FREE ships on every planet... But in fact it takes away 1 credit for one ship... Today it was for me economic crush...