I'm speaking from a multiplayer point of view.
Fair enough, but the vast majority of folks getting GalCiv3 (as in ~90%) are going to be primarily playing the game in SP mode. So those who oppose and/or are wary regarding tactical combat have valid concerns (regarding the AI being able to handle it).
I personally am not worried about this myself, as I'm confident Brad can deliver an AI capable of waging space battles. However, I don't blame those who cite it as a concern.
The only reason the "combat viewer" worked in galciv2 was because the AI was purposely hobbled in how it would equip its ships.
This is news to me. In what way(s) was the AI "hobbled"?
It looks as if the biggest problems against tactical combat of some sort is that its detractors don't think of themselves as intelligent enough to use it.
You're assuming you'll be the only thinking person.
Don't do that.
Both these posts are borderline trolling (and the winking smiley-face only makes them more so), which merely weakens your argument. I'd ask you to please discontinue doing so, especially given that I too am looking forward to GalCiv3 having tactical combat (if for not entirely the same reasons).