admiralWillyWilber admiralWillyWilber

Where's the Galactic civilization 3 beta.

Where's the Galactic civilization 3 beta.

I heard there's a galactic civilization 3 Beta how do I find it and download my impulse doesn't seem to work.

53,413 views 29 replies
Reply #26 Top

Well thanks for the mod I did leave U a message their but u said wouldn't work on another forum I did realise yesturday [atoence is a problem but I did check out the advanced charging stalk and u only have a morale of %60 I think I just need to get used of playing things differently I also thought of what u said of morale plus farming it would take 4 not 2 stalks on yout average worlds instead of 2 to reach a planet of 8 billiion to 20 billion I have noticed things r really stable but slow I was just wanting something new maybe the mod will do I was just giving ideas on how to make the game I was reading that stardock r planning to come out with Galactic 3.

Reply #27 Top

Quoting Gaunathor, reply 25


Well, you said that the Yor don't have units that increase the economy. Freighters are the only units in the game that do this, and everyone has access to them. I was just correcting your mistake. As for freighters not being a good replacement for Stock Markets, you're right about that. Trade is pretty weak, even after the improvements Stardock made in that regard. Still, it's better than nothing.

What I meant is improvements, but I agree its better than nonthing.

Why is that a problem? All the other races need high-PQ planets for their econ-worlds. The Yor are perfectly fine with low-PQ planets for that (PQ 10 is perfect for that). In fact, pretty much all Yor-planets are econ-worlds. Just use your high-PQ planets for whatever you need (research/manufacturing).

Just pointing out the unfairness of things with a lack of techs. We've done a lot of comparing stalks to farms/morale improvements If u don't have room for some stuff because u have to use it for charging stalks or wait until u get better stalks this is a different stragedy than I'm used to playing this is different than if U need it research it then build it or just build it u have to need different stuff and before I didn't need farms for a long time this still sounds like pre world 2 Russia and nonething spectacular before farming was a minor part of the game now has become an issue that will make or break u.

Quoting michaelwhittaker, reply 23This is pretty well dealt in the above response I looked it up but what I will compare to advanced charging stalks is advanced Xeno farms is because this is at the end of the Tech trees

The tech cost for the ACS is 2000rp. 2100rp in total, if you take the cost for the regular CS into account too. Compare this to the 4000rp for the AXF (5100rp in total).

This was not meant to say it's to hard to research advanced charging when I pick my techs I try to not take longer than 13 turns to research it to be honest the production goes up and down sometimes making this a little longer good thing for creativity sometimes this comes in handy

Why are you building that many factories on all your worlds? You are just wasting space and maintenance. Build them on your high-PQ worlds. This will speed up your ship production much more.

I do both really why I gave U the specs U said U could do the same thing without the economics I just wanted to make sure that u knew what U claimed different people have different stragedys without the specs U wouldn't know what I have done. whence U r done building everything on the planet U r right though but it is nice to have a lot of planets that can produce a lot of ships sometimes this comes in handy in time of war.

You're not missing out on much. In most cases, you could acquire those wonders by either trading/stealing the techs, or invading the world where someone has built them. Still, the Yor are not the only ones missing a good deal of those buildings. The Terrans and Arceans, for example, are the only two races in the game with access to the regular entertainment techs. This means, that they are the only ones with access to the Galactic Resort SP, and the TGs Ultra Spices, Gravity Accelerators, and Virtual Reality Modules.

I would say that is a mistake I would give U that the Galactic resort and Gravity Accelerators r not familiar, but with the Torians or the Krynn I seem to make the others. Even though I avoid playing the Torians; because I can't see them as broken they r the third most challenging species on the game. The problem is the central mine. It does not really replace four factories and it is limited to one per planet, but never the less it only takes up one spot. So I like to use the Torian tech tree with a super hive or adapter personality. Giving me some experience with the Torians, Both the Krynn and the Torians seem to have all the wonders plus their  own special wonders. Except the Yor; I have limited experience with the others in Twilight of the Arnor, So what u r saying is that I'm just wrong on this. Most races have been short changed like this on the game. If u r right then this is not an issue. Maybe I will back down on the wonders. I still feel that I'm right about the techs. I will say that the game will not throw anything that can not be compensated some other way on the wonders, The only exception I can see to that rule is the Yor through a combination of farming governments and economics there is no way they could fight an equal opponent, but in truth this is only a concern if u r playing human players. I will not argue that they have good morale though and it is debateably the most important factor on the game it eventually permeates research military and social production by affecting population through good morale which brings the taxes which is the only saving grace financially at the beggining of the game affects influence and tourism imfluence is good with the Galactic council planet flipping and tourism u can also trade this for techs and money but I would only trade this for techs personally the happier the people the more influebce u have

Reply #28 Top

Quoting michaelwhittaker, reply 27
I would say that is a mistake I would give U that the Galactic resort and Gravity Accelerators r not familiar, but with the Torians or the Krynn I seem to make the others.

Ultra Spices require Extreme Entertainment, and Virtual Reality Modules require Virtual Reality Centers. The only way for you to build those TGs as Torian or Krynn, is to buy the techs from the Terrans or Arceans.