Larsenex Larsenex

Can we get a poll on website for Tactical combat.

Can we get a poll on website for Tactical combat.

I for one do not want Tactical combat in the game. 

 

With that said, is there a way to create a poll on our website where registered users can vote (once) and we can see what the results are?

 

I suspect that we have a really vocal minority for it, but I have been wrong many times before. 

 

So this thread is a request for a poll where we can get some preliminary numbers on who actually wants it. 

 

Vote: yes for TC in Game, or No for NO TC in Game.

 

NO

NO

NO 

NO.......

49,176 views 28 replies
Reply #26 Top

No.

Reply #27 Top

Quoting Gaunathor, reply 19


Has there been anything said about how combat works in GC3?



The devs talked about it a little in this dev stream.

I saw that one. Watched it again to make sure I got all the information. The only thing I came away with is that there are assault ships and escorts. Did I miss something? Also they said they've resesigned combat like four times so I guess they can't say much since it might just be redesigned again.

Reply #28 Top

I think most of the calls for tactical come from a desire to have a bit more depth to combat that in GC2 - where you just built as many of the biggest ship you could build/afford and slugged it out. 

I'd add the ability to set unit behaviour and to set target priorities. So, if I've got a colony ship, I can tell it to try and escape, rather than fighting it out. Or tell my ships to concentrate on taking out a single ship - like, say a transport.

That could all be done at the start before the combat viewer and would make the battles in the combat viewer much more interesting without actually adding any real amount of tactical control over GC2.

It'd also provide an impetus to have a wider variety of ships, allow for different play and construction styles and generally prevent a drive for the biggest ship with the best guns and mean that engines, sensors, terrain and support modules would play a bigger role and it'd help the AI and player better strategic decisions on how to attack & defend.