Was Rebellion pushed out and why?

The beta pitch, pre-orders, and ad campaign was good and got the sales, but I can't help but think of how the multiple issues still unresolved are hurting Rebellion in the short and long run.  I know a few people locally who bought Rebellion, not being SOASE fans prior, who are either not playing it or waiting for more patches or they've looked to games in the same genre coming out.

Just an opinion asker.  Last month was release, but we're a month post-release and still multiple issues to resolve.  Do you, the customer or even Stardock in retrospect, feel the game was pushed out prematurely and if so, why?  Do you have the same concerns that issues might significantly hurt Rebellion?

 

40,626 views 40 replies
Reply #1 Top

Dude, really?  Go find something else to bitch about.   Seriously.

Reply #3 Top

Most games have bugs and errors and overpowered strategies, and it makes more sense to release it and let the public find a lot of them instead of having to spend those same amounts of dedicated hours having to pay people to find them. Mind you they do hunt for them, but there is economy of scale and it is far cheaper for everyone involved for it to be released before it is perfect and just plan to patch it up as needed afterwards.

Sins has a good record of patches and support. :thumbsup:

Reply #4 Top

Prior to the last patch, the bugs had been almost completely stomped out (minidumps were not a problem for example)--balance was the issue.  The balance patch came out and new bugs appeared.  I'm pretty sure that these are temporary and the next patch should address them.

Whatever you do--don't buy Windows!  You'll really hate it.   It's been bugged since 1985 and they are still patching it and fixing screw-ups in the code.

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Reply #5 Top

Darksxx, get off the forums you giant, hulking troll.  seriously, just GTFO.  You're not even the newer, cooler Hulk; you're the Ang Lee Hulk.

Azuvic & CoronalFire, there was a long beta for Rebellion and problems were being found and fixed, then Rebellion was released with many issues unresolved.  The economics of releasing like that are a gamble -delay and release better or release and hope for player patience.  Some games survive, some die either quick and painless or slow and agonizing.  SOASE has a long player base coming into Rebellion who know patches come along and fix things or it would've died the way of damn near every microsoft game that's released, patched once or twice and then abandoned.

I'm just fishing for relevant opinions -not troll-foolery.

Reply #6 Top

Quoting Sinperium, reply 5
Prior to the last patch, the bugs had been almost completely stomped out (minidumps were not a problem for example)--balance was the issue.  The balance patch came out and new bugs appeared.  I'm pretty sure that these are temporary and the next patch should address them.

Whatever you do--don't buy Windows!  You'll really hate it.   It's been bugged since 1985 and they are still patching it and fixing screw-ups in the code.

Sinperium, microshaft has figured out how to make tons of money off the cycle and most people, like me, just go with it because we don't want to have to go mac or linux despite them being superior in just about every way.  The more windows totally screws up, the more people learn to go mac or linux.

Reply #7 Top

Dude this isn't bitching, once upon a time a game that came out with so many bugs would just be laughed at and they'd go out of business. Personally, this is my first sins game and wouldn't buy again tbh.

Fanboi's have nothing useful to say, because they can't deal with the truth.

 

Reply #8 Top

They are rewriting engine as far as I understand.

To give corvettes their own damage and I would believe armour as well. Vasari loyal strip time is getting to extended to few minutes.... There is some new coding done to try to balance vasari rebel star bases as well i think. 

They did say patch should be finished sometime end of this month.

 

To answer OP

I do believe that release was somewhat rushed. I mean back in beta vasari was added and only balance regarding them was when release version was released. Perhaps that is the reason vasari are so broken at the moment. 

That doesn't mean corsev eradica and coronata shouldnt be looked up as well. In addition to some other things.

I don't believe so but I am hoping that some promised MP support will be added as well.

Reply #9 Top

Quoting Sinperium, reply 5
Prior to the last patch, the bugs had been almost completely stomped out (minidumps were not a problem for example)--balance was the issue.  The balance patch came out and new bugs appeared.  I'm pretty sure that these are temporary and the next patch should address them.

Whatever you do--don't buy Windows!  You'll really hate it.   It's been bugged since 1985 and they are still patching it and fixing screw-ups in the code.

 

Not true at all. Most all of the bugs that were present months ago are still present. I've already submitted a full page of bugs to the devs (which were pretty much ignored), and I have basically another full page of them not submitted yet. Most of the problems did not exsist in the entrenchment version. Thus, a great many things that were working properly were actually broken.

I've always been a great fan of this game, but this version is really lacking. Titans are cool and all, but entrenchment is still a better (and virtually bug free) version.

Reply #10 Top

Quoting SemazRalan, reply 6
Darksxx, get off the forums you giant, hulking troll. seriously, just GTFO. You're not even the newer, cooler Hulk; you're the Ang Lee Hulk.

What I believe he's implying is that you've been saying pretty much the same old stuff since the game launched. There was that review thread, then asking for the sales to probably use as evidence that they should have delivered more for the money, and another good old fashioned steam ranting thread (I know I shouldn't talk). Point is we know you wish the game was better, I don't think I've ever seen you happy with any version of it. And yes it is getting kind of stale.

Quoting thefinn12345, reply 8
Dude this isn't bitching, once upon a time a game that came out with so many bugs would just be laughed at and they'd go out of business. Personally, this is my first sins game and wouldn't buy again tbh.

Sorry it sucked so much for you, but for me personally the game is much more stable since release, and the bugs that are still there are fairly trivial ability stuff like Cowards Submission working on allies. I wish it would have added more content for the price but what we did get seems to work well.

 

Quoting Greg30007, reply 9
That doesn't mean corsev eradica and coronata shouldnt be looked up as well. In addition to some other things.

Coronata is considered OP? o_O

Reply #11 Top

This thread is pointless the only problem with rebellion is that Steam sucks and impulse now gamestop is better.

 

Sorry for the none contributing reply but I hate steam. 

Reply #12 Top

i dont  think it was rushed, i think that they were as exited to release it as we were to have it!

Reply #13 Top

Feels like they could have resolved the issues by the time-of-release they had with more frequent patching and more willingness to experiment in the beta.  It always feels like the ability of the forums to provide feedback is being wasted during beta - people are willing to regularly evaluate new builds - but if there's no updates in several weeks, then they're left commenting on old features that may have already been adjusted for the insider builds.  And yes, I know more updates in-beta would mean more instability, but that's to be expected for a beta.

Ultimately, it does feel like the game was a bit rushed out the door, but I think it could have been ready be release with more updates and interaction.

Reply #14 Top

Quoting Darksxx, reply 1
Dude, really? Go find something else to bitch about. Seriously.

The OP is legit...this is not a troll thread...

Quoting CoronalFire, reply 3
Most games have bugs and errors and overpowered strategies, and it makes more sense to release it and let the public find a lot of them instead of having to spend those same amounts of dedicated hours having to pay people to find them. Mind you they do hunt for them, but there is economy of scale and it is far cheaper for everyone involved for it to be released before it is perfect and just plan to patch it up as needed afterwards.

I agree, this is pretty much the standard for the industry and probably for the best...while it seems "bad", really it is the most effective means of doing things...games of old were plagued by bugs and balance issues the day of release, and patches for those came out far less often (if ever), so really I'd say things have improved significantly over time...

By biggest gripe with the balance issues of Rebellion is that this is an expansion, not a whole new game...we have 4 years of experience with this game, something a completely new release wouldn't have...there are balance issues that are just no brainers: who in their right mind could ever have thought jumping SBs was balanced??  You might not have recognized that if you were developing the entire game, but this is an expansion, we already know how powerful SBs are and how games generally run....I think it is completely fair to expect a little more foresight from the devs considering this is only an expansion (even if it's a big one)...

Before v1.03, I felt that while maybe things were a bit rushed, SD should have just stuck with the initial release date anyway...most of the balance issues would become more apparent with more play time and could be fixed with updates....but then v1.03 came out, the game still has frequent MDs, crippling bugs, and ridiculous balance...furthermore, the next patch isn't scheduled till late july and likely won't fix all the issues...

Sins lost a crucial window...I supported the original release date on the assumption that most things would be fixed within a month, but that isn't the case...we'll be lucky to get to that point 6-7 weeks after release, and even that seems unlikely....people are going to get turned off by the balance and the MDs, they're going to leave, and they're never going to come back...things have been in poor shape for just too long of a time period....

Quoting GoaFan77, reply 11
Coronata is considered OP?

Coronata + fleet is ridiculous...AL fleets are almost certainly the strongest all else being equal...the only reason Coronata doesn't get as much attention is because of the all else being equal part...VL can get far more resources early game that even with a subpar fleet and titan they'd still be OP...Ragnarov with snipe is best titan early game, which all too often decides the entire game...AR have wail, which i'd say is far more useful and powerful than...whatever the AL have that's supposed to be useful (nothing?)...

Definitely agree that Corsev is ridiculous, and the Eradica (and maybe even Ragnarov) might need some work...Coronata is OP but only late game...really, it's the only thing AL have going for them, so honestly I think they as a whole need to be redone before demanding Coronata nerfs...

Reply #15 Top

Quoting Seleuceia, reply 15
whatever the AL have that's supposed to be useful (nothing?)...

+5% damage in culture bonus without research, with an extra 5% if you research a tier 8 tech. x_x

Yeah, they really have nothing good late game. Best they get is ancient retribution at tier 6. I think global unity was suppose to be their really cool unique thing, but it does need to be earlier game to have any effect, and to say the least its nothing like phase jumping starbases, or even two starbases.

Granted I don't think any one thing the TEC Rebels have is that much of a game changer, and they too tend to rely on their titan. But at least the theme of offense is a lot more useful than the theme of culture.

Reply #16 Top

Remember that the Vasari came into beta late due to a critical bug, else the balancing we got this patch would have likely largely been towards the end of the beta.  They made a date not expecting a bug that would put them two weeks behind.

As for the Coronata, the Coronata is actually quite powerful.  I wouldn't say OP.  I would still advocate buffing/changing Unity Mass.  Anyone who suggests buffing Suppression Aura, Subjugating Assault, or Repossession is crazy though.

Corsev needs a nerf though.

Reply #17 Top

Quoting GoaFan77, reply 11
Coronata is considered OP?

I was thinking more of getting a buff not nerf :P

But that might just be me because i never play with them because of lame titan and didn't found out their strengths yet

Reply #18 Top

Quoting Seleuceia, reply 15


Quoting CoronalFire, reply 3Most games have bugs and errors and overpowered strategies, and it makes more sense to release it and let the public find a lot of them instead of having to spend those same amounts of dedicated hours having to pay people to find them. Mind you they do hunt for them, but there is economy of scale and it is far cheaper for everyone involved for it to be released before it is perfect and just plan to patch it up as needed afterwards.

I agree, this is pretty much the standard for the industry and probably for the best...while it seems "bad", really it is the most effective means of doing things...games of old were plagued by bugs and balance issues the day of release, and patches for those came out far less often (if ever), so really I'd say things have improved significantly over time...

By biggest gripe with the balance issues of Rebellion is that this is an expansion, not a whole new game...we have 4 years of experience with this game, something a completely new release wouldn't have...there are balance issues that are just no brainers: who in their right mind could ever have thought jumping SBs was balanced??  You might not have recognized that if you were developing the entire game, but this is an expansion, we already know how powerful SBs are and how games generally run....I think it is completely fair to expect a little more foresight from the devs considering this is only an expansion (even if it's a big one)...

Before v1.03, I felt that while maybe things were a bit rushed, SD should have just stuck with the initial release date anyway...most of the balance issues would become more apparent with more play time and could be fixed with updates....but then v1.03 came out, the game still has frequent MDs, crippling bugs, and ridiculous balance...furthermore, the next patch isn't scheduled till late july and likely won't fix all the issues...

Sins lost a crucial window...I supported the original release date on the assumption that most things would be fixed within a month, but that isn't the case...we'll be lucky to get to that point 6-7 weeks after release, and even that seems unlikely....people are going to get turned off by the balance and the MDs, they're going to leave, and they're never going to come back...things have been in poor shape for just too long of a time period....

 

I agree. I'm not saying anyone doesn't have a "right to gripe" as it were, as you are the paying customer (everyone who owns a business knows about gripey customers...), just trying to put things in perspective. I definitely agree about jumping starbases. I believe that was more of a promotional tech, "Rebellion now has jumping starbases!" without a lot of regard for balance. But it is on their roster to fix, we'll see how that goes.

Reply #19 Top

Suppression is really powerful...also, Unity mass gives the AL some better focus firing, something Advent generally suck at (illuminators and starfish as prime examples)...again, coronata needs a fleet and isn't nearly as good going solo as the VR, TR, or AR titans...but, get a fleet with a high level coronata and AL become ridiculously hard to take down fleetwise....

Reply #20 Top

Suppression Aura+Vertigo+Guardians+Mitigation+PM Block.

Late-game AL can very easily block a huge chunk of incoming damage.

Reply #21 Top

Hey SemazRalan, You know what? Fuck off!!!  Your the fucking troll here, not me, stop fucking crying about shit OK?  we all know there's issues, if you can stand them then get the fuck out yourself and stop playing the game if it bothers you that badly.  No one wants or cares about your whinny ass bullshit.

Reply #22 Top

Quoting Darksxx, reply 22
HULK SMASH!!

;P

Reply #23 Top

this is going to be an interesting one! :X

Reply #24 Top

Quoting Darksxx, reply 22
Hey SemazRalan, You know what? Fuck off!!! Your the fucking troll here, not me, stop fucking crying about shit OK? we all know there's issues, if you can stand them then get the fuck out yourself and stop playing the game if it bothers you that badly. No one wants or cares about your whinny ass bullshit.

Battle of the Asshats:

Ready, FIGHT!

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Reply #25 Top

Any bets on how long this topic will last?