Star System Improvements

I have been wondering why many space-colonization games do not include star-system improvements. For example:

 

1) A network of satellites which communicate with a central computer system through quantum entanglement communication methods which act as a gigantic satellite to look at / spy on other systems. It would have a range of hundreds or thousands of light years and upgrades could allow it to increase the range and resolution. You could use interferometry to cancel out the light of other stars and directly observe planets orbiting those stars. You could use it as a spy satellite system and different sets of satellites could be tasked in groups to observe different star systems, giving you sight of hundreds of stars and their orbiting planets. Any race not much more advanced than our current technology could build such a system. Certainly by the time you are able to travel to another star, you would be able to build something like this and already have scouted which star to go to and figured out whether the planets there could support your life. Sending scout ships is just idiotic.

2) A large network of defense drones / satellites around planets or entire star systems to defend against attacks.

3) Dozens of star bases around the solar system.

4) Artificial moons or planets.

5) A Dyson Sphere. This one is really interesting as your population could migrate to the sphere as it was built and the planets could be cannibalized for resources. The resulting structure could hold probably dozens of planets worth of people and act like a giant starbase at the same time. It could produce food, research, and production, and house enormous amounts of defensive structures and shielding. It would take an entire armada to capture or destroy one. You might assume it would take hundreds of years to build one, but if you have the technology to build one at all, you also have AI controlled robotic construction drones which could cannibalize planets and automatically reproduce themselves and build the structure for you. As the structure neared completion, they would automatically cannibalize themselves and add to the raw materials for the structure. Thus, the rate of building the structure would stay at 0 for a while until enough drones were produced, then a bunch would go start building the structure while the rest continued reproducing. The rate of building would increase exponentially until all planets were cannibalized and then it would hold a very high rate of construction for a year or two and then as it neared completion, it would drop sharply as the drones cannibalized themselves. 

There are tons of other options you could choose from at various different levels of technology. All planets in the solar system could contribute all or a portion of their production to build items in the solar system build queue. 

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Reply #1 Top



5) A Dyson Sphere... The resulting structure could hold probably dozens of planets worth of people ..

 

More than dozens.  A Dyson sphere has approximately 550 million times the surface area of Earth.

Reply #2 Top

5) A Dyson Sphere.

Assuming that we have a Dyson Sphere with a diameter equal to that of the average diameter of Earth's orbit and a thickness small relative to the diameter, then the inner and outer surfaces of the Dyson Sphere are each equal to the total surface area of approximately 550 million Earths. If we account for the loss of usable surface area due to the oceans, then the inner and outer surfaces each provide an area roughly equivalent to 1.8 billion Earths. Why exactly would you even have any other colonies, if you had this? This provides more surface area on the interior of the shell than is available on the sum total number of worlds in an immense map in GCII. If we then assume that the shell of the sphere is 1km thick and made of solid steel, then the total mass of the sphere is about 1.5 times that of our solar system, including the mass of the Sun and all the planets. If we assume that we are not capable of making use of stars as sources of resources, then we'd need the mass of the planets of approximately 1500 systems like our own (this is a rough order of magnitude approximation, not a calculated number, based on that Sun being about three orders of magnitude more massive than any other body in the solar system); I don't think there is that much material available outside of stars in any GCII map.

In terms of inhabitable surface area, Ringworlds produce the same issues from a gameplay perspective - if you have a Ringworld of the same diameter as Earth's orbit and which is a 1609000 km tall cylinder, you have as much surface area as 3 million Earth-like planets. Ringworlds even have an advantage over Dyson Spheres in that you can produce artificial gravity by spinning the Ringworld, a feat which cannot be performed on a Dyson Sphere (yes, you can spin a Dyson Sphere, but this will only produce artificial gravity normal to the axis of rotation, which means that anything in the higher latitudes will be pushed towards the equator of the sphere). Ringworlds probably don't need quite the amount of resources invested into their construction as Dyson Spheres do, but they are still an enormous investment (and, because of the differences in the assumptions I made for the Dyson Sphere and the Ringworld that I modeled, the Ringworld I modeled actually requires an order of magnitude more material than the Dyson Sphere does, due to its 1609000 m tall edge-walls).

If any of the playable races in GCII were capable of doing this, there would be absolutely no reason at all for those races to ever leave their home system except during the construction phase.

Artificial moons or planets, while not exactly practical either, are a more reasonable application of technology, and more likely to be feasible in a time-frame likely to impact the game.

Reply #3 Top

Quoting joeball123, reply 2
If any of the playable races in GCII were capable of doing this, there would be absolutely no reason at all for those races to ever leave their home system except during the construction phase.

super nova?

Reply #4 Top

Quoting androshalforc, reply 3
super nova?


Depends on the star. Red Dwarfs can in theory last trillions of years (the known universe has only been around for a fraction of that). A large star tends to last millions of years, while medium sized stars last billions of years. Basically larger star = shorter life span.

If you were to use a Red Dwarf as the core, you probably be making a smaller Dyson sphere. A Red Dwarf is a small star. The light and heat emitted from such a star is much less than a moderate size star that Earth orbits. You would want to be closer to increase the energy per unit of surface.

If you had the technology to build a Dyson sphere, you likely have the technology to remove mass from a star to reduce it to a Red Dwarf.

Reply #5 Top

I don't think this suggestion works, considering that you have to mine out every planet on a immense map to create a Dyson sphere, and the artificial moons sounds like a death star without a super beam. Perhaps you should rethink this idea like space stations orbiting the planet like a moon combined with orbital defenses that is probably one of the more feasible idea of this whole conversation.

Reply #6 Top

Oh, I just had a cool idea, space towns for extra living space, they would be very small but there would be services that would increase the tourism income and would generally make space travel fun. Also they would increase the trade route income if the trade route goes through the space town, and generally speaking it would hold a billion people within this space town, giving you bonus influence. 

perhaps an off world shipyard that would attract resources from local asteroid mining, they would be the only way of manufacturing huge ships because it would be impractical to launch huge behemoths out of the atmosphere. They also can be upgraded and you must protect these shipyards with ships.

Maybe this would go well with my class 0 planet mining suggesting, the more the features overlap the better.

beware ion storms and plasma storms, they tend to terrorize these colonies like a storm would with a normal city. This could be another feature that could overlap this idea.

Don't forget that you would need lots of tech to make these great structures, since it is logical to have each technology overlap each other to make other technologies easier to research.

Reply #7 Top

Space going cruise liners.

Reply #8 Top

Quoting Lucky, reply 7

Space going cruise liners.

Don't forgot about the space beaches and hot lady aliens. 

Reply #9 Top

Non-planetary improvements. Love the idea. Buildable on the star map tile as if it were a planetary tile?