DerekPaxton DerekPaxton

Fallen Enchantress 0.983 Changelog

Fallen Enchantress 0.983 Changelog

Released 10/5/2012

Content

 

Fixes

Fixed an issue with Rusty Helmets on Quendar females

Things that are immune to magic are really immune to magic (not just with really high spell resist)

Fixed the Quick Empire ability

Palace continues the +1 ZoC from the Town Hall

Any faction with the Binding trait can train the binding spiders

Henchmen are now vulnerable to the anti-champion abilities

Fixed an issue where you could take all of an AI players resources by taking advantage of the greater influence bonus (shame on you)

Fixed an issue where monsters wouldnt use their special abilities in auto-resolve

Fixed a memory overrun crash

Fixed a crash if you held shift and spun the mouse wheel with the Demolish or Clear Forest entry selected in city build mode

Fixed an issue where the tax slider buttons weren't showing what the values would change to

Fixed Granary to be in the tech line between garden and 

Balance

Monster lairs are now more evenly distributed (lots more monsters are in the mix)

Inspiration is +1 research instead of +1 per essence

Reduced the Escaped Juggernaut attack

UI

New Burning Wraith particle (more dark energy, less chipendale grand finale)

New icon and particle effect for the Imprison ability

Fixed the tags on the Berserker weapons

Removed the Cloth map color from the Custom Faction screen

Added Hair Color and Skin Color to the Custom Faction screen (try to be responsible, it stresses our art director when you create stuff that looks bad)

New descs for Restoration and Guilds

New medallions for Sorcery and Rituals

109,853 views 38 replies
Reply #26 Top

Quoting Henry_Morgan, reply 26
Wait, Chris Farley vs Patrick Swayze chipendale finale or just regular chipendale finale?

And now, a courtesy quote from that great scene:

Barney, we all agreed that your dancing was great.. your presentation was very sexy. I guess, in the end, we just thought Adrian's body was much, much better than yours. You see, it's just that, at Chippendales, our dancers have traditionally had that lean, muscular, healthy physique - like Adrian's - whereas yours is.. well, fat and flabby.

Let's not have a fat and flabby FE!

Reply #27 Top

In the spirit of that classic SNL skit, I live in a van down by the river.

Oh, I need more cowbell!

Reply #28 Top

Quoting Lord, reply 26
Let's not have a fat and flabby FE!

Remember you can only get a body like that by eating Little Chocolate Donuts!

 

Reply #29 Top

This changelog is so young, and yet it grows so fast.

Until now, I didn't know huge weekly patches are one of my favorite things.

EDIT: I've been having glitches on the cloth map since .951 https://forums.stardock.com/430835/page/1/#3222945

Reply #30 Top

Now available...

Reply #31 Top

I didn't even get a chance to play .982. This is awesome!

Reply #32 Top

This is good - I'm seeing monsters on the map I haven't seen in a long time.

Where art thou, Shrill Lord?

Reply #33 Top

http://i069.radikal.ru/1210/03/69018dd62e4e.jpg

how often this event? I put the common events. saw this event only once. still waiting for the second wave. what are the types of monsters are in it? I had the invasion of spiders. groups of spiders steeper than >> dragons. that's even more dangerous of a golem:

http://i080.radikal.ru/1210/7d/461baf8c929d.jpg

and the map has been the lair of spiders. for cleaning which was a sword with 36 damage (single-handed). better than he met only "Curgen's Hammer" (56 damage. blow to the group) with 56 damage. invasion was very funny. unfortunately did not see the coming of the Titans (still waiting).


 

Quoting AlLanMandragoran, reply 33
Where art thou, Shrill Lord?

also want to see it

Reply #34 Top

yabba dabba doo!!!!

Reply #35 Top

<- got a shrill lord! Oh dear friend how I missed you...

Reply #36 Top


I see umbedroths and shrill lords and escaped juggernaughts, oh my !!! :)

Reply #37 Top

oh dear god, just finished 1 game with .982! keep it coming  :D :D :D

Reply #38 Top


why so fast?? I don't even have time to properly beta test 0.982....

And the release is so small...

But I can't resist. Downloading now. XD

Has the issue for surrendering AI's been dealt with?

When you ultimately destroy a faction sovereign, you should still obtain control of him, as you would if he surrendered to you. The difference should lie in the negative trait that is inhibited.