Where's the Galactic civilization 3 beta.
I heard there's a galactic civilization 3 Beta how do I find it and download my impulse doesn't seem to work.
I heard there's a galactic civilization 3 Beta how do I find it and download my impulse doesn't seem to work.
Er, lies? I know nothing of this beta.
I heard that we're all going to some heaven in the sky, paved with golden streets and rivers of wine. I'd trade it all for a GalCiv 3. Sadly, there is no evidence that either are going to happen.
As far as I know, Brad hasn't even officially announced that he's working on it.
Yeah then have been very careful to hint at but not confirm any development on Galactic Civilization 3, this tells me that they are planning on it but haven't committed to it officially. So I would think that if any development is occurring it would be at the very beginning gathering ideas ect... That would mean most likely no beta for a year at minimum. I'm just hoping for an official announcement soon but they just released that elemental expansion so it will be a while I fear
...
On the dark or light side of things we can now look forward to a Disney infested Star Wars Episode VII, VIII, & IX...
They have a second expansion for Fallen Enchantress to work on, and I presume GC3 won't be until at least after that.
https://forums.elementalgame.com/404765/page/3/ is a "Project Roadmap" for Stardock from the man ... err, frog himself.
I'm guessing GC3 might be built on Kumquat (the engine developed for WoM and FE). 'Game 2013' or 'Game 2014' could be GC3, but I doubt it, I know SD had to lay off after the WoM collapse and I imagine they've thrown everything and everyone at FE, and probably will for the next. 'Future RPG' I'm guessing is another Elemental game, not GC3.
But who knows? Mebbe the frog has contracted with the Snathi to enslave some Tori in some deep dark underground dungeon to force them to make GC3 in sekrit all along and there will soon come a surprise announcement that GC3 is done and finished and launch as 1.0 tomorrow.
True Chibiabos, however, that information is a little outdated that was as of 18 months ago, a lot can change in that time, as you stated above. I've been awaiting something from Stardock to enjoy for years, I enjoyed Sins a little, but Elemental doesn't interest me in the slightest, right now I guess I'll have to await SimCity over at EA and see how that turns out, hopefully by that time I'll have something here to look forward to ![]()
You don't enjoy GC2 anymore? I still fire it up, especially when I'm out on my laptop which is probably too wussy for Elemental (haven't yet tried it though).
I've actually been playing GC2 lately ![]()
Well, Fallen Enchantress has a lot of the GalCiv feel to it. In a good way, I mean. It's a good stepping stone to try out new things and yet has a lot of the things I liked. In its heart beats a fierce turn-based strategy game. There are different strategies and unit combinations you can try.
I'm always cursing myself for not getting out and founding more settlements because it makes things much more difficult when you're trying to fight back an opponent who has more resources and settlements. It's like the colony rush in GalCiv all over again... again, in a good way. I like that you can come back from being in such a difficult position.
I've read the posts. I like to play the game. I would like to see more races. I would like to have more customization options (like 80% morale with super breeder custom race), and more pictures of custom species. Why are they called races when they would be a different species. I have 8 gigs of memory with unlimited virtual memory.
lets n
GC3 is a dream never to be realized
It makes me crai :'c
I hope you're mistaken.
I find FE to not be very compelling, fun, whatever and I'm not sure why they keep pushing on it so hard.
GC2 is one of the best space 4X.
I wish they'd stick with what they do well and do a GC3 instead of more FE stuff.
In other sad news, Kari is taking leave of Stardock to tend to her growing family. Apparently, she had a good amount of input on GalCivII, so she will be missed in any future iterations of Galactic Civilizations.
The other night I was trying to remember which computer space battle game it was that had fighters, which I had played around for a bit (demo version). Turns out that was:
Gratuitous Space Battles
http://en.wikipedia.org/wiki/Gratuitous_Space_Battles
As I remember, I liked how fighters were implemented in that game, and GSB focused more on design than combat, as the AI pretty much handled both sides of combat, using whatever designs and fleet mix you gave it to work with. As we don't have any direct control of ships in Galactic Civilizations, well you see the similarity.
GSB on it's own would get rather repetitive, but I did find it rather immersive, and pairing it with a 4x game would add to the replayability of that game. It'd be cool if GalCiv combat could be as immersive, although I am not complaining by any means (Stardock did a good job).
Just rambling. We'll miss ya Kari!
Thats a shame thats shes leaving but life moves on (and good luck btw) I would love to have a go playing gal civ 3 but do me a favour drop the spies.
The only things I find wrong with GC2 is you can't control your battles (land or space); Imperium Galatica2 let you control both but you couldn't build your ships they way you would like(I guess you can't have both); and you don't have any carrier type ships that you can use (both games lack that). In any space conflict involving fleets you need carriers to carry fighters. Look at BSG or B5 both had fighters on their large ships (BSG was a carrier ship).
I dont no the Yor for starters needs fixing
Since when are the Yor broken? Sure, their economy is a bit more difficult than that of the other races, and they don't have as many GAs or SPs, but that hardly makes them broken.
I haven't played the game in quite a while; although I do think about it a lot. However, I am discouraged by the current trade system, etc. Logistics is presently a cake walk and barely affects the strategy of the game. It's mostly about acquiring the biggest planets first and not about resources.
In addition, tourism is automatic and not something the player truly sets up or manages. You build a military empire for the most part; as your economic options are extremely limited. Refueling is automatic; as long as you're within range of planet you can fly circles around it forever (at maximum distance).
Don't get me wrong; it's a great game. I just wish it had more of the elements of "Space Bucks" and "Outpost".
SK
Well I'm playing the Yor again. When I first started playing Da and later Dl I really found I liked the Yor minurization and the Ion drive and the Super Isolationists. When I started playing Toa I couldn't figure out how to play the Yor because there were no economics so I went looking for a new race and settled on the Torians untill I realised the Ai needed them to be challenging So then I moved on to the Krynn because of their morale. So later on a roomate asked me why I stopped playing the Silons oh I mean the Yor so I went back to the Yor I got so good at it I made him reevaluate his stadegy for the Altarian and th I caused him to settle on the Arcean instead But then I realised whatever I did with the Yor I could do better with the Krynn so I went back to the Krynn but recently I went back to thtwo specialised e Yor because of a defence U did on another post but this time around I cant get to a 1000 bc a week like I did last time
But honestly lets look at diplomacy the Yor tech tree almost no economics or governments morale or influemce this has caused a major short fall in Galactic Achievements super and trade goods and it baffles me why they took away the technological and the Manufactureing capitols away we do get 2 specialised wonders how xomw aomw likw rhw Krynn get everything plus some specialised wonders I dont count techs that were supposed to do what everyone else has as specialised techs meaning a collective is a factory and a stalk is a farm leaving the Yor only one feasible way to make money everyone gets units that build economics except the Yor that get a one per planet building that is not enough of a equaliser when that is not bad enough they add to injury by taking away my governments at this point I would think it would be fair to make the charging stalks as good if not better than the farms to give me a chance to make as much money as my opponents even with a morale bonus this will not make me as much money as anyone else every thing this game does is dependent on how much money y make so it would be fair for the charging to have as much population as the farms not being on par with anyone with the wonders is not fair The korath and the drengin get a diplomacy bonus tech because of fear why not the Yor This Tech tree is crying for a specialised tech tree just because the tech tree is to generic with a lot of missing trees The only reason I can find to play the Yor is because they r the Silons this really looks like that Stardock hates the Yor their is no way 2 equally competent players playing any other race and the Yor that the Yor could make just as much money if I was insisting on this I would make the Yor not reliant on money even the Dominion of Korx has units that don't equire money. And if u don't have half of the wonders and your 2 wonders r not that good its just not fair
I just want to see new stuff that is like Gc 2
[quote who="Gaunathor" reply="22" id="3402500"]
Granted, the Yor are pretty unique in that regard. However, I still don't understand why you called them "broken". Using the word "broken" implies, that the Yor don't work at all, which isn't the case, in my opinion.
Quoting michaelwhittaker, reply 20we do get 2 specialised wonders
Two? I already mentioned the DEM, but what is the other one?
r Hyper computers new or is it only a Yor trade good Hyperion logistics and Hyperion resupply I'm not to familiar with r they new
Quoting michaelwhittaker, reply 20how xomw aomw likw rhw
Beg your pardon?
Laptops r a strange breed my cursor keeps jumping around
Quoting michaelwhittaker, reply 20everyone gets units that build economics except the Yor
The Yor have access to Freighters too.
Don't get me wrong I'm not totally against freighters it's really not much of a economic boost compared to lets say stock markets on a number of planets U may get 3 that r pq 26
The Yor start with a +10% Econ bonus, and get another +45% from the Efficiency Studies techs, granting them a total bonus of +55%. This is the same amount you would get from researching the standard market techs up to Xeno Bank Construction (+15%) and running a Star Federation (+40%).
This is Assuming the governments r the only problem or that I might not get big planets considering that stock exchanges or the equivslent on big planets or the more probable that this is in conjuction with farms factories and research units not one per planet This by itself would not be as big of a problem but this leaves you to go another route where you got to use a population stratedgy with a bunch of small farms I will give u cheap untill U start reaserching researching the low population count farms forces u to build a lot of stalks not giving room to do much else this is a bit of a problem turning the Yor into the russians instead of the Silons
Charging Stalks are actually better than regular farms. Two Advanced Charging Stalks have the same output as one Intensive Farming and one Virtual Reality Center (6 Mt food, +40% morale), but cost less to build (300 < 800), and have a lower maintenance (4bc < 8bc). Sure, you need two more ACSs to reach a population of 20b, while the other races only need to build one more IF. However, they are still cheaper to maintain (8bc < 9bc), and provide a bigger morale bonus (+80% < +40%). In order to reach the same morale bonus, you would need to build another VRC, which just isn't cost effective.
This is pretty well dealt in the above response I looked it up but what I will compare to advanced charging stalks is advanced Xeno farms is because this is at the end of the Tech trees I guess I haven't played the Yor long enough to get to advanced charging stalks its not easy to research and while u do this u can't alleviate with market centers and effeciancy centers r only 1 per planet which is alright unless U get a big planet I guess u have to have patience to make this work
Generally speaking, you're right. The Yor are unlikely to reach the same income another race could generate. However, in my opinion, it's more important how well you use the money, than how much you have. If I am able to reach the same goal as you, while spending less money in the process, then does it really matter that your income is greater?
My goal is 1000Bc per week with an empire of 48 plantes with 1 factory on planets of pq 9 or less 2 factories for planets of pq 19-13 3 factories with planets of pq 14 adding 1 factory per 4 pqs abo tve that I know this can work with the Yor I did it years ago when I realised the Krynn can do better I've also done this with the Krynn and the Torians or the Terrans if U have a stradegy on how to do this please share I'm coming back to the game and I can't make it work.
Quoting michaelwhittaker, reply 20And if u don't have half of the wonders and your 2 wonders r not that good its just not fair
The Yor are missing two of the 15 standard GAs, seven of the 15 standard SPs, and three of the eleven TGs. That's about 30%. Not even close to the 50% you stated. Even if you ignore the TGs, it would still only be 30% of the GAs and SPs.
U get the point I was just guessing even though this is a big gap for someone who don't usually get all but two of them this is still missing 12 wonders this is a big deal I am still saying that they should've made up for this some how at least in other ways
We could also say improving instead of broken
Hey I have a post that is what is a good stradegy for the Yor I posted this because I can't make the Tech stradegy work satisfactory I would like to go back to playing the Yor can U post there also and help me out
Welcome Guest! Please take the time to register with us.