Help!!!! Economic Troubles!!!!

Ok, this is the situation:

1.  I'm running 49% tax, 100% spending.

2.  My approval rate is 94%. 

3.  Espionage spending is maxed out.

4.  I have over 24000 billion credits in the bank.

5.  I'm making 500 BCs/turn in extra money.  And that's before I set up trade routes.  

 

What do I do????????

17,738 views 11 replies
Reply #1 Top

Buy techs and planetary improvements and then buy ships.  Bribe AIs into mutual wars.

Stay under 20,000.

Go forth and conquer!

Reply #2 Top

You don't need an approval rating of 94% Its been argued that go with 100% approval rating to get double population growth, or you apply as much tax as you can get away with. Anything in between is simply a waste. If your population is still growing, about 60% morale is a safe bet. If you can handle micromanaging your morale on a turn to turn basis, you might want to consider raising taxes further, dropping your morale to about 40% (I don't remember the exact number where population stops growing). If you are doing that, be certain to keep morale high on election week if you want to win elections.

Reply #3 Top

The problem was that I couldn't raise the tax rate or I'd be making even more money.  And I couldn't lower the tax rate since I had already hit pop max for most colonies.  

Eventually I decided on spamming industrial plants and constructors.  

Even still, the situation is now 40,000 in the bank.  Thankfully I'm finally running a deficit, though my approval rate is still catastrophically high. 

I'm afraid of raising taxes because then I would have even more money.  I don't want to build units because it would be too much to manage (I have 50 or so planets all through expansion or influence switch and control half the galaxy).  so instead I'm just building starbases.  

I have yet to build a single military unit other than constructors, colony ships, miners and freighters.  The Drenin are still desperately trying to destroy one of my dozen or so heavily fortified economic/influence starbases.  I watch their starships move into the starbase and blow up while I sit and laugh:grin: :grin: :grin: .  Maybe it's time to move onto the next difficulty level.  

Reply #4 Top

Wait... you think that having excess money is a bad thing?

If you have ever tried to upgrade a lot of ships, you'll probably wished you saved up more. At some point, that is where a large chunk of money goes. I have times where a few 100k wasn't enough to do upgrades.

Edit: I also prefer to trade money for technologies as opposed to trading technologies for technologies.

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Reply #5 Top

You sir have the most backwards strategy I've ever seen.

I usually end a game with more money than I care to count in the bank or more.(In fact so much that the economy nerf kicks in and I start offloading cash to my enemies to make it harder...on Suicidal)

Reply #6 Top

Spamming industrial factories was perhaps not the best idea... it made the game 10 hours longer due to the fact that I had too much production, which meant too many ships, which meant each successive turn took 1 minute longer THAN THE PREVIOUS TURN.  

Eventually won an influence victory.  Never built a single offensive military starship.  Next time in that situation I think I'll just go full research and win a tech victory.  

I think I built 2000+ constructors and 70-80 starbases that game.  I would win wars through attrition... after a while the AI ran out of ammunition trying to blow up my defenseless constructors and gave up and made peace.  Even the AI eventually saw the futility of trying to conquer a 150-planet, maxed out economy, with an average of 18 billion pop on each planet constantly churning out constructors and colony ships.   If you send ten constructors at the AI from multiple directions, sooner or later three or four will get through and successfully build an influence starbase with some defenses.  Those starbases would then shoot down AI fighter fleets like there was no tomorrow.  

Eventually those starbases would convert even avowed enemies to our cause.  

Takes a while though. The key word is "eventually".  

 

 

Reply #7 Top

Time to move up the difficulty setting!

Reply #8 Top

Quoting LTjim, reply 7

Time to move up the difficulty setting!

What if there is no "next" setting?

^_^

Reply #9 Top

Quoting Galacticruler5000, reply 8
What if there is no "next" setting?

Install a mod, that fixes the bugs and improves the AI, maybe? Just a thought. ;)

Reply #10 Top

Alternatively, change the settings for galaxy size/content and opponent number.

For example, try a medium galaxy with almost max AIs on highest setting and no minor AIs.

If that is no challenge, try it again with DA.

Reply #11 Top

I would say try a harder level or play the yor the yo r would make for a challenging gam e U could buy techs U could buy starbases if U don't want to fight U could always sell the ships how many U could make survey or explorer ships arm the small races and watch them fight the major races Y U could bribe races to fight each other U could buy races out of existance but I think this is cheesy and I wont buy planets U could up your espionage do U have full espionage on all the races if you don't get it afterwards U can either steal techs or just sabotag everybody if your planets r full of population then lower your approval to 70-75% or U can mod U could customize your race or customize your opponents or change all your Ais to Torian U could download a mod You could pick your races not using the dominion of korx and the Arceans You could rece the Arceans Dominion of Korx Drengin Yor KORATH CLan drath with a generic Ai U could change the Korath stats to maxed out morale economics and the rest to population growth U could give everyone creativity did U set the game for maxed out Ai U could up the stats U could make everyone militaristic