DerekPaxton DerekPaxton

Fallen Enchantress 0.992 Changelog

Fallen Enchantress 0.992 Changelog

 

Balance

Increased the combat rating on some of the monster ability spells (despair, coal stones, etc) so they better reflect how deadly they are

Lower Land and Raise Land are now Earth 3 (instead of Earth 1)

Conquest victory cant be disabled anymore

 

Fixes

Fixed crashes

Fixed a memory leak

Fixed an issue keeping Magnar from getting population when he defeated bandits

Fixed a crash when checking Achievements

Fixed an issue causing monsters to do strange idles in the unit details screen

Game won't go "not responding" when loading

Disabled the ability to use Ctrl+N after reloading (it caused crashes)

Fixed an issue where slots on the action bar could disappear if you used the item that was in it

Fixed the Revelry event

Fixed an issue drawing ZoC lines

 

UI

Custom sovereigns are an additional 25% less dorky looking on the intro book

Added a "Fast Map Transition" as a game option, it disables the fade between cloth and the 3d map which makes it faster but more poppy (defaults to off)

You can now see the traits of your current faction on the create sovereign screen (if you mouseover the faction name)

Added non-mana costs to the spell tooltips (like Influence)

Removed the delete button form the Load Map menu

You can now see the outpost upgrades on the selection pane when an outpost is selected

31,429 views 36 replies
Reply #26 Top

Quoting Publius, reply 19
Here's my sovereign on her new pony, and the pony's stats:

Reduced 66%Original 857 x 461

The quest I got the pony from is called "The Lost Horse" and I had to fight an ogre to get it.

 

*looool* I thought the "added a pony" was a joke.

Reply #27 Top

The dragon Eye quest where you meet the girl and have to pay 20 crystals can be finished without having any crystals.

In the first dialog as well as in the second at the other location the option to pay the crystals is grayed out, but nevertheless you end up with the dragon eye. Saves available if needed.

Reply #28 Top

I'm starting to regret posting the pic of the pony.  Any minute now someone will start a thread saying that the pony is OP and needs to be nerfed.

Reply #29 Top

Quoting Publius, reply 28
I'm starting to regret posting the pic of the pony.  Any minute now someone will start a thread saying that the pony is OP and needs to be nerfed.

no no. The pony isn't OP. The quest to obtain it is UP.

 

Reply #30 Top

As I said before ( and a few others). Would be nice to set your lineup for tactical battles. Just doesn't make since to have archers defaulted to the front lines..... 

 

Reply #31 Top

Quoting sdsmt05, reply 31
As I said before ( and a few others). Would be nice to set your lineup for tactical battles. Just doesn't make since to have archers defaulted to the front lines..... 

 

Archers are automatically in back now, as of last build or two.

Reply #32 Top

Yea, the archers do seem to be in the back rows now, seems to be working pretty well.

Reply #34 Top

Someone on steam reported this about mages too. Perhaps it doesn't always behave logically?

Reply #35 Top

This thread can probably be removed now. Don't need people seeing it now that 1.0 is out.

Reply #36 Top

Quoting Lord, reply 36
This thread can probably be removed now. Don't need people seeing it now that 1.0 is out.

Just unsticky like all the old ones... Or delete it for all I care :P

Sincerely
~ Kongdej