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Founders discussion topic: Colony control

Founders discussion topic: Colony control

As GalCiv III founders know, the old slider-based economic controls are gone. Dead. No longer alive.

In their place is what can be described as a production dial where the player determines what they want their people to focus on: Wealth, Research, Manufacturing.

Now, here is the discussion topic:

The current plan is that the the production wheel sets the civilization default with the ability of players to override it on a planet by planet basis. This allows players who want to micro-manage their planets to do so without forcing them to do so if they don't want to.  The question is: What level of per planet tinkering do you think the game should have and why?  

As a reminder, please read this: https://forums.galciv3.com/451045

Our current plan is to let people tinker with the production priorities on a per planet basis if they choose with a global one setting the default for planets. But we aren't married to this and hence the discussion.

I should also point out that this has a major change from the previous 2 GalCiv games: There is no such thing as production waste in GalCiv III. Population provides the base production of a planet and planetary improvements provide % bonuses in particular areas based on that.  By contrast, in GalCiv II, a factory might provide 5 IP. In GalCiv III, same factory would provide say a 5% production bonus with the production stemming from the planet's population.

It ends up being a much much nicer system and a lot less clunky late game.

 

72,808 views 101 replies
Reply #101 Top

I like any in game mechanic besides global and local colony selection for all the colony control. I like the idea to select a group of colonies with a mouse. I would also like to be able to set my economy based of class range of planets the best way for this if I could set the class range. I also would like to set for types of planets since depending on research certain types of planets may need to done different than Terran.

I'm not going to recap my smart Ques idea, but I also would like to see this iI mencorporated. Matter of fact this could be the reason why they considered on Que when I meant multiple smart Ques. I mean building Que.

Quoting MadMagnus, reply 97

as long as planets are given a base resource count. What the heck does that mean?

I'm going to assume that where this originated it was talking about making and changing the sliders into a triangle, and making this both for local and global hopefully in game options. What was meant is that they didn't want military, research, and economic production to fall below 1 per turn on each planet.

When I played Galactic civilizations 2 there were many times usually on extreme or focused planets there were 0 on some of the productions on specific planets.

That is what I think that meant when it was originally said.