I finished the game. I still agree with my original vote of good. I had a lot of fun.
a couple things I would still like to see changed
The first is the number of champions. I ended up with 13 champions on a medium map with 3 enemies. The new development journal is taking about increasing their power, if that is the case they really need to limit the number. 13 for a medium map seems to be a lot.
The second, we touched on just a little bit. Pioneers and outposts. I really think there needs to be a construction time on outposts, and an additional cost. When a pioneer settles or creates and outpost there should be a cost of materials and gold. But there should also be a cost of time. I would also like to see roads develop between outposts and their "parent" city, or perhaps a path (not as good as a road). I would also like to send troops to the outposts as guards. They should be able to defend anything inside the ZOC of the outpost. You could always limit the number of troops that can fit in an outpost.
Roaming monsters, bandits, and regenerating monsters. Once the world is "cleared", it is actually kind of boring. I wouldn't mind seeing a forest drake come out of a forest, a slag wander out of a nearby swamp, or a bandit party try to raid one of my smaller cities. Or even if I left a bigger city unguarded (except for the militia) have a bigger group take a shot pillaging a city. Don't destroy the city, just take some gold and maybe have a 3% chance of a couple buildings being destroyed.