Proposed Realism Additions

First off, I have to say that Sins of a Solar Empire is one of the BEST games available for PC.  The story line and progression of the add ons was all well thought out and provides the game with a masterful backdrop for players to adventure with.

Having played two full games of the Rebellion beta, I've noticed a few elemetns that detract from the feel or emmersion of the game. 

1.  Colonizable asteroids and moons.  Both could really use some sort of indicator that they are inhabited.  Its fantastic that the planets have city lights, etc on the dark side and the elevators.  Moons and asteroids really need something similar. Secondly,  some variety in the aactual appearance of the asteroids and moons would be awesome.  The current moon model looks like a chunk of cheese.  I know its a little thing and at this stage of development there are probably a lot more important things to work on. However, these things to me immediately stood out and made the game appear to be "cheaper" which disappointed me. Hope to see these two issues looking good in the main release or a patch of it.

2.  Titans.  Overall AWESOME. However, two issues here.  When effected by Advent starbases' disorientation field Titans flail about at a speed that seems ridiculous for their size. Slowing this down some would be good.  Second, the TEC mass accelerator Titan (haven't taken the time to read the names yet sorry, love the Advent!) animations make it seem like a giant underpowered nerfgun.  Giving the main railgun's animation a faster, more violent animation with an obvious charging/firing/impact sequence would add to the awe of it as a Titan class weapon.

Love the factional differences and the game. Hope to see these emmersion issues addressed in the release or a patch. Thanks for all the hard work!

14,784 views 53 replies
Reply #1 Top

To be honest sometimes your imagination is best for the game, if this game was realistic the Progenitor would move faster than the strike craft;P

Reply #2 Top

Quoting MayallCommunion, reply 1
To be honest sometimes your imagination is best for the game, if this game was realistic the Progenitor would move faster than the strike craft;P
And be torn apart the second it takes a turn. My guess is that the thing limiting the speed of capships is their own size and structural integity and not engine power.

Some sort of little moon base, or entrances to asteroid caverns would be a nice indicator to have when looking at moons or asteroids indeed.

Reply #3 Top

Quoting mcintire, reply 2

Quoting MayallCommunion, reply 1To be honest sometimes your imagination is best for the game, if this game was realistic the Progenitor would move faster than the strike craft;PAnd be torn apart the second it takes a turn. My guess is that the thing limiting the speed of capships is their own size and structural integity and not engine power.

Some sort of little moon base, or entrances to asteroid caverns would be a nice indicator to have when looking at moons or asteroids indeed.

Size does not limit speed in space.

Reply #4 Top

The engines of each capital ship are proportional to the amount of thrust that would be required to move it at a certain speed in my opinion.  

 

We aren't sure what octane fuel they're using (I assume it's supreme), but they could be powered by mini-black holes.  

Reply #5 Top

Quoting MayallCommunion, reply 3


Size does not limit speed in space.
No it doesn't, but force does. If you take a sharp turn even in space the shearing forces could break your ship in half, so evasive maneuvers and stuff like that would become a nightmare.

 

As why I said size is the problem: Larger ships are more suspectible to said shear force than smaller ones are, of course the size or mass is not really an issue in space where there is no friction to overcome.

Reply #6 Top

Considering I wasn't arguing with the sharp turn part ;p...

Reply #7 Top

people and their selective 'realisim' demands... bah!

the game doesnt have gravity (including ship orbits, planet orbits, and star orbits), the scales are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off, there's green stars, there are sound effects, there's colored nebulae in the background, apparently wind in space (referring to the smoke stacks on refineries blowing over a bit), building something involves spitting junk at a holographic projection which makes it slowly fill up to 'real', telekinetic/psychic/force powers, 'phase space' wtf?, space ponies, and you're complaining about turn speed?

btw, on any level of realism, it'd be dumb to be outside on a moon or asteroid if you had an inside. That's where the 'citizens' are on those worlds, imo

Reply #8 Top

There is gravity though.  Ships accelerate faster when moving towards a planet and slower when moving away.

Reply #9 Top

Sins has a charm all of its own, but I agree that it does have a blemish here and there - a larger selection of moons would be a nice touch. If the titan and capital ship speed was changed (and frigates for balance I guess), Sins will become a much slower game than it already is - I would not enjoy that.

Quoting SithLordAJ, reply 7
people and their selective 'realisim' demands... bah!

the game doesnt have gravity (including ship orbits, planet orbits, and star orbits), the scales are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off, there's green stars, there are sound effects, there's colored nebulae in the background, apparently wind in space (referring to the smoke stacks on refineries blowing over a bit), building something involves spitting junk at a holographic projection which makes it slowly fill up to 'real', telekinetic/psychic/force powers, 'phase space' wtf?, space ponies, and you're complaining about turn speed?

btw, on any level of realism, it'd be dumb to be outside on a moon or asteroid if you had an inside. That's where the 'citizens' are on those worlds, imo

You discredit the nebulae, fine; you taunt the wind in space, go ahead; you make fun of the construction animation, sure; but by golly, never disrespect the space ponies. Na, I am kidding. :P

Quoting Volt_Cruelerz, reply 8
There is gravity though.  Ships accelerate faster when moving towards a planet and slower when moving away.

Really? I did not notice that!

Reply #10 Top

I'll refer to my earlier post in clarifying that the speed at which ships move from point to point is fine. However, once they get disoriented by an Advent starbase and spin in place it looks ridiculous to see massive Titans spinning like tops.  I guess one can take realism as far as they want to. SINS isn't a simulator and we all agree that would be a totally different game, if a game at all.  However, I would like to be able to tell the difference once I colonize an asteroid or a moon and different visuals make the game less repetitive. 

Reply #11 Top

Quoting Yottsu, reply 9


Really? I did not notice that!

It's been years since I've seen it discussed, but unless I'm mistaken this effect is present...  :\

 

Also, based on the math that some other members have done, presuming that the Vasari have been running constantly in a straight line, phase travel is almost exactly luminar.  Given the obvious falsehood of that premise, phase travel is probably something more along the lines of 40c though this number would vary as we don't know the generation length or reproductive cycle of the Vasari.  This would however necessitate that interstellar jumps be months long, meaning that reinforcements will almost assuredly be too late.

You can only take realism so far before it simply becomes unfun.

Reply #12 Top

Also, the speed at which capital ships spin once disoriented seems reasonable to me.

Reply #13 Top

Quoting Volt_Cruelerz, reply 8
There is gravity though.  Ships accelerate faster when moving towards a planet and slower when moving away.

... that isn't gravity. I haven't noticed that either, so I'm inclined to not believe you just on your word, but I will investigate it because of your word. Anyhow, gravity would be:

  1. stars orbit each other
  2. planets orbit stars
  3. moons (read: giant-moon-sized asteroid mining rocks) orbit planets
  4. ships orbit planets/moons depending on what is closer.
  5. getting closer increases the change in momentum
  6. sling shot maneuvers should be possible
  7. sitting in one spot while the planet spins beneath you should not
  8. giant things like titans will attract things like strikecraft (depending on how the scale issue is resolved, which, incidently i find to be the grossest error, and the thing every single 'realism' campaign never full comprehends. I honestly would love to see a single game that models the scale accurately so people can get a real sense of this because nobody has a sense of scale...)
Reply #14 Top

:S  I certainly thought it was a part of the game..  Maybe it was just something someone suggested..  Idk..  it's been so long, but I certainly thought so...

EDIT:

I just ran a quick test with some LEV Construction Frigates and from a set distance, both directions required 20 seconds, so I guess I was mistaken.

Reply #15 Top

The gravity effect is more noticeable in Gas Giants and Suns, but its minimal at best.

 

Remember kids, at one time Sins featured orbiting planets and such...but were removed during the beta b/c 'realism' caused the game to be less fun.

 

At anyrate...this all sounds like a mod to me ;)

Reply #16 Top

...which part sounds like a mod?

Reply #17 Top

Quoting -Ue_Carbon, reply 15
At anyrate...this all sounds like a mod to me

Heck yeah! So when will your super mega omega awesome hyper realistic physics and astronomy mod be done carbon? I can't wait until its finished so that I can build a couple dozen bomber squads and still snipe your caps because even realistic movement won't make those [insert expletive here] less OP. ;)

Reply #18 Top

Quoting GoaFan77, reply 17

Quoting -Ue_Carbon, reply 15At anyrate...this all sounds like a mod to me

Heck yeah! So when will your super mega omega awesome hyper realistic physics and astronomy mod be done carbon? I can't wait until its finished so that I can build a couple dozen bomber squads and still snipe your caps because even realistic movement won't make those [insert expletive here] less OP.
\

 

 

Doh ho ho ho. I see what you did there.  :beer:  Good one. Glad to know Im predictable as always. LoL.

 

I didnt say I make a mod, just saying adding more 'realism' and some of this stuff mentioned sounds like good material to make a mod. Just saying.

If someone really wanted this stuff....

Reply #19 Top

"Space Simulator 3136AD"

That would be a rather meh game, sitting there for months heading to another star system, unless you can discover the theoretical space between spaces and travel there faster then the speed of light. Speaking of the speed of light you can actually go faster then the speed of light so maybe you wouldn't have to sit there for a few months to get somewhere else, just to be shredded by debris from an asteroid belt.

Reply #20 Top

it would be an easy mod... just replace the background files with much dimmer grey and white nebulae pictures and then remove all objects from every map... done

Quoting Valkyness, reply 19
Speaking of the speed of light you can actually go faster then the speed of light

note to self: ignore the above quote and move along...  <_<

Reply #21 Top

Quoting SithLordAJ, reply 20
it would be an easy mod... just replace the background files with much dimmer grey and white nebulae pictures and then remove all objects from every map... done


Quoting Valkyness, reply 19Speaking of the speed of light you can actually go faster then the speed of light

note to self: ignore the above quote and move along... 

 

I speak the truth good sir, a couple of scientists somewhere in murica used this proton laser shooter thiny that shoots 1 at a time, I think it was a proton, been like a month since I watched it, but anyway they shot the laser from 1 unit to another unit across a city and the particle arrived before the light did.

Reply #22 Top

You're talking about the faster than light neutrino. Im not to sure because no direct answer has been given but it is still a theory as far as I know.

Reply #23 Top

But I like watching the disoriented titan do uncharacteristically quick backflips for the next minute.

Reply #24 Top

Quoting Valkyness, reply 21
I speak the truth good sir, a couple of scientists somewhere in murica used this proton laser shooter thiny that shoots 1 at a time, I think it was a proton, been like a month since I watched it, but anyway they shot the laser from 1 unit to another unit across a city and the particle arrived before the light did.

Quoting MayallCommunion, reply 22
You're talking about the faster than light neutrino. Im not to sure because no direct answer has been given but it is still a theory as far as I know.

Look, I read a lot of physics stuff all the time because it interests me... First, if it was the neutrino result from the OPERA experiment at the LHC that you were talking about, there's been more recent results that show it was a measurement error. The speeds and distances were very, very close, so it's easy to be off on those things. There's still a chance that it measured correctly and we'll know that by the end of the year for sure, but it's extremely unlikely. In fact, if neutrinos were  faster than light, well proven theory says that neutrino experiments in Antarctica would not have had any results, and they have.

Second, he's right about the 'proton laser shooter thiny' from a certain point of view.. the LHC creates proton beams and fires them into each other. At a certain point, there is a reaction that creates neutrinos. It is this part of the LHC that was performing the experiment.

Third, even if neutrinos could go faster than light.... the best you could do with that is make a faster-than-light radio, which wouldnt work very well either.... the Sun produces tons of neutrinos all the time and they travel right through you and the earth and keep on going like nothing happened. It's very, very rare for them to interact with matter at all. But that's good, because that's what causes atoms to break down into simpler elements and give off radiation. more interaction would mean more destruction. anyhow, the rare interaction rate means you cant do many practical things with them.

Fourth, nothing says that you can't go faster than the speed of light.... that's a myth. The truth is that as you get closer to the speed of light, you gain mass, which means it takes more energy to accelerate further.... this gets to a point where to actually accelerate something which has mass to the speed of light, you need an infinite amount of energy. Particles that have no mass, such as light, always travel at light speed. Hypothetical particles that have negative mass would see light speed as a lower boundary, these are called Tachyons and are required by law in any sci-fi novel/tv show.

Fifth, basically what happened with the OPERA experiment was that they ran the experiment, got some strange and clearly wrong results, but they checked everything multiple times and could not find the fault. They did the responsible thing and did not try to bury results like this that would clearly be important, even though they were fairly certain they were somehow wrong... So they then had a conference with other scientists to try to figure out what would cause this result, and there was very little in the way of ideas... a lot of scientist were shocked at this result. Well, there was a few ideas to try to narrow the results down, and eventually did find what amounted to a loose cable. The trouble is that news media picked up on this story and blew it out of proportion before the real results were in. The OPERA team did publish in case it turned out to be right, and also to gain more scientific insight as to the cause

Sixth, depending on the situation, you can get something to beat light all the time. I am not absolutely sure on this, but I believe lightening is an example. When it strikes, the electrons are traveling faster than light. That's because light travels at 'light speed' only in a vacuum; space. inside a medium, such as air or water, it slows down (basically atoms absorb it and then re-emit it). That's part of the concept behind the 'cloaks' people are working on, and I'm actually now curious as to whether the cloaks will work in space or not... but I'm unfamiliar with their setup

Quoting SithLordAJ, reply 20

[quote who="Valkyness" reply="19" id="3143222"]Speaking of the speed of light you can actually go faster then the speed of light


note to self: ignore the above quote and move along...   <_< [/quote]

Reply #25 Top

Quoting SithLordAJ, reply 24
In fact, if neutrinos were  faster than light, well proven theory says that neutrino experiments in Antarctica would not have had any results, and they have.

What experiments are you referring to?