Fallen Enchantress 0.983 Changelog

Released 10/5/2012

Content

 

Fixes

Fixed an issue with Rusty Helmets on Quendar females

Things that are immune to magic are really immune to magic (not just with really high spell resist)

Fixed the Quick Empire ability

Palace continues the +1 ZoC from the Town Hall

Any faction with the Binding trait can train the binding spiders

Henchmen are now vulnerable to the anti-champion abilities

Fixed an issue where you could take all of an AI players resources by taking advantage of the greater influence bonus (shame on you)

Fixed an issue where monsters wouldnt use their special abilities in auto-resolve

Fixed a memory overrun crash

Fixed a crash if you held shift and spun the mouse wheel with the Demolish or Clear Forest entry selected in city build mode

Fixed an issue where the tax slider buttons weren't showing what the values would change to

Fixed Granary to be in the tech line between garden and 

Balance

Monster lairs are now more evenly distributed (lots more monsters are in the mix)

Inspiration is +1 research instead of +1 per essence

Reduced the Escaped Juggernaut attack

UI

New Burning Wraith particle (more dark energy, less chipendale grand finale)

New icon and particle effect for the Imprison ability

Fixed the tags on the Berserker weapons

Removed the Cloth map color from the Custom Faction screen

Added Hair Color and Skin Color to the Custom Faction screen (try to be responsible, it stresses our art director when you create stuff that looks bad)

New descs for Restoration and Guilds

New medallions for Sorcery and Rituals

109,852 views 38 replies
Reply #1 Top

Booyah.

Reply #2 Top

*** Unreleased ***

UI

Added Hair Color and Skin Color to the Custom Faction screen (try to be responsible, it stresses our art director when you create stuff that looks bad)

 

          :omg:       :)       :D       :rofl:                    ...                  :thumbsup:        

Reply #3 Top

(try to be responsible, it stresses our art director when you create stuff that looks bad)

I'll try to be responsible, but my 4 year old daughter sometimes forces me to choose pink hair...or other random colors.

Reply #4 Top

Inspiration is +1 research instead of +1 per essence

 

Now that we have most of this stuff in check, why not make a more powerful version unlock from Arcane Mastery and spell level 4? The per essence would be pretty well balanced in the mid to late game.

Reply #5 Top

Quoting seanw3, reply 5

Inspiration is +1 research instead of +1 per essence

Now that we have most of this stuff in check, why not make a more powerful version unlock from Arcane Mastery and spell level 4? The per essence would be pretty well balanced in the mid to late game.

+1 for greater inspiration and enchanted anvils :)

Reply #6 Top



Monster lairs are now more evenly distributed (lots more monsters are in the mix)

Yay!

Reply #7 Top

Man , I love watching the changelist grow!!  Just gimme a beer and let me watch this page update constantly! :D

 

Reply #8 Top

I was hoping for "Fixed an issue that causes constant crashes on Win XP".

Reply #9 Top

Quoting Magog_AoW, reply 9
I was hoping for "Fixed an issue that causes constant crashes on Win XP".

I had this problem. Switching to "Cloth map only" helped me a lot. (Yes, not an ideal solution)

Reply #10 Top


Derek and other Stardock peeps - I have posted a VERY serious gameplay issue / bug about autoresolve not using magic any more, in this link: https://forums.elementalgame.com/433204

This has also been reported elsewhere as well (https://forums.elementalgame.com/432819) and causes a HUGE cheat benefit for all non-magical AIs, a big disadvantage for magical AIs, and a Catch-22 situation for the player forcing them to either cheat as well (by auto-resolving all hard battles against magical opponents) or be unfairly left behind while other AI players naturally win by autoresolving...

Please take a look at the thread, give at least an acknowledgement of the bug, and FIX it (I have proposed a solution in the other thread) - it may very well be a gamebreaker...

Reply #11 Top

Any word on pioneers displaying the Zone of Control before they create with an outpost or city? https://forums.elementalgame.com/416088

Or how about displaying the specific ZoC for an oupost inside of a city's ZoC?

Reply #12 Top

I came here today to post a bout not being able to train those spiders, guess that's taken care of.  And I'm very excited about skin and hair choices for created nations.

 

Also had some problems building a sacrificial altar.  It was an option in the city, but when I clicked on build, it did nothing.  I had a created faction, empire, race of Men, with Binding, Enchanting, Heroic, and Wanderer with No armor and Uneducated.  

Reply #13 Top

*** Unreleased ***

Inspiration is +1 research instead of +1 per essence

awwww.....I was really liking my +4 inspiration spell on my capital early game. XD

Only thing I would caution is that inspiration could become a dead spell mid-late game beacause other per essence spells become effectively better.

Inspiration is one spell that would really benefit from a '+1 per city level' approach.

 

The 'greater inspiration' idea would also work very nicely...

 

Reply #14 Top

+1 per level is still op

but in general research values are very low that +1 is ok even end game imo

 

also i dont know if that +1 get teh bonuses from buildings etc

Reply #15 Top

I have to agree that the +/per essence stuff is OP in the early game, but about right in the late game.

 

We may need different spells, and more spells is never a bad thing.

 

The troop boosting spells are going to be the big thing late game.

 

Also, why doesn't the AI use antipathy?

 

 

 

Reply #17 Top

P.S. If you are going to improve the face. Gildar men need to improve first and foremost. Very little face shapes. And a very bad person. No young people.

Reply #18 Top


I must say I am enjoying the slow and tortuous adding of new items in these changelogs almost as much as playing the game :drool:

Reply #19 Top

What is the word on Storehouse and Granary? Is Animal Husbandry intended to unlock a building that has a prereq later in the tech tree?

Reply #20 Top

Quoting seanw3, reply 5


Inspiration is +1 research instead of +1 per essence



Now that we have most of this stuff in check, why not make a more powerful version unlock from Arcane Mastery and spell level 4? The per essence would be pretty well balanced in the mid to late game.

I've gotta agree -- this is a really excellent suggestion!   And I see that several other respondents (GFireflyE, ddd888, Alstein, etc.) are at least partially  "on-board"  with Seanw3's recommendation.  

I want to add my vote; and just point out:  that we want to continue to make "Meaningful Choices"  (i.e.  Hard Decisions); and you are removing one of them if you make the Inspiration +1 Spell relatively worthless by mid-game or late-game! 

As Alstein says, the troop boosting spells will naturally appear more attractive later in the game.  But if you create a mechanism (unlock Arcane Mastery, or a Conclave reaches Level 3, or Level 4) whereby the Inspiration Spell shifts to:  +1 research per point of Essence, then you keep this Spell valuable enough, that the players still have to make  Hard Choices!   We should always have to think about whether or not to re-allocate, how those precious  (few!)  Essence points are being used.

I would also note, that when several "Fine Minds" among the Beta testers agree on something like this, it is time to take second look at it!       :thumbsup:        

Reply #21 Top

There are still quests that doesnt trigger when you walk on them. 

 

Reply #22 Top

Quoting OrionM42, reply 21



Quoting seanw3,
reply 5
 ...how those precious  (few!)  Essence points are being used...
           

Agreed. Too few, imo.

Still waiting for  one of the following in sequencial order:

  1. Map generator to be adjusted, allowing for more essence to be available.
  2. All cities able to build scrying pool asociated with a tech on the magic tree. Pariden would get an increase to scrying pool potency at that same tech.
  3. Mod game myself to allow for #2 and the AI know how to handle the change.
Reply #23 Top

I probably beat a dead horse, but ... :)

i think the scaling of the damage spells and that the AI is unable to create powerful heroes with useful traits are still the reason for many unbalanced fights.

Reply #24 Top

Quoting CyanPile, reply 17
Fire and earth shrill in the game? I have them have never met. And have not seen the temples of generating them. After all, they were in the game, judging by the screenshots

http://s50.radikal.ru/i127/1210/d4/5e28ad11cb67.png

http://s019.radikal.ru/i605/1210/24/c085d96b1cd7.png

+ Water shrill and temples - inferior - in their squad no water elementals. by the all units they are not dangerous.
not entirely clear why. from air is shrill allied air elementals

Reply #25 Top

New Burning Wraith particle (more dark energy, less chipendale grand finale)

 

Wait, Chris Farley vs Patrick Swayze chipendale finale or just regular chipendale finale?

+1 Loading…