Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

§§§ Beyond Legendary Heroes §§§

http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,539,209 views 2,223 replies
Reply #252 Top

Is this compatible with AI+?

 

I don't think it will be because both mods modify the game's AI, but it's worth asking.

Reply #254 Top

He did also have some units that he made custom that were better than the stock units.

Reply #256 Top

I think what we still need is a set of units for end game. I was talking with DS Raider about it. The AI doesn't make that great units at endgame right now.

 

Reply #258 Top

Quoting Primal_Savage, reply 257

Plenty of high end units in the dropbox link, above.

 

Ok, I will take a look at it later tonight. Does the AI use them more effectively than the original units?

 

Reply #259 Top

Quoting UnleashedElf, reply 258
Plenty of high end units in the dropbox link, above.

 

Can you clarify which files? I took a look to see where the units were. Pioneers I found, and sovereigns, but units?

Reply #261 Top

Hey Primal, thanks for your help prior. I did some level adjustments for the game, just to be able to have my weaker units a chance to be able to handle the high HP of the level 30+ units. Oh did you add a lot more spider spawns by chance? noticed spiders are prevalent. 

 

Thanks!

Reply #263 Top

Thanks for the info Primal, makes sense now. 

Reply #264 Top

One more question, sorry again! 

 

I noticed a few new treaties, can you explain how they work, and in what conditions they become available? I noticed leige lord, 1/2 and 2/2 and good deal. Caravans is another, or is that one from the original?

Reply #266 Top

Thanks man! I appreciate it! Makes sense now. 

One last thing I noticed and this is a bit of a mystery. My wife's game, has some XD mounts under the elemental spells, but for some reason I do not. I could have sworn our MODS area is exact duplicate... especially considering I believe I copy pasted the files. The ONLY difference I can think of is I wiped her game and reinstalled, while mine isn't a fresh one. Any advise would be great, thanks again. We're loving your mod by the way! makes it very challenging. 

 

t

Quoting Primal_Savage, reply 265


Quoting Maseren, reply 264One more question, sorry again!

I like questions, they pander to my questionphilia.

 



Quoting Maseren, reply 264I noticed a few new treaties, can you explain how they work, and in what conditions they become available? I noticed leige lord, 1/2 and 2/2 and good deal. Caravans is another, or is that one from the original?

 

Denomination changes:

Caravans (NEW) = Trade Treaty (OLD)

Permanent Alliance (NEW) = Alliance (OLD)

 

New Treaties:

Free Trade Agreement: +15% Income (Minimum relation: Close)

Janus Treaty: Cancel an alliance --> War (Required relation: Alliance)

Liege Treaty (1/2): Form an alliance (Required relation: War); An alternative to forcing an AI to surrender.

Liege Treaty (2/2): 50% Tribute (Required relation: Alliance); If really, really stronger than the other ally, you may force it to pay a 50% tribute.

Good Deal (Extortion): 67% Tribute (Relations: Hostile to Unfriendly); Again, will need to be really stronger than the AI to get this.

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Reply #268 Top

awesome, thanks again! 

Reply #271 Top

Ok question, according to the big list in the sticky your mod pack includes a wildlands wandering boss fix, what files do i need to separate out to get just that fix?

Reply #273 Top

Thanks, didn't realize there was a Golem Fix in there too, spawned right next door to those a few times and they always caused issues. :)

Reply #274 Top

Hey primal, some interesting observations (bugs) again, not blaming your mod or any other for the issues, but here are the mods my wife is using first:

  • Your Mod
  • Demons and Wizards
  • paladin mod
  • Children of Storm
  • Riverbridge
  • Black market Bazaar

Now I use the same mods, but have not encountered any of the below issues, but then again I don't play as much as my wife has (thanks to your mod, Children of Storm and Demons and wizards)

Issues:

  • Units can't attack monsters
  • Pioneers settling end up duplicating your capital city, so the new cirty is an exact duplicate of your capital
  • Pioneers settling create a different faction city (Yithril in our case)
  • Creatures declared was on two different factions
  • AI sovreign casts a beneficial spell on your city (channeling)
  • Duplicate quests appearing such as Obtaining Bacco (crashed the game)
  • Volcano cast on the city the player sovreign is in, and the game ended. 

Anyways just a few. I'll keep testing with my own game, but any advise, insight would be appreciated, even if it is, remove this mod or that mod. Thanks again man, still a great mod! 

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