Frogboy Frogboy

BETA 3: Verdict!

BETA 3: Verdict!

Elemental: Fallen Enchantress beta 3 has been out a few days now, long enough hopefully to start getting impressions.

If you’ve had the opportunity to play it for at least 2 hours, please vote in the poll to let us know what you think:

https://www.elementalgame.com/journals

Thanks!

250,867 views 323 replies
Reply #276 Top

Quoting Frogboy, reply 275



I'll be back in a month or two. Just going to focus on other projects. Derek has things well in hand as you can see in 0.911. We still have months to colander we do appreciate all feedback. 

 

Gee thanks Didden and others.  You managed to chase Frogboy away.  His openness and willingness to share his thoughts with us was one of the reasons I followed this forum on a daily basis.

Reply #277 Top

There was blood in the water.  The great beast NerdRage wasn't going to be satisifed until it had a kill.

Reply #278 Top

Thread's supposed to be about rating the game in its current mid-beta state, and pretty much just that.  At least if the game fails, Stardock can make its money back selling all the wood from the soapboxes constructed here telling a company with more than a decade's worth of experience in making niche hits how to do their business from start to finish.

But Brad, it probably wasn't a good idea to start this thread with only a mid-beta--or to start a thread like this, at all.  Too many people with their own ideas of how to completely remake the game.  Also too many who don't understand the cycle of game development, and what a mid-beta is like.  My advice, for what little it's worth: don't ask players questions like these, or maybe grow a thick skin and quietly read for content.  Best of luck.

Reply #279 Top

I think I'll just stop participating for awhile. It's not enjoyable for me to have to defend what I consider an obvious statement: if you are expecting us to make basic game design changes at this stage then this might not be the game for you.  Someone above just suggested we get rid of cities entirely. I'd respond to that directly but it seems inevitable that we will get people who will insist that we take every suggestion seriously lest they throw WOM in our face.  

 

I'll be back in a month or two. Just going to focus on other projects. Derek has things well in hand as you can see in 0.911. We still have months to colander we do appreciate all feedback.

 

I wish you success with every other project. :)

I can understand you completely. When i read comments like (summarized and a little bit exaggerated ) "Big improvement over WoM. Quite fun. I voted poor." or "Why not get rid of techtree, citys...." and what not, its so annoying. I really get angry (how stupid), although i have nothing to do with all the hard work.

 

Derek has things well in hand

obviously! :)

Reply #280 Top

I not sure why Frogboy is answering and why people are taking him so seriously, he's not the lead developer anyway right? He's just the AI guy. 

Derek might announce tomorrow in a Dev Journal that frogboy is a idiot and totally wrong and we are going to remove cities, or techtrees or add super complicated city management systems or whatever drastic change people are asking and it would happen despite what frogboy said. :P

Or did I misunderstand how E:FE works? 

Seriously Derek posts a lot less but for some reason, he doesn't draw as much fire even when he disagrees with the poster and miracles of miracles I have even seen people writing a wall of text (a sure sign someone pretty much has an idea stuck in his head) and then admit Derek managed to change his mind. I wonder why that is...

But then again Frogboy has more cool toys? 

 

Reply #281 Top

Quoting relmich, reply 276

Quoting Frogboy, reply 275


I'll be back in a month or two. Just going to focus on other projects. Derek has things well in hand as you can see in 0.911. We still have months to colander we do appreciate all feedback. 

 

Gee thanks Didden and others.  You managed to chase Frogboy away.  His openness and willingness to share his thoughts with us was one of the reasons I followed this forum on a daily basis.

It was not my intention to chase him away, I have wrote to him with my apology in that regard. I think what Brad has done, and continues to do within the gaming community is great.

I felt compelled to post, because I felt he was taking things personally, and defensively, when there was no need. I want Fallen Enchantress to be a success, because I want to see Stardock continue to develop Elemental. In future, if I do post again, it will be with feedback regarding the game, it was my mistake to be critical of Brad and his approach, and I'm sorry he felt it best to step away, and I hope he reverses that decision.

Reply #282 Top

Quoting luketan, reply 280
I not sure why Frogboy is answering and why people are taking him so seriously, he's not the lead developer anyway right? He's just the AI guy.

 

His company.  His original choices of material, his final decisions, despite whatever input is received. 

Seriously Derek posts a lot less but for some reason, he doesn't draw as much fire even when he disagrees with the poster and miracles of miracles I have even seen people writing a wall of text (a sure sign someone pretty much has an idea stuck in his head) and then admit Derek managed to change his mind. I wonder why that is...

 

Perhaps because here he asked for a verdict--poor, fair, good, excellent--on the mid-beta, rather than novels by Tolstoy? 

 

In retrospect, he probably should have discussed what a mid-beta is like, what exactly to expect from it, and what exactly he wanted that rating on: the feature list, and the expressed intent (greater distinction in champions, etc).  But really, it wasn't too difficult to figure that when you ask for a poor-fair-good-excellent rating, you aren't asking at the same time for a lecture in how a game should be rebuilt from start to finish.

Reply #283 Top

Quoting Glazunov1, reply 282

 
Perhaps because here he asked for a verdict--poor, fair, good, excellent--on the mid-beta, rather than novels by Tolstoy? 

 In retrospect, he probably should have discussed what a mid-beta is like, what exactly to expect from it, and what exactly he wanted that rating on: the feature list, and the expressed intent (greater distinction in champions, etc).  But really, it wasn't too difficult to figure that when you ask for a poor-fair-good-excellent rating, you aren't asking at the same time for a lecture in how a game should be rebuilt from start to finish.

You make it sound like this is Frogboy's first day in the forums. Since when do people here just give a rating without giving reasons, in some cases writing whole walls of text? 

 

Reply #284 Top

Quoting luketan, reply 283

You make it sound like this is Frogboy's first day in the forums. 

 

 

Strawman arguments are a poor color choice for you.  Whatever Brad's reasoning behind asking his question, the responses have ranged from on-the-mark to discussions of how terrible FE is, to how it can all be rebuilt and become a success if everything is scrubbed.  Oh, and comments about how he isn't important in the company, so his remarks should be ignored.

 

Poorly framed question, responses all over the place, an exasperated developer, tons of people who don't own the tiniest piece of the game or any responsibility for it pontificating about what it is and should be.  Success all around, I'd say.

Reply #285 Top

Quoting Frogboy, reply 275
I'll be back in a month or two. Just going to focus on other projects. Derek has things well in hand as you can see in 0.911. We still have months to colander we do appreciate all feedback.

I think that's wise. You'll feel refreshed after that. Best of luck on the other projects!

Reply #286 Top

Quoting Glazunov1, reply 284

Quoting luketan, reply 283
You make it sound like this is Frogboy's first day in the forums. 


Strawman arguments are a poor color choice for you.

Look who's talking.

They have run the exact same poll at the start of every FE beta. 

The difference between the way Derek treats and Brad gets treated is obvious. If Brad disagrees with someone, he gets WOM shit thrown in his face. Derek doesn't have any WOM baggage.

We'll just have to suffice for the once a month postings from Derek. Good job.

 

Reply #287 Top

Quoting Glazunov1, reply 284

Quoting luketan, reply 283
You make it sound like this is Frogboy's first day in the forums. 


Strawman arguments are a poor color choice for you.

 

Or perhaps it's your 1st day? It's a forum, people are going to post stuff including yes comments... What a shocker... 

Reply #288 Top

Quoting Xan, reply 286

The difference between the way Derek treats and Brad gets treated is obvious. If Brad disagrees with someone, he gets WOM shit thrown in his face. Derek doesn't have any WOM baggage.

We'll just have to suffice for the once a month postings from Derek. Good job.

 

 

Not sure why you seemed to point this at me, since I happen to agree with you--though there's far more to it than that.

Reply #289 Top

Quoting Didden, reply 273
Frogboy, 

As somebody who has followed this expansion progress regularly via the Journals since purchasing the original Elemental release, and ignoring all the horror stories and buying it anyway, I'm worried to see some of the responses in this thread to the feedback from players being rebuffed. My concern is, that you're once again, far to close to your creation, an understandable situation given the love, hard work and effort put in by yourself and the rest of your team.

To quote one of your posts at the start of this thread:

"I think maybe this game isn't really for some of you guys.  I mean no disrespect but I think some of you may want to just find another game to play. I don't see a scenario where you're going to be satisfied with the direction we're going."

And to quote one of your journals that you wrote to respond to another of your forum posts that caused a lot of hot water for you guys with the original release:

"During one such exchange with my friend Ben Sones, I angrily responded with a statement “Ben, please stay away from our games in the future. I consider it ready for release and if others disagree, don’t buy our games.” This comment was totally out of line and I apologize for it. It was made in the heat of a ~2000 comment long thread and is not how I honestly feel."

While I appreciate you can never please all the people all the time, for me, there is a feeling of Deja Vu here. My hope for Fallen Enchantress, is that you take the time to understand these players concerns and don't just make the game 'Good enough' but smash the ball out the park. So that might mean, not setting a date of 6 months, but maybe another 9... maybe looking again at features you thought were fine, but players don't really like.

This is my first post here, and I'm making it purely because I want to see you guys succeed.

 

Way to be!  Guess you are the bad guy now bwahahahaha!

Reply #290 Top

I finished the game.  I still agree with my original vote of good.  I had a lot of fun.

a couple things I would still like to see changed

The first is the number of champions.  I ended up with 13 champions on a medium map with 3 enemies.  The new development journal is taking about increasing their power, if that is the case they really need to limit the number.  13 for a medium map seems to be a lot.

The second, we touched on just a little bit.  Pioneers and outposts.  I really think there needs to be a construction time on outposts, and an additional cost.  When a pioneer settles or creates and outpost there should be a cost of materials and gold.  But there should also be a cost of time.  I would also like to see roads develop between outposts and their "parent" city, or perhaps a path (not as good as a road).  I would also like to send troops to the outposts as guards.  They should be able to defend anything inside the ZOC of the outpost.  You could always limit the number of troops that can fit in an outpost.

Roaming monsters, bandits, and regenerating monsters.  Once the world is "cleared", it is actually kind of boring.  I wouldn't mind seeing a forest drake come out of a forest, a slag wander out of a nearby swamp, or a bandit party try to raid one of my smaller cities.  Or even if I left a bigger city unguarded (except for the militia) have a bigger group take a shot pillaging a city.  Don't destroy the city, just take some gold and maybe have a 3% chance of a couple buildings being destroyed.

Reply #291 Top

Quoting Xan, reply 286

Quoting Glazunov1, reply 284
Quoting luketan, reply 283
You make it sound like this is Frogboy's first day in the forums. 


Strawman arguments are a poor color choice for you.

Look who's talking.

They have run the exact same poll at the start of every FE beta. 

The difference between the way Derek treats and Brad gets treated is obvious. If Brad disagrees with someone, he gets WOM shit thrown in his face. Derek doesn't have any WOM baggage.
 
 

That and Brad has the arrogance of a CEO and as someone pointed out a leader who has accomplished great things and hence has natural confidence, who can speak his mind I suppose.... But speaking his mind was what got him into trouble back in EWOM and having to later eat humble pie. Boasting about cool toys doesn't help. So now people just want to see him humbled (perverse pleasure in seeing the "mighty" fall) and take extra pleasure in pointing out failures. 

Not saying Brad shouldn't boast and speak his mind btw just trying to explain the difference in reaction. 

 

 

Reply #292 Top

Quoting Glazunov1, reply 284



Strawman arguments are a poor color choice for you.  Whatever Brad's reasoning behind asking his question, the responses have ranged from on-the-mark to discussions of how terrible FE is, to how it can all be rebuilt and become a success if everything is scrubbed.  Oh, and comments about how he isn't important in the company, so his remarks should be ignored.

Sigh that was a joke. Besides that's the way Brad himself described his role.... Honestly, Brad has bigger balls than you and me combined and he doesn't need fanboys to cry for him.



Poorly framed question, responses all over the place, an exasperated developer, tons of people who don't own the tiniest piece of the game or any responsibility for it pontificating about what it is and should be.  Success all around, I'd say.

Definite "dont own the tiniest piece of the game". Or can only SD people and I suppose fanboys of SD post their opinions?

Reply #293 Top

Quoting relmich, reply 276

Quoting Frogboy, reply 275

I'll be back in a month or two. Just going to focus on other projects. Derek has things well in hand as you can see in 0.911. We still have months to colander we do appreciate all feedback. 
 
Gee thanks Didden and others.  You managed to chase Frogboy away.  His openness and willingness to share his thoughts with us was one of the reasons I followed this forum on a daily basis.

Sigh he was supposed to take a back seat actually wasnt he? But he couldn't resist. He reminds me of some great talented people who always like to make things extra difficult for himself for no reason except because it doesn't matter because his talent, brilliance will usually win through anyway. Very entertaining to watch but too much drama...

Reply #294 Top

Oh I agree. 

But here's the problem for those people: Brad doesn't have to put up with shit. As they say, he holds all the cards. He is under no obligation to sit here and take crap from anonymous people.  We either want Brad to participate or we don't. If we do, then should should afford him a modicum of the respect that he has earned. If you want marketing pap, then wait for one of their moderators to pipe in. If you want the CEO of the company to participate, then don't throw shit on him. 

I was one of the loudest critics of WOM. I was also deeply immeshed in the beta so I knew that Brad's involvement in WOM was probably less than his involvement in FE. But he took the fall like CEOs do when one of their products doesn't live up to the hype. If FE fails,  I have no doubt that it'll be Brad who takes the blame.

The reason people like Brad is because he is outspoken but also takes responsibility. I remember Demigod. It was Brad who took personal blame for any and all issues people had with it. Compare that to SOTS II. Does anyone even known the CEO of Paradox's name?  But taking responsibility doesn't give people a license to nitpick every opinion the man has.

Reply #295 Top

Quoting luketan, reply 292

Sigh that was a joke. Besides that's the way Brad himself described his role.... Honestly, Brad has bigger balls than you and me combined and he doesn't need fanboys to cry for him.

 

And if I were a fanboy, I might take offense at that.  Still, my comment about strawman arguments was put snidely.  It was out of line, and you have my apologies.  Perhaps if you'd put an emoticon--you've heard of them?--after your remark, it wouldn't have been taken seriously.

Definite "dont own the tiniest piece of the game". Or can only SD people and I suppose fanboys of SD post their opinions?

 

If you want to make a label stick, you need to find some factual basis to grow it on.  Simply liking a game-in-progress, and rating it good, does not in my experience define a fanboy--and I've witnessed hordes of fanboys descend on many game forums before, I can tell you.  Not a pretty sight.  I even remember one from the early days of WoM who used to attack every person that hinted there was the slightest thing wrong with that bland product.  And that was before it was even "improved."

 

What you see here is an overwhelming sense of entitlement on the part of a few, causing a reaction among others.  And a game developer who really should know better than to react to the shitstorm he's invoked.

Reply #296 Top

Sigh he was supposed to take a back seat actually wasnt he? But he couldn't resist. He reminds me of some great talented people who always like to make things extra difficult for himself for no reason except because it doesn't matter because his talent, brilliance will usually win through anyway. Very entertaining to watch but too much drama...

How do you define back seat? He's not the designer. He's not the producer. He writes the AI and hangs out on the forum.  

edit: He's also the lead developer on FE.  So he's probably more involved on FE than he was in WOM. Perhaps since he is going to take the blame for anything that fails no matter what he has a vested interest in keeping an eye on things. But I don't think anybody is going to argue that he has to spend time on the forums.

Reply #297 Top

Quoting Xan, reply 294
Oh I agree. 
The reason people like Brad is because he is outspoken but also takes responsibility. I remember Demigod. It was Brad who took personal blame for any and all issues people had with it. Compare that to SOTS II. Does anyone even known the CEO of Paradox's name?  But taking responsibility doesn't give people a license to nitpick every opinion the man has.


Total agreement.  And the CEO of Paradox is Johann, but let's not go there.  I could tell you stories...

Reply #298 Top

Actually it's Fredrik Wester, CEO of Paradox. 

Reply #299 Top

Quoting luketan, reply 293

Sigh he was supposed to take a back seat actually wasnt he? But he couldn't resist. He reminds me of some great talented people who always like to make things extra difficult for himself for no reason except because it doesn't matter because his talent, brilliance will usually win through anyway. Very entertaining to watch but too much drama...

 

We agree on this.  Brad likes being heavily involved with the community that likes his games.  Hazarding a guess, he seems to get at least part of his creative energy this way.  But he doesn't sit back and wait to be thanked for a finished game, and that's an issue.

 

EDIT: How very profound of me.   :|

Reply #300 Top

Quoting Mmrnmhrm, reply 298
Actually it's Fredrik Wester, CEO of Paradox. 

 

Quite right, though Wester's the money man, and Johann's the producer, developer, and pit bull. :)