Heavenfall Heavenfall

[eMOD] Children of Storm v1.8c for LH 1.8

[eMOD] Children of Storm v1.8c for LH 1.8

 

Children of Storm

A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.

 

Download

Wiki

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Current version contains:

120+ new magical items
17 new events
12 new fantasy factions
34 new fantasy champions
18 new monsters and their lairs, and 5 of those are recruitable monsters
4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain
.. and much more (items, traits, mounts to mention a few things)

Install instructions:
See Readme.txt in download

 

Kingdoms

   

   

 

Empires

   

     

 

Reliquary

   

 

Champions

 

Monsters

 

Rivers



   


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.


https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix library
https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
https://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
https://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
https://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
https://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
https://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
https://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

1,088,448 views 544 replies
Reply #426 Top

Quoting Domiel, reply 424

I was thinking about using the CoreUnits.xml and CoreAbilities.xml from the Patchwork mod. What would happen if I put them in a folder below the CoreUnits.xml from the CoS mod? Would that totally mess it up?

I don't think the current version of the patchwork mod takes all of the Background Unit Stats into account, so likely what you'd end up with is items/effects not working as intended.

That said, I believe webusver has made some indications that he's at least looking at providing a CoS compatible version - although I have no idea if he's intending to apply all of the many balance changes from patchwork into that (it would be a lot of work as CoS adds numerous units, factions, items, etc.)  Probably better to ask in that thread, as Heavenfall has previously stated that he's more or less done with this mod, other than providing version updates when Stardock increments LH itself.

Reply #428 Top

Ok then. Webusver just stated that he would probably add compatibility for this mod sometime this week so I'll wait for that.

+1 Loading…
Reply #429 Top

 I've got something of an annoyance(and maybe a bug?) 

Some traits have very confusing explanations like this:


(text is as follows:+10 Attack vs Dragons, +10 Attack vs Dragons unless user is Dragon, -10 Attack vs Dragons)

This could mean anything from -10 Attack vs Dragons to + 20 Attack vs Dragons  

I checked the CoreAbilities.xml and it seems fine for that particular ability

Found an edited version of the ability in vs_UnitType_Overwrite.xml:

Code: xml
  1. <AbilityBonus InternalName="DragonSlayerAbility">
  2. <AbilityBonusOption InternalName="DragonSlayer">
  3. <GameModifier>
  4. <ModType>Unit</ModType>
  5. <Attribute>AdjustUnitStat</Attribute>
  6. <StrVal>UnitStat_Attack_Boost</StrVal>
  7. <StrVal2>UnitStat_BG_IsDragon</StrVal2>
  8. <Value>10</Value>
  9. <Provides>+10 Attack vs Dragons unless user is Dragon</Provides>
  10. <vsHigher>1</vsHigher>
  11. </GameModifier>
  12. <GameModifier>
  13. <ModType>Unit</ModType>
  14. <Attribute>AdjustUnitStat</Attribute>
  15. <StrVal>UnitStat_Attack_Boost</StrVal>
  16. <StrVal2>Dragon</StrVal2>
  17. <Value>-10</Value>
  18. <Provides>-10 Attack vs Dragons</Provides>
  19. <vsUnitType>1</vsUnitType>
  20. </GameModifier>
  21. </AbilityBonusOption>
  22.  </AbilityBonus>
 

 So it seems its working but the explanation is very confusing. Could I maybe erase some of the text or something and still keep the functionality of the ability?

Reply #430 Top

If it really bugs you... maybe maybe edit that xml you posted (from vs_UnitType_Overwrite.xml)... change...

<Provides>+10 Attack vs Dragons unless user is Dragon</Provides>

to 

<Provides>(unless user is Dragon)</Provides>

and then

<Provides>-10 Attack vs Dragons</Provides>

to

<Provides>.</Provides>


That'd should still work and probably be a bit less confusing.

Reply #431 Top

Yep your right....just did that. That calmed my OCD a bit:D

Reply #432 Top

That one bothers me as well, but there it is.

First the ability says

+10 Attack vs Dragons

before I add my own stuff. Unfortunately, I can only add text, not remove existing text. So first I need to nullify the original bonus

+10 Attack vs Dragons

-10 Attack vs Dragons

ie it does nothing. Then I add my own bonus

+10 Attack vs Dragons

-10 Attack vs Dragons

+10 Attack vs Dragons unless user is Dragon

That's the best I could do given the access available. You'll notice the same issue with the Hunter sovereign background as well, and other various similar traits.

Reply #433 Top

But all that is just the descriptions, right?

 The numbers themselves are not affected no matter what you would write in the <Provides> </Provides> section? 

Reply #434 Top

Correct.

Reply #435 Top

Finally, I get to play this mod on a 64-bit machine with 8 GB RAM. Oh, the power! :D

Reply #436 Top

Thats my specs. It still turns a bit sluggish towards the late game on the bigger maps>:( . Its probably not utilizing all my CPU cores. 

Reply #437 Top

Hi HF,

Regarding the Angels Glamour trait and the Gnomes Rude, I don't think it works.  I've been doing a bunch of testing on diplomacy stuff and I'm fairly sure that A_Diplomacy doesn't work as a Player AbilityBonus.

I could be wrong... but seems if you put it on a Sov trait like the Diplomat champion history it seems to work fine, just not as a faction trait unfortunately.  Not sure why.

:-(

 

 

 

Reply #438 Top

Thanks for the heads up, I'll take a look in next version (far away).

Reply #439 Top

What is the blank square that takes 1x turn to build in the building menu?

Reply #440 Top

That's a bug. Do you have any other mods installed? If not, which modules did you choose from the Children of Storm zip?

Reply #441 Top

I play with all of patchwork compatible mods. I don't use your "remove vanilla faction" mod (a lot of factions).

 

Also missing the centaur base in the market (I play undead)

 

I can live with the minor bugs :)

Reply #442 Top

Regarding Glamour and Rude, maybe Derek could work out why they are not working as Player bonuses?  He might be able to fix the issue.

Reply #443 Top

Quoting Sunray242, reply 441

I play with all of patchwork compatible mods. I don't use your "remove vanilla faction" mod (a lot of factions).

 

Also missing the centaur base in the market (I play undead)

 

I can live with the minor bugs

The centaur base are only available for purchase for the centaur faction.

I had a quick look and the blank improvement is not caused by this mod, so it has to be from patchwork then.

Reply #445 Top

Quoting Heavenfall, reply 443


Quoting Sunray242, reply 441
I play with all of patchwork compatible mods. I don't use your "remove vanilla faction" mod (a lot of factions).

 

Also missing the centaur base in the market (I play undead)

 

I can live with the minor bugs

The centaur base are only available for purchase for the centaur faction.

I had a quick look and the blank improvement is not caused by this mod, so it has to be from patchwork then.

 

You know that's funny, because with my custom undead (DLC Undead) Sovereign I can buy the centaur bases.  I can second that blank improvement, as I also have patchwork installed.  I'm here mainly to report that when I recruited Hazaz, a Drota champion, he had no Drota base.  I believe the same thing happened to me ages ago in the original Stormwind.  Drove me nuts lol!  Seems there are more kinks to work out with when it comes to CotS and Pathcwork compatibility.   

(My edit is to point out that I said Stormwind instead of Stormworld LOL!  I blame Blizzard...)

Reply #446 Top

Quoting Sunray242, reply 8
2- In the shop there is an option to buy 3x centaur base (all of which have yellow triangle). Still playing undead.

This issue is also found in CoS_mounts file:

Code: xml
  1. &lt;ImprovementType InternalName="CityHub1"&gt;
  2.         &lt;UnlocksShopItem&gt;centaur_base_mount3&lt;/UnlocksShopItem&gt;
  3.         &lt;UnlocksShopItem&gt;centaur_base_mount&lt;/UnlocksShopItem&gt;
  4.         &lt;UnlocksShopItem&gt;centaur_base_mount2&lt;/UnlocksShopItem&gt;
  5.     &lt;/ImprovementType&gt;

This adds three centaur bases for everybody. If I delete this then centaurs will not be able to buy themselves ... new bases. Is it bad?

Reply #447 Top

I honestly can't remember, so long since I worked on this. I'll have a look for next release.

Reply #448 Top

Nublet here who can't read English - except for when it's convenient:

"unit designs and stuff" (so helpful, I am~) when using compatibility mod (Patchwork + CoS) -- uh, do I have to make them from scratch for every empire or will the AI figure their shit out by themselves or have I blundered some integral files/screwed up the installation process or wut? I am out of the loop and have nfi what I'm doing.

Quoting Primal_Savage, reply 427

 ... if that specific modder wasn't being refractory and insisting on modding from the English folder.


Crying~ Beautifully put.

Reply #449 Top

Not sure, you'll have to ask the creator of patchwork.

Reply #450 Top

Do you think the Dead should be disabled as well for this mod?