eviator

One-turn overflow still not working

One-turn overflow still not working

If you are here to discuss concerns over being able to produce only one ship per turn, please go find another thread.

This is yet another thread intended to get the attention of the devs to fix the bug with one-turn overflow. That is, if you finish a building or ship on turn N, the extra manufacturing left over that turn should be applied to the next building/ship in the queue on turn N+1. On today's dev stream Paul said the devs tell him it's working. But it's not, and worse it takes literally one minute to prove it. It is the most repeatable bug I've ever encountcered. It is so repeatable that it happens several times during every dev stream!

As I mentioned here, I will not be giving additional beta feedback until this bug is fixed: https://forums.galciv3.com/460693/page/2/#3523448

Here is my YouTube video demonstrating the bug: http://www.youtube.com/watch?v=4qWXDATugT4

I would be delighted if this was fixed for beta 5! Thank you.

 

27,866 views 52 replies
Reply #26 Top

Yes there is tech inflation. It is very bad at the 3 point choice branches. For example if you get Desert Planet specialization the next one say Ocean specialization is EXPENSIVE and then if you try to get Barren, well you might as well shut down  your war machine and focus all your production points into research because its twice as long as Ocean. 

 

It is working as intended, yet it seems like a gate in front of player choice ( to me at least). 

 

I agree with Buck, if we had a numerical value there I could determine how much tech is needed over how many turns. This would be a HUGE help. 

Reply #27 Top

For some strange reason there are no dev replies to this post at all...

 

And tech inflation like this makes the racial picks for research useless.

Reply #28 Top

Quoting maniakos, reply 27

For some strange reason there are no dev replies to this post at all..

There's no dev posts on a lot of threads.   I'm not reading anything into it one way or another.  Especially since they are probably very busy on the lead up to Beta 5.

Besides, as I said before, IF production overflow isn't working as intented in Beta 5 I will submit a ticket on it.

For some reason I think that will get more results than people talking about it here.  ;)

Reply #29 Top

Ok, Paul did a quick impromptu stream of what he said was beta five(so hopefully that means it launches tomorrow) to test Steams new streaming feature today. He didn't show much of anything new that hasn't been in the live streams, alt least during the time i was watching,  except for showing how planets will have a resistance to culture flipping and rather than a 10 turn countdown there will be a percentage amount and once it hits 100% the planet flips. The ressistance will be modified by how happy the planet is and racial traits etc.

 

Anyways, in relation to this post, he said that the overflow has been fixed. He never stated what was wrong with it, and he said he didn't have a good way to show to show it, but hopefully everyone will quit complaining about it now. So apparently they fixed something to do with it, but he gave no demonstration. 

Reply #30 Top

Well let's wait and see... :)

Reply #31 Top

Quoting BuckGodot, reply 28


Quoting maniakos,

For some strange reason there are no dev replies to this post at all..



There's no dev posts on a lot of threads.   I'm not reading anything into it one way or another.  Especially since they are probably very busy on the lead up to Beta 5.

Besides, as I said before, IF production overflow isn't working as intented in Beta 5 I will submit a ticket on it.

For some reason I think that will get more results than people talking about it here.  ;)

 

I was expecting a reply because there's been so many posts, so much yelling, so much misunderstanding, so much back and forth, so many half words and half truths, that by now I would have expected a front page blog post the size of 3 screens tall.

Reply #32 Top

Quoting Tooonz, reply 29
Anyways, in relation to this post, he said that the overflow has been fixed. He never stated what was wrong with it, and he said he didn't have a good way to show to show it, but hopefully everyone will quit complaining about it now. 

That's what I like about Paul; he's such an optimist. :p

Reply #33 Top

Quoting maniakos, reply 31
I was expecting a reply because there's been so many posts, so much yelling, so much misunderstanding, so much back and forth, so many half words and half truths, that by now I would have expected a front page blog post the size of 3 screens tall.

Alternatively it might be because of all the yelling and screaming that they don't want to say anything until they are 100% sure that everything is working as intended. ;)

Reply #34 Top

Quoting BuckGodot, reply 33


Quoting maniakos,
I was expecting a reply because there's been so many posts, so much yelling, so much misunderstanding, so much back and forth, so many half words and half truths, that by now I would have expected a front page blog post the size of 3 screens tall.




Alternatively it might be because of all the yelling and screaming that they don't want to say anything until they are 100% sure that everything is working as intended. ;)

 

Paul saying "it's fixed", promises everything or nil, keeps its promise and says nothing at all. Enjoy :)

Reply #35 Top

Quoting Tooonz, reply 29

Ok, Paul did a quick impromptu stream of what he said was beta five(so hopefully that means it launches tomorrow)

 i dont suppose theres a link somewhere?

Reply #36 Top

Quoting androshalforc, reply 35


Quoting Tooonz,

Ok, Paul did a quick impromptu stream of what he said was beta five(so hopefully that means it launches tomorrow)



 i dont suppose theres a link somewhere?

http://steamcommunity.com/app/226860/discussions/1/618457398957768649/

Doesn't appear to be an archive, sadly.  At the link Paul mentioned that he was thinking about, if all goes well, doing another test stream tomorrow (Thr).

 

EDITED:::: The "Broadcasts" link for GC III over at Steam is here: http://steamcommunity.com/app/226860/broadcasts

As I said before, doesn't appear to be an archive.  No idea if one is, or even can be, planned.

Reply #37 Top

Its a new feature, and was pretty buggy, so not having an archive at this point is no surprise.

Reply #38 Top

Well a bug for one person can be a feature to another.

Another problem i noticed is that however you divied up your points it seems to just add to overall production to be devided up accordingly. What i would  rather see is a seperate thing for budget and research, and production. Instead of  adding everything,  and deviding production. Instead production being devided from  bc being made. Then the different points made by buildings should be added aftrrwards. I myself wonder how big a deal this is,  but i understand that the game could have some better mechanics to it. Things could always be better.

Reply #39 Top

Quoting Tooonz, reply 29

Anyways, in relation to this post, he said that the overflow has been fixed. He never stated what was wrong with it, and he said he didn't have a good way to show to show it, but hopefully everyone will quit complaining about it now. So apparently they fixed something to do with it, but he gave no demonstration.

Don't get the sudden optimism in this thread all I'm getting is deja vu, Paul says it's fixed all the time especially before a patch comes out since that's when we ask about it most.  I wish I had seen the impromptu stream, the no easy way to show it is bull**** press end turn and complete a ship/building/research and we'd see.

I say keep on complaining until we know for a fact it's working, we've been here too many times nothings changed (except some peoples desire to believe the same old story)... yet.

Reply #40 Top

First, we're going off of one person's word (Tooonz) that Paul said this. He could just be trolling us :)

Second, assuming Paul actually did say this, I hope Paul's right, but I'm not holding my breath. I know someday it will be fixed so I'm not going to get upset. I just want the devs to know that I will not be helping them with feedback until they fix it, so hopefully they get the clue that this is important to a lot of us. It's a boycott of sorts.

Reply #41 Top

One-turn overflow is in beta 5 (!), but it's not pretty. New post to follow.

Reply #42 Top

Quoting MacsenLP, reply 39
Don't get the sudden optimism in this thread all I'm getting is deja vu, Paul says it's fixed all the time especially before a patch comes out since that's when we ask about it most.  I wish I had seen the impromptu stream, the no easy way to show it is bull**** press end turn and complete a ship/building/research and we'd see.


I say keep on complaining until we know for a fact it's working, we've been here too many times nothings changed (except some peoples desire to believe the same old story)... yet.

There's absolutely nothing wrong with expressing hope that something has been fixed.  :)

In the end, as a wise sage once said, "I'd rather be happy than right." ;)

Reply #43 Top

Somebody needs to test the new beta..

 

Added overflow to production (so if you produce more manufacturing than required to finish something the excess production goes to the next thing you build)

Added overflow to research (so if you produce mroe research than needed to complete a tech the excess research goes to the next tech)

 

Reduced 29%

 

Reply #44 Top

Tested, new post posted

Reply #45 Top

Quoting Larsenex, reply 43

One-turn overflow is in beta 5 (!), but it's not pretty. New post to follow.

 

Just tested it myself, it's really implemented weirdly now I understand why Paul might have thought it was in/working.... almost understand.  First thoughts, not a great system at all for buildings from a 5 min test I've done (I know that's not much) research might be o.k. not tested ships.

 

Well I'm off to play Pillars of Eternity :D

Reply #46 Top

Quoting eviator, reply 40

First, we're going off of one person's word (Tooonz) that Paul said this. He could just be trolling us :)

Second, assuming Paul actually did say this, I hope Paul's right, but I'm not holding my breath. I know someday it will be fixed so I'm not going to get upset. I just want the devs to know that I will not be helping them with feedback until they fix it, so hopefully they get the clue that this is important to a lot of us. It's a boycott of sorts.
Or you could just watch the VoD of the stream and see that paul did in fact say that?

Reply #47 Top

Quoting dragoaskani, reply 46


 Or you could just watch the VoD of the stream and see that paul did in fact say that?

I didn't check because the author of Reply #36 said the stream wasn't archived. I'm justified.

Reply #48 Top

Quoting dragoaskani, reply 46
Or you could just watch the VoD of the stream and see that paul did in fact say that?

Could you supply a link please? :)

Reply #49 Top

Wow so let me get this strait you boycotted the game on a miner issue,  so you don't get the game you wanted over one issue. Umpteen things could've gotten fixed that you wanted that wont get fixed over a miner issue,  so you won't get the game you wanted

Reply #50 Top

Clearly it seems petty to you. But you seem to have missed the point entirely. For months the devs have been saying in the dev stream that 1-turn overflow was working despite numerous beta testers telling them otherwise. That implies a problem with their QA and beta feedback processes, which is NOT a minor issue. So I didn't boycott because the bug existed, I boycotted because they weren't listening to feedback, which is the entire point of their beta process! Now that it's fixed I'm done boycotting. I would have also ceased my boycott had they at least acknowledged the bug, or had they claimed the mechanic was intended, instead of constantly claiming it was fixed.