Do Americans have problems accepting failure in games?
Dan Haglow says that
http://www.joystiq.com/2012/08/14/don-daglow-on-how-failure-is-a-tough-sell-for-american-gamers/Is it true? You guys in the US got problems with failure?
While traditional education systems teach students to try to succeed and learn from their failures, he said, the American education system has evolved to the point that failure has largely been removed from the equation entirely. "The idea of failure has been dramatically reduced," he said, noting that American students don't "fail." Rather, they are "challenged," a concept that Daglow believes European developers should keep in mind when trying to design games that will succeed in the American market.
When I read it, I thought that the american market wanted games like Call of Duty = games that are simple and allows you to win quite easily.
I know you guys here aren't like that, but what of the average gamer and average Joe?