The Ultimate Sci-Fi War - A (hopefully) Community Project

Let's Get Everyone's Favorites :)

Back in the day GC2 was probably the very first game I ever did any major mod work for (major for my limited skill at least). It was all for my personal game and I didn't come to the website, didn't do community stuff, and as far as code I could only (and still can only) do basic xml edits by following instructions. I was able to accomplish a few things though and made probably about 20 or so extra races and factions from my favorite sci-fi shows and movies. Getting the race pictures in and editing the flavor text was all pretty easy. Once you make one race and get it working you just use it as a template and keep going. Making the ships in the creator was easy, though time consuming. The hardest thing was getting the created race to use the ships I made for them which if I remember correctly involved me having to either edit the install files or to make a new string which is about as complex as I get. Tweaking race behavior was easy enough with xml values for the most basic stuff were pretty self explanatory.

To get to the point though since this is only a intro post, here's what I propose.

There's been plenty of Awesome ships in the Post Your Gal Civ III Ship Designs! thread. Many of which from races and factions we'll all be wanting to use. The U.S.F.W. "mod" will be nothing more than collections of completed races, with full fleets matching their particular universes cannon. Not even a packaged mod unless we all decide to package them per franchise, which would make sense since we don't all like the same sci-fis. In my old game I had all of my favorite Star Trek, Star Wars, Stargate SG1, Atlantis, Babylon5, and Battlestar Galactica factions. I also used a bunch of races from those universes who weren't major on their shows as minor factions, like the Betazoids from ST:TNG were a minor faction in my game. They used stock game fleets or random and never had more than a couple ships. They were just a reskin and flavor of the standard minors.

List Your Favorites:

Star Trek: The Federation, Klingons, Romulans, Borg, Species 8472, Cardasians, Ferengi, If it has a full compliment sized fleet in the cannon and lore we can model from, which these all do as they are in Star Trek Armada and online having pictures to work from is no problem.

Star Wars: Rebel, Empire, and Trade Federation Droid Fleet designs are obvious and easy.

Babylon 5: My memory is a little foggy on some names and spelling here. The Earth Forces/or Babylon5 Forces, M'bari, Shadows, Vorlorns. Not sure about some Vorlorn designs, but all the rest we more or less have a full compliment for to work from.

Stargate and Atlantis: Earth Forces, Goa'uld, Asgardians, The Wraith, The Ancients, had all these as well.

Battlestar Galactica: The Humans and the Cylons. Old school and new school variants.

Mass Effect universe races and factions ship designs. I didn't have these my-self, but anything "Space" goes, including races from games, particularly if they already have a full fleet of ships to model from.

The important part is that for a major faction, whatever your show, game, movie, etc etc, that there be a good model base of at least 5 or 6 ships from their cannon universe to flesh them out recognizably. No *creative license* making up ships to fill in gaps. We can keep stuff like that in our personal games if we want, but I'd rather not do that with Franchise/Universe/Race packages. The point of us using them is we want to be as close to their "official" cannon as possible within the game's rules. Also, no uber buffing. The highest buffs allowed to retain a game balance and yet match that universes cannon must be limited to "vanilla" adjustments. Borg can be like the Yor for instance, with Yor Max type stats, but no +500% anything or something unbalancing. We don't want to play the same game over and over again and have any one race be too overpowering. If you want to super buff your favorites you can edit those xml values easily after you download a "balanced" universe/race/faction package.

List you favorites in your reply :)

Voting on Favorite Designs:

With so many awesome ships being made, we can vote as a community on which we like better for which packages, or go with our favorite modder's package for that race, or make your own. I know I can't make all these in a reasonable timetable my-self, and when there's good ones here already I want to use the best of the best. I can make some pretty decent approximations (see below) but I've seen some ships floating around that far surpass my skill.

I can only find part of my old GC2 assets, but I did find a model I had made in the ship editor. It's just the blank unskinned model the ship builder uses made out of standard parts. I just can't load it up without re-installing the old build and mod which I don't have anymore. Guess what it is and you win...um, I don't know. Super awesome gloating rights. I'll give you a hint though. It's a ship from a race I mentioned above, and it's a pretty bad azz one.



Or you could always cheat and follow the link back to the name..lol

201,643 views 49 replies
Reply #1 Top

Of course, anyone doing anything get's full credit for their work. Don't know why I didn't mention that, it's just a given in my mind.

Reply #2 Top

Star Trek for sure!

My ideal would be 3 sets:

1) normal

Federation, Romulan, Klingon, Ferengi, Cardassian, Dominion (pleaseee don't combine Dominion and Cardassian into 1), Borg, 8472, Breen, Tholian, Gorn, Talarian, (I'd love a Tzenkethi faction but there's no cannon images at all so its unecessary).

 

2) for those who like an earlier time period

Earth, Vulcan, Xindi, Andorian, Tellarite, Suliban, etc. basically the Enterprise races.

 

3) for those who like Voyager and the Delta quadrant

Hirogen, Kazon, Krenim, Vidiian, Malon, Devore

 

And then there's obviously an abundance of minor races to choose from (I wouldn't use Betazed since its a Federation member, but there's dozens and dozens of minor powers to choose from).

For races with not enough ships from cannon I'm sure repeating the same model for different classes is not the end of the world ie. Talarian, Breen, Vulcan, etc. I'm sure many people would gladly give up diversity for the chance to include a power, and its their choice if they then don't want to use it, but many like me would. Especially if they lack the skill or time to make the custom fleets themselves and get the AI to use them.

 

 

Reply #3 Top

*snip*

Quoting Anichent, reply 2

Star Trek for sure!

A: (pleaseee don't combine Dominion and Cardassian into 1)
 
B:(I wouldn't use Betazed since its a Federation member,).



A: I wouldn't dream of it :) . If they ally on their own in game naturally because of matching ideologies, great, if not, that's the way the cookie crumbles.

B: Have you ever played "Birth of the Federation"? Even though the Betazoid are part of the Federation, they have a home planet and a very small fleet of a few ships, as do the Vulcans and a few others. I want to say there was even a toggle for if you wanted them as scripted allies or not at the start of the game, but it's been a long time since I've played that.

Everything else sounds great :) .

Reply #4 Top

Quoting RavenX, reply 3


B: Have you ever played "Birth of the Federation"? Even though the Betazoid are part of the Federation, they have a home planet and a very small fleet of a few ships, as do the Vulcans and a few others. I want to say there was even a toggle for if you wanted them as scripted allies or not at the start of the game, but it's been a long time since I've played that.

 

Good call, on second thought having Federation worlds as minor powers could be cool. Play it out, maybe they don't join. Maybe they get conquered by Romulans early :p

This mod excites me. Hope it works out

Reply #5 Top

Quoting RavenX, reply 3

B: Have you ever played "Birth of the Federation"? Even though the Betazoid are part of the Federation, they have a home planet and a very small fleet of a few ships, as do the Vulcans and a few others. I want to say there was even a toggle for if you wanted them as scripted allies or not at the start of the game, but it's been a long time since I've played that.

While I've never played Birth of the Federation, I'd say that the Star Trek shows provide a reasonable amount of circumstantial evidence for the conclusion that the Federation is a loose union more like the European Union than like a state similar to the United States of America.

- Most of the major shipyards for Starfleet seem to be either in the Sol system or at human colonies, from what I can recall from the shows; this is somewhat unexpected given that the four founding members of the UFP all had space navies at the time of the founding of the Federation.

- Starfleet appears to be predominantly human, especially in the upper ranks, and by a rather significant margin. Again, a bit unexpected when all three other founding members had colonial empires and space navies, especially when those colonial empires and space navies probably predate human superluminal spaceflight and perhaps also human spaceflight in general.

- Vulcan, Tellarite, Andorian, and human ships all have visually distinct design aesthetics as seen in Star Trek: Enterprise; the Vulcan aesthetic is also established in The Next Generation in First Contact (which also provides some evidence for the early human design aesthetic which predates the airing of Star Trek: Enterprise). If the ships of Starfleet are descended from all four design lineages (as would be expected for a UFP which is united in the same manner as the USA), it would be expected that the ships would be in some way a blending of these design aesthetics (as well as those of any other states which join the Federation). Instead, every Starfleet vessel that I can think of appears to belong solely to the human design lineage, with no features which can readily be traced back to any of the other design aesthetics. This suggests that, by and large, the member states have kept their shipbuilding traditions largely isolated from one another, suggesting in turn that the Federation's military model is more like that of the EU or NATO than like that of a single state.

- The only Starfleet Academy that I can recall being mentioned in the shows is the one on Earth, and more or less every Starfleet officer seems to have gone through there. A little odd for there not to at least be mentions of similar facilities on other major worlds; the only similar facility I recall being mentioned is the Vulcan Science Academy, but that seems to be primarily associated with a separate organization and seems to have its own ships.

Taken collectively, this suggests that Starfleet is the contribution of the human colonies (or possibly just Earth and any colonies which haven't become independent of the Earth government), with other member states maintaining their own militaries or contributing to the common defense in some other way (say, by funding the human space navy in much the way that many of the members of the Delian League funded the Athenian navy in lieu of contributing ships and crews).

I also vaguely recall there being indications that the various member states exchange embassies with one another, which would be unusual if the UFP is more similar to the United States of America than to the European Union.

However, I will say again that this is all circumstantial evidence rather than direct evidence for the UFP being more of a NATO or EU style alliance than a state similar to the USA. Futhermore, it's been quite some time since I've seen the shows, and I know I haven't seen all of them, so I could be misremembering or missing some pertinent evidence on the matter.

Reply #6 Top

Here are some other ideas of popular ones people might well make:

Aliens
Dr Who
Dune
Farscape
Wingcommander
Firefly


I am guessing some of the factions in these could be minors if you wanted the full package of major/minors, to help really flesh out the mod :) Browncoats minors for example would be awesome from firefly.

Reply #7 Top

Quoting Anichent, reply 4

This mod excites me. Hope it works out


I'm still hesitant to call it a "mod". If everyone contributes it'll be more of a collection page where people can go and get links to or download information for or just knowledge of the race and factions mods that exist all in one place.

The that person can go down the list and add all the factions from their favorite shows that they want. Maybe someone only wants a few of the Star Trek races and not all of them. Maybe they only want their favorite few from Stargate and Atlantis, or their favorites from Masters of Orion or Mass Effect.

Then they can go down the list and "I'll take this one, and this one, I don't want this one, never heard of that one, ooh I need this one" to create their own custom game and universe with them.

Mostly it's to draw on our strengths as a group. For instance many of us like Star Trek, so how many of us will make our own version of a Galaxy Class ship? Probably a lot of us. If the best looking Galaxy Ship is already available, and in fact the entire Federation roster is, then they just saved themselves a lot of work by finding someone's Federation mod. To retain balance though I want us to stay away from massively boosting the races and factions we favor.

Quoting joeball123, reply 5

While I've never played Birth of the Federation, I'd say that the Star Trek shows provide a reasonable amount of circumstantial evidence for the conclusion that the Federation is a loose union more like the European Union than like a state similar to the United States of America.

- Most of the major shipyards for Starfleet seem to be either in the Sol system or at human colonies, from what I can recall from the shows; this is somewhat unexpected given that the four founding members of the UFP all had space navies at the time of the founding of the Federation.

- Starfleet appears to be predominantly human, especially in the upper ranks, and by a rather significant margin. Again, a bit unexpected when all three other founding members had colonial empires and space navies, especially when those colonial empires and space navies probably predate human superluminal spaceflight and perhaps also human spaceflight in general.

- Vulcan, Tellarite, Andorian, and human ships all have visually distinct design aesthetics as seen in Star Trek: Enterprise; the Vulcan aesthetic is also established in The Next Generation in First Contact (which also provides some evidence for the early human design aesthetic which predates the airing of Star Trek: Enterprise). If the ships of Starfleet are descended from all four design lineages (as would be expected for a UFP which is united in the same manner as the USA), it would be expected that the ships would be in some way a blending of these design aesthetics (as well as those of any other states which join the Federation). Instead, every Starfleet vessel that I can think of appears to belong solely to the human design lineage, with no features which can readily be traced back to any of the other design aesthetics. This suggests that, by and large, the member states have kept their shipbuilding traditions largely isolated from one another, suggesting in turn that the Federation's military model is more like that of the EU or NATO than like that of a single state.

- The only Starfleet Academy that I can recall being mentioned in the shows is the one on Earth, and more or less every Starfleet officer seems to have gone through there. A little odd for there not to at least be mentions of similar facilities on other major worlds; the only similar facility I recall being mentioned is the Vulcan Science Academy, but that seems to be primarily associated with a separate organization and seems to have its own ships.

Taken collectively, this suggests that Starfleet is the contribution of the human colonies (or possibly just Earth and any colonies which haven't become independent of the Earth government), with other member states maintaining their own militaries or contributing to the common defense in some other way (say, by funding the human space navy in much the way that many of the members of the Delian League funded the Athenian navy in lieu of contributing ships and crews).

I also vaguely recall there being indications that the various member states exchange embassies with one another, which would be unusual if the UFP is more similar to the United States of America than to the European Union.

However, I will say again that this is all circumstantial evidence rather than direct evidence for the UFP being more of a NATO or EU style alliance than a state similar to the USA. Futhermore, it's been quite some time since I've seen the shows, and I know I haven't seen all of them, so I could be misremembering or missing some pertinent evidence on the matter.


All quite true. I've always seen them more as the space version of the UN. The Federation's flag is also almost a copy of the UN's, or at least pretty damn close.

Quoting markmid, reply 6

Here are some other ideas of popular ones people might well make:

Aliens
Dr Who
Dune
Farscape
Wingcommander
Firefly
I am guessing some of the factions in these could be minors if you wanted the full package of major/minors, to help really flesh out the mod :) Browncoats minors for example would be awesome from firefly.


All good choices. Wingcommander was one I had in mind as well and had forgotten about. Thanks for reminding me. The important part for majors really IMO is that they have enough of a compliment of ship designs to flesh out what they'll need, especially when being played by the AI and making sure the AI uses the right ships for the right roles. Getting created opponents to use the right ship set was the hardest part for me to get working in GC2, being as limited in my coding skill as I am.

............................................................

Please everyone keep the list of your favorites and races you'd like to see in your game coming. Soon we should also discuss who wants to work on what ship set for what race.

If no-one has guessed, that model in my OP is a unskinned outline of a Wraith Hive Ship from Stargate Atlantis. It's hard to tell without the skin and texture from the loaded game but the general outline should be recognizable once you know that's what you're looking at.

Reply #8 Top

I would really like to see the Honor Harrington universe, I think it lends itself well to GC3.

Reply #9 Top

And don't you go anywhere without Warhammer 40 000 and Battletech universes!

Reply #10 Top

My Whovian friend made a Dr. Who civ. I don't follow the show but he's a lunatic so it'll probably stand up.

 

http://www.mediafire.com/download/ueew2f8ctufoo36/Factions%282%29.rar

Reply #11 Top

Would be cool to make a star trek map pack, have it include all the know planets in relatively the same place. And if the map is big enough have the borg out on one side with lots of minors around to concur :p.

Even maybe if they are not there at the start have a mega event where the Borg take over a small portion of the galaxy in the corner.

Could even do the same for other things like a star wars universe map.

tho the Empire should so have a major accuracy penalty hehe ;p

always wondered who would win if the Borg fought the Empire.

Reply #12 Top

Quoting 00zim00, reply 11

always wondered who would win if the Borg fought the Empire.

Be careful asking questions like these; they are the things that forum wars are made out of.

At any rate, my vote goes to the Empire. The Empire has a significantly larger industrial base, Imperial warships appear to me as though they're likely significantly more powerful than Borg ships, there's no evidence transporters can get through Star Wars shields, there's no guarantee that the Borg are capable of assimilating Star Wars technology even if they're capable of capturing it (after all, they weren't capable of assimilating Data, and machinery of a complexity similar to Data is so commonplace in Star Wars that just about everyone can own some of it), Star Wars uses an FTL system significantly faster than most of Star Trek's FTL systems (~hours to days to cross the galaxy as opposed to decades to cross the galaxy, and the Star Wars galaxy is supposed to be bigger than the Milky Way, though I'm not sure if the 120,000 ly figure comes from something that's still canonical after Disney threw the EU out) and which doesn't have the limitation of relying on infrastructure (i.e. Borg transwarp network).

Reply #13 Top

It may not be all that helpful an idea; just bought into the game this week; noticed on the ship selection that you

can choose ship material and texture.. along with colour.

Does this mean that you could change the material of mod ships like you can in Star Trek Online?

So it could be the case that you choose to have a Star Trek the Motion picture Enterprise texture applied to the TOS version of the ship?
Or if could just be tweaked so that you get a different colour Warp engine and Deflector dish design?

Reply #14 Top

Quoting 00zim00, reply 11

have it include all the know planets in relatively the same place.


Could even do the same for other things like a star wars universe map.

 

Its a nice idea but most planets in Sci Fi do not have a placement ie. Cardassia.

And you have to keep in mind that this is a flat map and space is not flat. I've made a real star map of known Star Trek planets and it would be impossible to recreate in a game without a 4 dimensional star system mechanic. For instance I'm attaching a screen shot of the known systems of the Star Trek Universe:

http://imgur.com/Ff48Arr

 

 

Romulans in green, Klingons in red, neutral worlds in white, neutral zone in grey, Tholian in bright orange (Omicron Cephei only), Ferengi in dark orange (Hupyria only), Cardassian in yellow (Alioth only), and the Sheliak Corporate in purple (Tau Cygna only) - as you can see the positions pretty much match "Star Trek: Star Charts" if you look at in flat, but you don't see depth, and so those Federation worlds that look close actually are many light years apart. A "same place" map is impossible"

Its a Galactic Civ 3 mod, keep that in mind. It wouldn't be a whole new game :p

 

 

Reply #15 Top

Quoting Intrepidation, reply 8

I would really like to see the Honor Harrington universe, I think it lends itself well to GC3.


I've never heard of that myself, but if you can do a cannon ship compliment for them, sounds good. Just point me at the pictures you want for the faction, leader, logo, etc etc. :)

Quoting RKade8583, reply 10

My Whovian friend made a Dr. Who civ. I don't follow the show but he's a lunatic so it'll probably stand up.

 http://www.mediafire.com/download/ueew2f8ctufoo36/Factions%282%29.rar


Sounds good :)

Quoting 00zim00, reply 11

Would be cool to make a star trek map pack, have it include all the know planets in relatively the same place. And if the map is big enough have the borg out on one side with lots of minors around to concur :P .

Even maybe if they are not there at the start have a mega event where the Borg take over a small portion of the galaxy in the corner.

Could even do the same for other things like a star wars universe map.

tho the Empire should so have a major accuracy penalty hehe ;P

always wondered who would win if the Borg fought the Empire.


I've played out that war in GC2 plenty of times. I had them pretty balanced so it largely depended on who got the better starting location and what neighbors they had. If the Borg did better starting off generally they would defeat the empire in most of the games. From time to time though the empire would make a come back with tons of death stars but we couldn't have those in until the expansion that added world destroying starbase ships.

Quoting dragoon, reply 13

It may not be all that helpful an idea; just bought into the game this week; noticed on the ship selection that you

can choose ship material and texture.. along with colour.

Does this mean that you could change the material of mod ships like you can in Star Trek Online?

So it could be the case that you choose to have a Star Trek the Motion picture Enterprise texture applied to the TOS version of the ship?
Or if could just be tweaked so that you get a different colour Warp engine and Deflector dish design?


Doing exactly that is covered in one of the dev posts about modding and given as a example. I haven't done it my-self yet, but it's very possible. Fully fleshed out race/faction mods should be able to have skin packs as well. Editing PNGs is no problem here. Doing different ship packs for different points in the time-line is easily doable as well. You can have every version of the Enterprise you want. From Bacula Enterprise to the newest Sovereign class version.

Reply #16 Top

Quoting RavenX, reply 15

Doing exactly that is covered in one of the dev posts about modding and given as a example. I haven't done it my-self yet, but it's very possible. Fully fleshed out race/faction mods should be able to have skin packs as well. Editing PNGs is no problem here. Doing different ship packs for different points in the time-line is easily doable as well. You can have every version of the Enterprise you want. From Bacula Enterprise to the newest Sovereign class version.

Interesting, will have to check out those posts... I did a bit of texture work on Galciv two, mostly bump and spec maps on some of the ships in the Star Trek Mod.
I think I uploaded some for the NX and TOS Enterprise on the Galciv2 library.

Think I'll experiment a bit on adding a new texture/material to stock options first. :D

Reply #17 Top

Alf race would be cool. I want kitty eating aliens in my galaxy.  :d

Reply #19 Top

Quoting dragoon, reply 18

Reduced 55%
Original 1024 x 576



Good job :)

Reply #21 Top

Quoting RavenX, reply 19

Good job


Cheers, when Trachinus-Draco mentioned Alf, it made me giggle, thought i'd see if I could still work out how to do things like Alpha maps.
Not the best, could be scaled better against the backdrop.

Reply #22 Top

Quoting dragoon, reply 21

Cheers, when Trachinus-Draco mentioned Alf, it made me giggle, thought i'd see if I could still work out how to do things like Alpha maps.
Not the best, could be scaled better against the backdrop.


Still not bad. I did a basic one for the Iron Sky space nazis I'm playing in my current game. For a full compliment of pics for a custom race you need 4 pics, but you only really need the portrait and the LeaderFG (foreground) pic. If you start by copying one of the existing ones you don't even have to mess with alphas or layers. The right layers that need to be transparent already are in their examples so all you really have to do is draw/copy/paste over it and save it with a different name and make sure to retain the PNG file type. If you really want to dive into pics then you start working with multiple layers and being creative.

I ran into one problem where my spacing on a portrait must have been off somewhat because when I started the game the intro portrait of your leader it shows had his head cut off, while it displayed correctly everywhere else. I opened it back up and moved him down some in the image, saved it, then re-launched the game and he lined up just fine. Just something to take note of when doing custom pics.

Reply #23 Top

I'll try the copy paste route, thanks for the advice.
My main interest is working out how to create new materials/textures for the ship selection... can't seem to get any to show up yet.

Reply #24 Top

Daaaamn, RavenX when you try to get something together...

Quoting RavenX, reply 15


Quoting Intrepidation,

I would really like to see the Honor Harrington universe, I think it lends itself well to GC3.



I've never heard of that myself, but if you can do a cannon ship compliment for them, sounds good. Just point me at the pictures you want for the faction, leader, logo, etc etc.


 

You should read the books, very reminiscent of wooden navy ship combat, very interesting. And several factions, if I remember correctly there should be some schematics that were in the books for ships...

Here is something not what I was looking for...

Hmm, I'll see if I can find something better but that should do for an idea of ships, not that I expect any one to make them (probably gonna use generic ships in the end). Let's see hmm Manticore

Can't find better at the moment. (Star Kingdom of Manticore, Queen Elizabeth III of house Winton )

Logo...

Need to do some cropping on that...

*EDIT* Just noticed that no one seems to have guessed soooooo...

RACE: Wraith

SHIP: Wraith Hiveship

TV SHOW: Stargate Atlantis

Now do I get my "Super awesome gloating rights"?

 

Hope that can do something.

Sorry can't help more been busy as of late.

Cheers!

-Jeff26jeff

+1 Loading…
Reply #25 Top

Quoting Jeff26jeff, reply 24

Daaaamn, RavenX when you try to get something together...


Heh, I do try. Go big or go home, I always say. Mostly my goal is just to try to organize everyone's efforts. We're all sci-fi fans here so we know we'll see the obligatory Trek/War mods and the others from our favorite shows. I just want to gather up completed race/faction packs for people for them to download already completed. I know I can't make All these ships my-self...lol. I'd be here for the rest of the year just making ships. Though admittedly in my personal GC2 build I must have had at least 30 custom races all complete with their respective ships from their shows, but I did that over the course of two years or so. Every time I felt like playing I'd usually add in another race or two after being inspired by whatever movie or show I had recently watched.

Quoting Jeff26jeff, reply 24

Reduced 56%
Here is something not what I was looking for...
Original 500 x 774




If those are the ships they do look pretty easy to do. I'd have to be really into the lore to want to play with those very often. Looks like a bunch of submarines. Are they wider from the top down view? Or just cylindrical like they appear? I think I see some small conning towers on some of them.

I can pull those two flags/logos off the corners for two factions, np.

Quoting Jeff26jeff, reply 24




Can't find better at the moment. (Star Kingdom of Manticore, Queen Elizabeth III of house Winton )

Logo...



Need to do some cropping on that...



Ok so she's the "Manticore" faction leader. Do you want that background as well? I can crop her out for the leader portrait and use that or another background for the faction background image. Which ever you prefer. What about a leader for The People's Navy? Logo too, pls. Keep in mind the better pics you can find me the better they'll look in game. I'll see if I can sharpen her up a bit when I convert her to a PNG. Logo cropping is np as well.

I'd do these tonight but it's 2 a.m. for me and I have to be back up in 5 hours and then I have a chore mid day that shouldn't take too long, but after that I can knock these pics out to cropped PNG's in like 10 minutes. I'm sorry I didn't see this earlier tonight or I would have done them then. You should start making ships on your end now though as aside from Dumhed's Awesome Mod I haven't seen another way to attach ships to specific races, and as we all know I'm no xml pro. If anything I'd make the ships in the ship creator in game and then just package the ships for people to download. Aside from faction art work the first things I'll do after I get a few done would be "ship packs" for the factions but people will have to apply them on their own for now. I "think" that if you make a race/faction in game and then make/assign ships for them then the AI uses those designs (ship shapes at least) when they play as them. I guess I consider my-self "decent" with the ship creator but I've seen better by others here on the forums and making entire fleets is time consuming. These space subs do look pretty basic though.

Quoting Jeff26jeff, reply 24

*EDIT* Just noticed that no one seems to have guessed soooooo...

RACE: Wraith

SHIP: Wraith Hiveship

TV SHOW: Stargate Atlantis

Now do I get my "Super awesome gloating rights"?

 

Hope that can do something.

Sorry can't help more been busy as of late.

Cheers!

-Jeff26jeff



I gave away the answer back in reply #7 :P , but you were the first to notice so, Super Awesome Gloating Rights Achieved!!!

Don't feel bad man, we're all doing what we can. No worries, mate. :beer:

Edit: Dumhed's Mod: https://forums.galciv3.com/464723/page/1/#3551347

I tried hyperlinking where I mentioned it above 3 times and it didn't work either time.