Target priorities in fleet battle
Greetings,
in my current suicidal warfighting game (firsttime as Krynn in TA) I find myself overhelmed by alot of enemies (seems they don't like my big influence strategy) and I can't really outproduce them militarily (and because of a UP vote that did share most techs we are pretty equally teched).
My usual strategy with Military Starbases isn't supported by the map/setting at all so I'm currently trying something different... some time ago I read from LTJim that he was putting Cargo Hulls in fleets which are stuffed full of defenses in order to soak up most damage while the rest of the attacking fleet can go unharmed.
First I was unsuccesfull because the design of that Cargo Hull lacked a weapon - it seems that ships without a weapon are actually targetted at last (I probably can make good use of this as well but more of this later*)
So I stuffed a fleet together of a brand of completely different ships/hulls and upgrode them subsequently to different designs in order to find out what the enemy's target priority is.
First all ships built around full attack ie Tiny Fighters, small hulled Heavy Fighters & medium Cruisers. The less HP these ships got the more they became the priority.
After that tried a mixed built with some ships wearing defenses, and exactly these ships "climbed down the ladder". But this is exactly what I didn't want^^
(as a sidenote you can see the priority list if you click on a fleet it's from top to bottem; however if you upgrade a ship within a fleet you need to disassemble the fleet and recreate it again so the correct new order is shown)
However I had some kind of Interceptor-type ship which basically is a Cargo Hull 1 Attack ship stuffed with engines etc which I use to take down all unarmed things and in this game this ship was strangely always #1 priority. The way it came out the fleet speed module was responsible for this.
So I tried out to build some Cruiser with high defenses PLUS a special defense module and that ship became #1 priority over the other all-attack Cruisers. So basically in this scenario it will work, however it will require to research medium hulls. Tiny or small hulls aren't optimally for a defense-type ship.
But maybe Cargo Hulls would do as well so (they actually rival with medium hulls alot) but when I designed a 1 HP all attack Cargo Hull (without any special module) then this ship will always become the #1 target priority no matter what else is in the fleet. Does anybody know what causes this. I mean I can actually circumvent that by adding a few HP with hardened hull designs etc but then cargo hulls become way too expensive and medium hulls will always be the better solution....
*if unarmed ships arent't targetted i think about adding an unarmed caego hull to the fleet which holds the special modules like fleet speed and fleet attack. But will they even work when the ship is unarmed or do these modules require an armed ship?
Any help regarding this would be highly appreciated
Cheers^^