Terminatorvaler Terminatorvaler

[MOD Alpha 1.0] Warhammer 40k:Time of Ending (BFG)

[MOD Alpha 1.0] Warhammer 40k:Time of Ending (BFG)

In the grim darkness of far future there is only war!

WARHAMMER 40K: TIME OF ENDING is a Sins Of The Solar Empires mod based on warhammer 40k universe. Command mighty space vessels of Imperial Navy to crush enemies of the Emperor , or take control of many aliens and heretics who oppose mankind. Destroy your enemies , and be the only one left in Time Of Ending!

Please note! This mod is completely unofficial and in no way endorsed by Games Workshop Limited! Gameplay and information may not represent accurately the universe of warhammer 40k.Also many of the features of space battles based on warhammer 40k are not done the way , they supposed to be in this mod, but it will try to do its best.

Now lets get you a fleet to command! 

First of all. This mod will try to get perfect balance between fluff and tabletop game. So expect races like Orks launching waves of ships , while Eldars will only get there first Battleship.

 

Many of original SINS core game mechanics are changed:

           

Limited Ammunition!

Ships require crew and/or ammunition to operate in battle conditions. Because of that antimatter is so much more               important right now. You will need to take care of your big ships or they will become an easy target.

 

Static defense is vital!

Defense now can really make your opponent think twice before attacking you! Well defended planet will require a                 fleet to take it! But they have there weaknesses

 

Different play styles!

I never liked that all original SINS races where exactly the same with just couple shield/armor/damage differences               and different titans. Here all races have different play styles

           

Every ship is important!

Prices for space ships are much higher. And having a 40 vs 40 ships fight  is a huge engagement already

           

Races:

Imperial Navy( Defensive race-best economy and defense)

Chaos (Offensive race-good at fighting , gets recourses while doing so)

Orks (Green race-there goal is to start Waaagh!)

Eldar (Ability race-slowest to develop, but can use there powerful abilities to survive)

More races to come...

 

Please note again!

I'm planning on doing all races one way or another! See plans section. You can also see there when I would like to               add specific race or feature.

Also , I will not include all known space ships / stations in this mod. If I will , Imperial Navy will take forever to                     create , they have like 50+ known space ships. Space Marines and Adeptus Mechanicus vessels will most probably be independent race. So don't expect to see them in Imperial Navy army.

This mode can take a while. I really want to achieve quality , not quantity. And I remodeled Dictator class cruiser 2               times  before getting the final version that you will see.

I will create a post every Monday to keep you guys updated on how the mod doing. It will contain information about             what I added during this weak , progress , some screenshots , and sometimes even questions to you!

 

Plans:

 Imperial Navy (Playable race)                                                                                                                                      Orks (Pirates and Independent colonies)

Alpha release 1.0

 Orks (Playable race)                                                                                                                                                  Chaos (Playable race)                                                                                                                                                Attempt to balance mod

Beta release

 Eldars (Playable race)                                                                                                                                              Races will get some new space ships/stations                                                                                                            Attempt to balance mod

V 1.0 release (hope I live long enough to see this day)

 Warhammer 40k style icons and HUD                                                                                                                          Warhammer 40k style planets                                                                                                                                    Races will get some new space ships/stations to play with

V 1.1 release

 Debris update

V 1.2 release

 Other races and stuff! Wait for it!

Screenshot:

 

Download Link

Alpha 1.0-Please notice. Alpha release contain bare minimum of stuff in it. Like : no tech tree , no defence , only one race , even then this race will not have all spaceships.It's just bare bones for the mod , but it's the start.Please make sure that you have DLC installed.And tell me when you PC starts to lag.If you just want to play then please just ignore this link , this version is for a testing then anything else.

http://www.moddb.com/mods/warhammer-40ktime-of-ending-bfg/downloads/warhammer-40ktime-of-ending-alpha-10

http://www.4shared.com/zip/HvbZYu4p/Time_Of_Ending_A10.html

409,460 views 136 replies
Reply #51 Top

New Cobra/Texture Update:


Looks to me textures are finally looking good , now it's time to do the rest and import.Hope they will look just like that in sins.

Reply #52 Top

where do you get the inspiration from? :D

Reply #53 Top

He gets it from the awesome lore of 40k naturally! The new Cobra looks phenomenal!!!

Reply #54 Top

I didn't remember that one had real starships!

Reply #56 Top

ah, great finds and great models :D

Reply #57 Top

Some new screenshots of the new texture.This monday hope you will see them in engine already!

Reply #58 Top

what about psychics?

eldars and chaos should be the most powerful ones, right? can we expect to see some spells like the Storm of Change?

Reply #59 Top

Yes , Eldars and Chaos are the one more superior in psychics and they will have that advantage as abilities .What I was thinking (balance can change a lot) that Emperium , Orks , Tyranids and Tau will be races rallying on brute force .So will there abilities , most of them will be damage , armor , speed booster .But Chaos , Eldar , Dark Eldars and Necrons will rally more on abilities that will help them to dictate there rules to there enemies.

Chaos abilities for example will specialize in weakening enemy ships , disabling them (when you have only about 15 ships , having one disabled can be a huge problem ) , hunting your enemy fleets and dictating where to fight (Warp Storm).

Don't know about Storm of Change , there will be an defenatly ability called like that , but it depends what you want it to do?

Reply #61 Top

Those new models look spectacular!

Reply #62 Top

New textures in the game:

This topic became image heavy.From now on I will try not to post images unless absolutely necessary

Reply #63 Top

Topic is fine. Loads instantly for me, and I'm in Canada. Our internet is horrible.

Reply #64 Top

Ooooo. This looks brilliant. Please make tau :D Always liked the long range at the expense of almost everything else type of game play.

Going to sound a silly question. But are the do the space ships of each faction reflect the ground forces I'm a tad more familiar with.
Eg- Eldar; would be fast, have very high attack but low in number and have weak armor.

Imperial Guard/SpaceMarine, (Are the both part of the Imperial Navy? I only know the lore of the ground forces, where they are separate) should be all round strong and high in number. Going to be interesting to balance, as the Imperial forces would be able to squash the Tau if they put their resources into it, but they're spread thin, dunno how one could mod that into a game. If it's just Imperial, perhaps making them prone to desertion if commander ships get destroyed, or make the frigates rely on capital ships passive buffs to compete. Kind of like a space born commissar to keep everyone fighting hard and loyal.

Reply #65 Top

Why am i thinking about the "Angry Marines" smashing their battle barges on planets now? :S I guess to get some Khorne Flakes Bwahahaha XD

Reply #66 Top

Aboh2 , you gave me a good idea...

Monday update:

New textures!

New ship for Imperium to do building (Name World Builder)

Balancing is started!

Ork texture in process

Working on abilities.

World Builder:

Reply #67 Top

Hello I am interested in playing this mod but i can't seem to find where to get it.

 

Reply #68 Top

It isn't finished and released yet, that's why.  Just please be patient like the rest of us and keep waiting.

Reply #69 Top

Where all of the Imperium's ships green? or is that an artistic choice?

 

Reply #70 Top

All of them green with white front and side armor right now (it was my original choice , to do just like GW). But if 40k fans want changeable color (not all battlefleets are green and white , its BatlleFleet Gothic that use this color scheme) I can make it my next target. If yes then my first question to comunity will be:

QUESTION

Do you want changeable color on your space ships? If yes then plz choose one:

1.Make white changeable- so the color of your ships will be green and color you choose in game (team color)

2.Make green changable - so the color of your ships will be color you choose in game (team color) and some white.

Example for blue

Original:

First choice:

Second choice:

 

Plz ignore some detail mising , I just lost them during 20 second texture editing =).

 

Reply #72 Top

Quoting Terminatorvaler, reply 70
All of them green with white front and side armor right now (it was my original choice , to do just like GW). But if 40k fans want changeable color (not all battlefleets are green and white , its BatlleFleet Gothic that use this color scheme) I can make it my next target. If yes then my first question to comunity will be:

Thank you for the answer. I couldn't really recall from the RPG books.

Quoting Terminatorvaler, reply 70
1.Make white changeable- so the color of your ships will be green and color you chouse in game (team color)

Personally I think you should support this route. It looks a better IMO and I think it's good to support a reasonable team color option for this game. As it's totally optional people can turn it off if they don't like it.

 

Reply #73 Top

Ok , by the way two options of team color change are posible if you choose first variant:

Only front Armor:

All white armor:

Reply #74 Top

Maybe just keep the white and add team color stripes to the prows and floating armor panels?

Reply #75 Top

I think changing the green part would be better and leave the white.