Proposed Realism Additions
First off, I have to say that Sins of a Solar Empire is one of the BEST games available for PC. The story line and progression of the add ons was all well thought out and provides the game with a masterful backdrop for players to adventure with.
Having played two full games of the Rebellion beta, I've noticed a few elemetns that detract from the feel or emmersion of the game.
1. Colonizable asteroids and moons. Both could really use some sort of indicator that they are inhabited. Its fantastic that the planets have city lights, etc on the dark side and the elevators. Moons and asteroids really need something similar. Secondly, some variety in the aactual appearance of the asteroids and moons would be awesome. The current moon model looks like a chunk of cheese. I know its a little thing and at this stage of development there are probably a lot more important things to work on. However, these things to me immediately stood out and made the game appear to be "cheaper" which disappointed me. Hope to see these two issues looking good in the main release or a patch of it.
2. Titans. Overall AWESOME. However, two issues here. When effected by Advent starbases' disorientation field Titans flail about at a speed that seems ridiculous for their size. Slowing this down some would be good. Second, the TEC mass accelerator Titan (haven't taken the time to read the names yet sorry, love the Advent!) animations make it seem like a giant underpowered nerfgun. Giving the main railgun's animation a faster, more violent animation with an obvious charging/firing/impact sequence would add to the awe of it as a Titan class weapon.
Love the factional differences and the game. Hope to see these emmersion issues addressed in the release or a patch. Thanks for all the hard work!