Ryat Ryat

Distant Stars Mod both Rebellion and Diplomacy (Trinity) supported.

Distant Stars Mod both Rebellion and Diplomacy (Trinity) supported.

Under new management.....sort of

http://www.ricksgalaxy.com/DistantStars.html

First I would like to take the thank  rjhughes67 for taking up this project. Nacey has had a lot of things on his plate and so he has not gotten around to Distant Stars lately. He says he will occasionally pop in with comments and ideas but his time is being taken up else where. I, Ryat, will continue to be forum moderator and master bug hunter for this project. And maybe the occasional change/addition.

Second I would like to thank Nacey, -Ue_Carbon, Draakjacht, Stant123 and Skyline (the originator of this mod) for all of their hard work on this project. Also give thanks to all the modders whose mod projects we used, abused and otherwise mutilated for our own mod.

And finally to our fans. Let's face it. Sins of a Solar Empire is a very moddable game and there are some excellent mods out there. We thank you for sticking with us.

And now without further ado the links.....

1,923,712 views 582 replies
Reply #351 Top

I tried converting BIN to TXT one of the files but the .bat crashes

EDIT: nevermind i figured out. But i got another problem. I created a map with the Sol planets using the custom galaxyforge. But when i load the map, i get instantly defeated and the sol planets are not there

Reply #352 Top

You have to make sure you set up the players as well. Its a common mistake.

Reply #353 Top

That's what i did :( but i know where the problem is. I was loading the Sol addon with the powerful pirates addon. The two don't seem compatible together.

Reply #354 Top

Yes, this is an issue with many mods, especially ones that make as many changes as ours do. Its why we only recommend using one mini mod with our main mod. You can, however, if you desire to, make changes to certain files and make them compatible. You would need to make the changes made in the Powerful Pirate addon GalaxyScenarioDef file in the same file that is on the Sol addon and then copy the copy that file back over the one on the Powerful Pirate version and I think that would help. Remember to keep backup copies.

Reply #355 Top

Ok so i just need to alter the GalaxyScenarioDef file and merge the two folders? :)

Reply #356 Top

More like just make sure both get the altered copy of the galaxy scenario ref file. The game should handle the merging after that.

Reply #357 Top

Doesn't seem to work. I carefully checked the file and pu two copies of them in both mod folders. When i try to activate it in the options menu, it crashes.

Reply #358 Top

GalaxyScenarioDef file is a beast to deal with. It could be anything from the count not being right to a misspelling that is not caught by spell check.

Reply #359 Top

Tried everything. the count is right, the spelling can't be wrong because i copy pasted.

Both folders share the same file. When i activate the sol pack only, it works but when i only activate the powerful pirates, it minidumps even when the sol pack is not activated.

Reply #360 Top

Sorry for not getting to you yesterday, work was rough.

I recommend maybe  reverting Powerful Pirates file back to its original state and stack the mods this way

Sol Pack
PowerfulPirates
Main

See if that helps.

Reply #361 Top

No problem ;) nope doesn't work either. I give up it's too much of a pain xD That's okay i'll just switch it when needed. Thanks anyway :)

Reply #362 Top

How can I remove super weapons from the game?

Reply #363 Top

There is a mod somewhere that will do that for you. Should be compatible as DS doesn't touch any superweapon. If not you could simply access the research table file and pull it out making the weapons unresearchable.

Reply #364 Top

Look at the ex4 mod there is a minimod that does that.  I cross the mods often.

Reply #365 Top

Any idea where this mod goes in windows 10?

Reply #366 Top

just follow the win vista/7/8/8.1 paths to the modding folder and you should be good to go

harpo, the ghost NON-subscriber

Reply #367 Top

Got it working again thanks :)

 

Time to find that mod that removes superweapons.

Reply #368 Top

Glad it worked. And thanks harpo for the assist.

Reply #369 Top

Superweapons mod doesn't turn them off.....

 

What file can I delete....I understand it's in the research table?

Reply #370 Top

Definitely can't find that file the only thing I found in the constants file was:

 

cannonsPerGravityWellRatio 0
cannonGravityWellRatioDenominator 0

 

Just changed them to zero? lol

Reply #371 Top

Ya denominator to zero crashes the game lol

Reply #372 Top

Just set the denominator to something extreme like 99 and the ratio to 0.

Reply #373 Top

Is there a way to increase the artifacts too?

 

Trying to get that artifact award.

Reply #374 Top

Use the Galaxy Forge. You can modify each map individually.

Reply #375 Top

Hi there tried to fire up this mod, got about 15 minutes in and crashed

 

DS-PowerfulPirates_v1.4R-RG
   DS_v0.22.4R+FWSP-RG   .................Checksum  # 101261794


Most current version no opt in beta.

I was on large random multi.  Had 8 players.