Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

§§§ Beyond Legendary Heroes §§§

http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,538,996 views 2,223 replies
Reply #201 Top

Your mod does currently work with CoS, correct? What needs changing?

 

And are you seriously thinking of implementing some form, however minor, of crafting? Because that's really needed in the game, and I suspect Brad won't issue it until FE II. Since it would be a major new feature, rather than more of an existing one.

Reply #205 Top

Quoting Primal_Savage, reply 204

@Primal from Primal

Could it be that linking the Nexus files directly in the OP prevents the downloads from registering as unique when links are used? Or how about Google spiders, are they doing this? That could explain why the optional files have more downloads than the main file (You need a registered account to download the main files as it is > 2MB)

 

 

I'm doubtful of that, because I faced the same thing, without your outside link. If you check out a lot of mods on Nexus you'll discover this is pretty common.

Reply #206 Top

Quoting Primal_Savage, reply 203
 
[*] Added: Go Home teleport spell (All champions - excluding Sov - can cast it once) 

Sweet.

Heros not going to get stuck out in the middle of enemy territory anymore.

Thanks Primal!

Reply #209 Top

Nah. The administrators did some corrective updates a while back (that's why FE mods don't have such a big difference between their unique and total download numbers in comparison with the more recent LH mods) and they explained that in some instances, a single download was sometimes erroneously counted multiple times and artificially increased the number of total downloads. The problem probably persists to this day.

Reply #211 Top

So CoS is not compatible with the leaders DLC, but your mod is, how should we proceed if we want to use both?   Just don't use the DLC sovereigns, or some other method?

Reply #213 Top

Gotcha, thanks for the mod.   Looks great.  

Reply #215 Top

Quoting Primal_Savage, reply 214
- The spell will not / should not work for human players;

Just had a look at your code for this, curious to see what you did.  What would stop a human player from casting Spell_X_ArcaneMonolith ?    I don't think it would matter if they did but just can't see anything that would prevent it.  Mind you I haven't tried it (yet) so I might be missing something.

Edit -> Might you haven't Mind you I haven't

Reply #217 Top

Quoting Primal_Savage, reply 216
Using that combination should make it possible to unlock most tile spells for AI with the obvious limitation that the tile spell has to target a unit.

Interesting, will have a play with that later thanks.

Reply #218 Top

Quoting Hellions, reply 209

Nah. The administrators did some corrective updates a while back (that's why FE mods don't have such a big difference between their unique and total download numbers in comparison with the more recent LH mods) and they explained that in some instances, a single download was sometimes erroneously counted multiple times and artificially increased the number of total downloads. The problem probably persists to this day.

 

If by "a while back" you mean "over the last four years," then I would agree. I posted my mod four years ago, and it still shows a considerable disparity between unique and total downloads.

 

Mind, I've got no explanation for it. Unless the eastern watchtower flame guttered out when I was invoking the demon Bethsoft in a triangle...

Reply #219 Top

Primal,

 

Is the file structure still:

  \A_LHLIB\
  \Gfx\
          \A_LHLIB\
          \XtraCanon\
          \XtraDeconstruct\
          \XtraLOM\
  \XtraDeconstruct\
  \XtraLOM\

 

 

I ask because in the current 1.6c zip, "XtraCanon" is under the root and not under "\Gfx\"

Thanks.

 

Reply #221 Top

Primal,

It looks like only "XtraCanon" is in question,

Currently I unzip that in the root, but it should go under "Gfx"

+1 Loading…
Reply #224 Top

I'm getting what I *think* may be a mod bug. In my current game, I've built two altars: order, and air. The order one shows up top as providing +1 mana, but under it, is String Not Found. The air altar seems to be producing no mana. Actually, it is: under the city that has possession of that altar, it shows as producing 1 of the mana that contributes to its production total of 4. So it's a reporting error.

 

I'm using your mod. CoS, CB, and BMB--with your mod adaptations for these.

Reply #225 Top

Also: did you create the event, "Eric's Adventurers"? Because the unit you acquire, those Adventurers of Eric, have platemail proficiency, but only padded vests. I don't think they can be given platemail, can they? Of course, if they're scripted to acquire platemail when you finish their quest, that would be something.