The current plan is that the production wheel sets the civilization default with the ability of players to override it on a planet by planet basis. This allows players who want to micro-manage their planets to do so without forcing them to do so if they don't want to. The question is: What level of per planet tinkering do you think the game should have and why?
This I guess this is the games way to specialize planets for lets say a Starship, research, or a capital planet. I would do this if there was an imminent invasion of a planet or I needed to build a military yesturday and didn't have one, and yes I play like this. That blindsides the computer.
There are undeniable benefits from micro-managing, whether those benefits extend to the gargantuan task of doing it on all Planets on the biggest map is debatable,
Talking a heavily debated topic on the forums. Your not talking joking I assume this comes from the fact that people naturally assume you need the planets to be able to support themselves or they think you need to have money for some reason. The only faction I can see that having money benefits over production is the dominion of Korx who has techs to implement this. This philosophy probably comes from the fact I don't have an army unless I need one. Why is everyone picking on me. Just like pre world war 2 United states.
let alone the numbers of players who would do it at that map size, it is after all, primarily, a Strategic Level Game, and micro-managing is a pain with such a genre.
Wait are you claiming that the camp that wants micromanaging comes from the small map camp. I for one prefer Immense maps. If you been reading my responces I've been suggesting ways to speed this up without taking control from you. I would be in both camps of micromanagement, immense maps, smarter Ai, more customization, more factions, better trade, pirates, and more leaders. I'm obviously not a fan of making war.That is probably I'm a fan of good micromanagement.
However ..... there is no denying the benefits (even just from mere player engagement) of such micro management at times......
I agree that is actually why I want global and local options is for when there is not benefit of not changing the options globally. This is also why I want global options is because there is not always a benefit of changing things locally. I didn't mention that I would like to have planets that were exempted globally because I thought that I was getting to greedy. I like that idea to. This would be like having your cake and eating it to.
and there is a "third way" which gives more options and arguably fills a need without going nuts at the biggest level of map.
Give the option of such micro-management on a System wide basis, all Planets in a System conforming to the values given by the Player. That will go a long way towards the biggest map size players, having the opportunity to maximise flexibility of resources without going down to Planetary level.
Since our bonuses apply to planets and not systems when we colonize them. I've seen systems that had both production and research planets because of this I would never use this option unless it was in the game and not at the beginning of the game options.
There will still be many who will not be interested and don't want to touch micromanagement at all, and I understand where they are coming from - in an all or nothing scenario,
The reason I started quoting is because I thought that you wanted a hands off management like Tyranosaur now I reread this while commenting you are comparing global and local colony management which if you read my comments that it could sound like I could go either way when what I wan't is ingame options for both. This is actually sound like we are in agreement on this.
I'm definitely in the No Micro-Management Camp. However, if the Values are set per System .... I'd be all for that, it would not take "that" much more time, and still provide a lot of the flexibility a purist "manage all" approach gives.
If we are not talking about global options then this would change the game enough that we would probably need tactics to save it. If this is not a fighting game and a micromanagement game then what is it. I'm guessing your in the tactics camp which I am in neither tactics or no tactics camp. I am definatly in the no real time camp.
Therefor I see three options offered in the software configurable by the Player before game start,
1. No management - Universe wide Slider values
2. Partial Management - System wide Slider values
3. Full Management - every planet has the option available to micro-manage (Lord have mercy on the Souls of those on the biggest map size rofl)
I guess I could accept this. It would not help out my suggestions out at all. I would only play option 1 and 3 because there are a lot of events that when you settle planets that would mess this unless the events were changed for that option to apply to all the planets in the system instead.
Options 1 and three would make great in game mechanics that I would apply both ways to cut down on micomanaging without losing control of the game. If I had an option to set this only once then I probably think this is not a good idea, but it is one I could live with. As an ingame option that you can play with I think it would be better.
Now as far as I've been talking about, my ideas would cut down on micromanaging like smart ques for planetary improvements and ship building, more governor options with global and local settings for this even where you can exclude certain planets from the global options, right clicking your build Ques for the planets, being able to click several planets at once to change their build Ques, being to be able to set up a default planetary Que to lay down when you first colonize certain planets, mutiple Ques based on certain conditions, Ques where you can build certain ships when certain conditions happen, build certain buildings when certain conditions happens, build certain improvements when certain techs are researched, only show finished building something when something like this is not happening when you are finished building in the Gnn screen, tell me when a planet is done building and have no more room or when there population is full in the Gnn, and advisors to speed things up without losing control of what I am doing.