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[MOD Alpha 1.0] Warhammer 40k:Time of Ending (BFG)

[MOD Alpha 1.0] Warhammer 40k:Time of Ending (BFG)

In the grim darkness of far future there is only war!

WARHAMMER 40K: TIME OF ENDING is a Sins Of The Solar Empires mod based on warhammer 40k universe. Command mighty space vessels of Imperial Navy to crush enemies of the Emperor , or take control of many aliens and heretics who oppose mankind. Destroy your enemies , and be the only one left in Time Of Ending!

Please note! This mod is completely unofficial and in no way endorsed by Games Workshop Limited! Gameplay and information may not represent accurately the universe of warhammer 40k.Also many of the features of space battles based on warhammer 40k are not done the way , they supposed to be in this mod, but it will try to do its best.

Now lets get you a fleet to command! 

First of all. This mod will try to get perfect balance between fluff and tabletop game. So expect races like Orks launching waves of ships , while Eldars will only get there first Battleship.

 

Many of original SINS core game mechanics are changed:

           

Limited Ammunition!

Ships require crew and/or ammunition to operate in battle conditions. Because of that antimatter is so much more               important right now. You will need to take care of your big ships or they will become an easy target.

 

Static defense is vital!

Defense now can really make your opponent think twice before attacking you! Well defended planet will require a                 fleet to take it! But they have there weaknesses

 

Different play styles!

I never liked that all original SINS races where exactly the same with just couple shield/armor/damage differences               and different titans. Here all races have different play styles

           

Every ship is important!

Prices for space ships are much higher. And having a 40 vs 40 ships fight  is a huge engagement already

           

Races:

Imperial Navy( Defensive race-best economy and defense)

Chaos (Offensive race-good at fighting , gets recourses while doing so)

Orks (Green race-there goal is to start Waaagh!)

Eldar (Ability race-slowest to develop, but can use there powerful abilities to survive)

More races to come...

 

Please note again!

I'm planning on doing all races one way or another! See plans section. You can also see there when I would like to               add specific race or feature.

Also , I will not include all known space ships / stations in this mod. If I will , Imperial Navy will take forever to                     create , they have like 50+ known space ships. Space Marines and Adeptus Mechanicus vessels will most probably be independent race. So don't expect to see them in Imperial Navy army.

This mode can take a while. I really want to achieve quality , not quantity. And I remodeled Dictator class cruiser 2               times  before getting the final version that you will see.

I will create a post every Monday to keep you guys updated on how the mod doing. It will contain information about             what I added during this weak , progress , some screenshots , and sometimes even questions to you!

 

Plans:

 Imperial Navy (Playable race)                                                                                                                                      Orks (Pirates and Independent colonies)

Alpha release 1.0

 Orks (Playable race)                                                                                                                                                  Chaos (Playable race)                                                                                                                                                Attempt to balance mod

Beta release

 Eldars (Playable race)                                                                                                                                              Races will get some new space ships/stations                                                                                                            Attempt to balance mod

V 1.0 release (hope I live long enough to see this day)

 Warhammer 40k style icons and HUD                                                                                                                          Warhammer 40k style planets                                                                                                                                    Races will get some new space ships/stations to play with

V 1.1 release

 Debris update

V 1.2 release

 Other races and stuff! Wait for it!

Screenshot:

 

Download Link

Alpha 1.0-Please notice. Alpha release contain bare minimum of stuff in it. Like : no tech tree , no defence , only one race , even then this race will not have all spaceships.It's just bare bones for the mod , but it's the start.Please make sure that you have DLC installed.And tell me when you PC starts to lag.If you just want to play then please just ignore this link , this version is for a testing then anything else.

http://www.moddb.com/mods/warhammer-40ktime-of-ending-bfg/downloads/warhammer-40ktime-of-ending-alpha-10

http://www.4shared.com/zip/HvbZYu4p/Time_Of_Ending_A10.html

409,460 views 136 replies
Reply #127 Top

I'd love to see all the ships from the books make it in.. I know you said that it would take forever but i would leave the extra ships to an update after all races have come out.. so whens the next monday update? Xp 

Reply #128 Top

Sorry . but I was very busy at college. Finally I will have some free time to work on this mod again. Most probably I will finally update it this monday.

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Reply #129 Top

and release it too? :D

Reply #131 Top

Just downloaded 1.1 from moddb. I think I found a graphics glitch with the Firestorm autocannons. 

Edit: There is the same issue with the Lunars.

Reply #132 Top

but it's looking brilliant!

Reply #133 Top

Wow. Great work so far. I love the Warhammer universe, it has so much potential with lots of different races and stuff.

A couple of questions, how are you going to do resources? Sins have metal crystal and cash. I think something else would work better for Warhammer universe, like ehrr resources, manpower or maybe material or valuable resources. <shrugs>

Also are you going to tone down the over the top abilities capitol ships get when they level up? Its nice to have a levelling system but I personally thinks sins is a little bit over the top.

How abouth letting other ships level up aswell? Its kinda limiting only being able to level up ones huge ships.

How abouth the stock sins research? Races in warhammer hardly ever research anything. In the empire its heretical, eldars are just too lazy to invent new stuff. I think the only race that actually researches things on a racial based level is the tau. You could maybe tinker some there to get a more realistic feel. <shrugs> Like instead of researching a new ship you ehrr get access to a different template you can construct from you shipyards etc. I guess its nitpicking but it would feel kinda odd to research lot of new stuff when playing say the empire.

Anyway, good luck with this. Love the mod so far. Been a fan of the War universe for ages, so really hope this will work out.

Reply #134 Top

malanthor, the sins engine ( the iron engine by ironclad games) only allows capitals (and in rebellion titans) to level, all other ship/structures do NOT level.

harpo

 

Reply #135 Top

Oh that is strange. I seem to recall that every ship levelled up in SOGE a good while back. I think they might have made every ship into a capitol ship or something. <shrugs> I cant remember really.

 

edit: just checked, they just raised the number of caps to 999 or so. :D my Fault, getting forgetfull I reckon.

Reply #136 Top

It's gotten quiet again! anything new going on ? and just wondering..  any reason for not joining forces with the 40000 sins mod? difference of opinion?