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[0.913] Video Let's Play and Beta Feedback

[0.913] Video Let's Play and Beta Feedback

In this video we start a new game. A lot of bitching and moaning about the shortcomings of the user interface within the game.

70,340 views 74 replies
Reply #26 Top

Had to replay here as your videos are awesome and brought the game to my attention making me pre order it aswell as Distant Worlds!

You point out alot of great things which most people would agree with in the UI, but I personally don't think a larger starting force and/or more of the tech tree unlocked at the start are necessary. At the moment I feel like the AI factions are being largely ignored by the monsters whereas the human player has to deal with both the AI and monsters  making it more of a slower process to get going.

Reply #27 Top

Looks like this one is won, but you still have to take care. Shows the AI still has to learn a lot but it has improved significantly. It's still throwing around heroes and weak armies too easily. In the early game this can lead to some tight fights but in the current stage these 'stacks' are just fodder.

Anyways, keep it up, have been watching every single episode.

Reply #28 Top

Thanks again for the comments. :)

At this stage in the game Gilden is a reliable ally and is at least causing difficulties for Yithril. Yithril is still sending troops past and attacking but I assume there are also a number of battles going on in the fog of war. Besides that, sending an army south would mean either leaving the west undefended of my capital undefended. Feel it is best to secure the capital and work in the west at this point in the game.

Regarding the AI not being attacked by wandering monsters, I have seen instances in the game where AI stacks, cities and outposts have indeed been attacked. I really don't think there is a game mechanic at play to protect the AI players from the monsters.

The AI has improved a lot in this version. I'm really impressed with the choices it is making. By-passing protected cities to attack weaker cities is great and now you really need to protect everything. Biggest problem I have with the AI now is that in tactical battles it doesn't re-position melee troops once they are in contact with the enemy.

It's taking a long time to upload each episode into YouTube but I'll try to get a few more uploaded over the next 24 hours.

Reply #29 Top

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Reply #31 Top

If you go into the relation screen you'll see why Tarth declared war on you, but my guess is, you're just too weak, so everyone higher will dec you, seeing you as a target of opportunity. Kingdoms will have a bit more tolerance, but only to a certain point. Once you drop too low on might, everyone will jump you. I think you're spending way too much time building units, as a result, your infrastructure isn't quite up to par (that's part of the reason your might value is low).

Also, I see you're still clicking end turn, and I feel I have to tell you that, hitting "enter" on your keyboard does wonders. Oh, and Tab to cycle between movable units.

Reply #32 Top

Thanks for that. I don't tend to use keyboard shortcuts yet for FE. :)

Here's episode 14...

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Reply #34 Top

Always love your videos, not just here for also for Distant Worlds and Crusader Kings 2.  Maybe it's that sexy accent? :D

Either way, glad you like the same games I do, because you keep surprising me with videos for games I'm considering buying. :)

 

Reply #35 Top

Lol. :)

Reply #36 Top

I just want to give you some kudos for your videos. I bought FE yesterday night after watching all of them. :) 

Great work, keep it up!

 

 

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Reply #38 Top

Did they get rid of the create your own units that were in the original game... Don't remember to much about it.. But I do seem to recall you could make your own army units and outfit them the way you wanted.  Seems now everything is premade.

Reply #39 Top

Quoting UmbralAngel, reply 5
As I suggested in another thread, a "tournament mode" checkbox in the game setup that gives every player a 4/3 start, + 1 shard + 1 wheat or something like that would allow players who don't like the randomness to be satisfied. It would also be good for multiplayer matches, if those are added post-release.

 

I agree that units should probably defend at the beginning of battle, I assume that will be added once they are confident that auto-defense was a good addition. Maybe add an ambush ability that prevents this from happening, could be a nice Path of the Assassin perk. 

 

 

As long as it is just an option even in MP. People I play with hate starting off in equal starting positions. We much perfer a challanging random starting position.

Reply #40 Top

Quoting Das123, reply 19
Thanks Naaarf. I put myself in the noob category for most games I play and making mistakes is what I do well.

I didn't ever play MoM but played AoW an awful lot. The initial placement of armies was on a much larger battlefield and being hex based allowed the units to form a row. The only issue was if your unit was at the wrong end of a row. And if you attacked a city, the city always went first and the units in the city had completely free movement to get into a defensive position on the walls. Tactical battles in AoW were much more involved than FE and city battles could take over half an hour at times.

Anyhow, here's episode 8:


I have and still do play both AOW and AOW:SM and I have never had a TC battle last more than 10 minutes and that was rare. But I suppose if you take your time it can llast that long. This goes for both SP and MP with multipule stacks involved. 

It is still the best Fanatsy TBS game to date IMHO

Reply #41 Top

Quoting Malkuth, reply 38
Did they get rid of the create your own units that were in the original game... Don't remember to much about it.. But I do seem to recall you could make your own army units and outfit them the way you wanted.  Seems now everything is premade.

Yes, you can absolutely create your own units and it is much better in this game than it ever was. If you play Gilden you can also use a Golem as your base unit and then add traits etc to it.


Quoting Bellack, reply 39
As long as it is just an option even in MP. People I play with hate starting off in equal starting positions. We much perfer a challanging random starting position.

My main reason wasn't to make it fair. By having a 5/4 starting city it would allow slightly faster production than average so would mean having more units out and about at the start of the game - which is the boring part. The terrain and resources are still going to create opportunities and choices and essentially unbalance things a bit.


Quoting Bellack, reply 40

I have and still do play both AOW and AOW:SM and I have never had a TC battle last more than 10 minutes and that was rare. But I suppose if you take your time it can llast that long. This goes for both SP and MP with multipule stacks involved. 

It is still the best Fanatsy TBS game to date IMHO

It has been a great game - especially with the community patch and some of the mods that add heaps of new material. My battles probably took a long time because I tend to save-spam when attacking cities and if I lose a favourite hero or unit it's reload time. ;)

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Reply #43 Top

Quoting Das123, reply 41






It has been a great game - especially with the community patch and some of the mods that add heaps of new material. My battles probably took a long time because I tend to save-spam when attacking cities and if I lose a favourite hero or unit it's reload time.

Ah well that explains it :) I never reload. Take my losses as is. Besides if I do loose that beloved Hero then if I can I research Raie dead or resurrect or if that is not in my Sphere I try to traid for the spells. Of coase casting them won't guarantee that you get that hero back but then that is the nature of the game :)

 

Reply #44 Top

Looking at the vids, it seems that the AI has trouble in the midgame to organize its armies. In the beginning we saw some very tight battles due to scarceness of units. That's the part where the AI can keep up, but when you finally were able to create bigger armies the AI started fallling short. Looking at their rating they should be able to come up with some pretty serious armies but it's too loosely organized. I think Brad's going to have a tough nut to crack there.

AI needs to create better units and start using armour

AI needs to create bigger and better stacks and avoid wandering off with small armies or solo heroes into enemy territory.

 

Reply #45 Top

I think you're right. Mid game the AI never sends stacks with more than 3 units and they become XP fodder.

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Reply #47 Top

Actually, that lack luster effort is probably due to the growth nerf associated with harder leveling (sovereign levels affects empire growth via prestige). I've been seeing it a lot lately in my games, the AI expands fast, and pump out units, then they get stretched thin due to low population and low growth and just kind of waddle along until you put them out of their misery. They just don't build enough infrastructure to maintain their demand for more troops. I have a pretty lengthy thread on the topic, but it seems like I'm one of the few who noticed (or cares) so oh well...

Reply #48 Top

Hi to all!

First, I have to say that Elemental: Fallen Enchantress looks *so* great and promising! I started to watch "Let's Play" Videos only some days ago. (Not this one jet, but I'll do so for sure!). I like so many things about this game. The graphical representation is only one of them, but not the least. But this is not the reason of this post...

I just registered to throw in a comment, even if discussion moved on already:

I want to refer to the suggestion to have a separate "set up screen" (or something similar) to plan your army formation in advance and don't have to do this again and again when a neew battle starts. I sort of like the idea, but want to suggest a slightly different approach:

Why not doing this *once* befor a battle and then having this formation saved for later use? There doesn't need to be a special "save button", just let it manage the programm automatically. So, only if a new unit enters the party or a unit died, a re-arangement might by necessary. In all other cases, the fight might start emidiately without any further delay.

 

Reply #49 Top

Hi Deggial. Welcome to the forums. :)

I think you are right. The least amount of micromanagement the better. The idea I spoke about in the video was to make use of the 3x3 grid as a one-off arrangement to position troops in the front or rear ranks.

Reply #50 Top

Quoting Das123, reply 49
Hi Deggial. Welcome to the forums.

I think you are right. The least amount of micromanagement the better. The idea I spoke about in the video was to make use of the 3x3 grid as a one-off arrangement to position troops in the front or rear ranks.

Lets not take away all micromanagment there are still a few of us that love to micromanage