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BETA 3: Verdict!

BETA 3: Verdict!

Elemental: Fallen Enchantress beta 3 has been out a few days now, long enough hopefully to start getting impressions.

If you’ve had the opportunity to play it for at least 2 hours, please vote in the poll to let us know what you think:

https://www.elementalgame.com/journals

Thanks!

250,867 views 323 replies
Reply #251 Top

Quoting Trojasmic, reply 248
Hi Brad,

It seems we're getting a lot of repeat votes (same as last time).  I know you're big on MetaCritic scores so why not create a poll that asks people to vote on what score the current game would get (i.e. <59, 60-69, 70-79, 80-89, >90).  That might yield some more interesting results and you'd be able to quantitatively see if the game was getting better in public opinion with each beta release or not.

That might be an interesting experiment.  I'll see about doing that.

Reply #252 Top


Played a few hours - really excited by the progress since the last time I played Elemental. Rated it fair - long way to go, but excited.

Disclosure : Didn't play betas before this, but a good deal of WOM.

 

Quick thoughts:

A) Early game needs some speed/interest/balance attention. Waiting 29 turns for a workshop or w/e seems silly. Long story short, takes a long time to get going - I got pretty bored pretty fast. Explored everything there was (in several different starts) and either I had good luck.... or was stuck waiting on builds... or was depending on a good map + enchanted hammers. Could aim to make the early game more engrossing - its going to be new players' first impression after all!!!

B) Love the new spell suite and variety. Needs balance tuning and better documentation ... but love them. Same with the tech trees.

C) LOVE outposts. Except... omg, they need city functionality/upgrades. First, if built next to a resource (ie, fire node) and you've build the resource, they should be linked the way a city is - attack the resource = attack the outpost. Second, they should have garrison capability like a city - and you should have to spend for upgrades, and upgrades past rank 2 or so should cost maintenance of some sort. IE - I can build a little 3 person outpost attached to my fire node and drop a 3man guard in it so I don't have to deal with random monsters... or I can upgrade it to a fort, a keep, a castle, and store more and more people in it - and pay more and more maintenance. (minor sub-rant - I park a trio of pikemen on an outpost, and I have to remind them to guard EVERY TURN? REALLY?!?!?)

D) As other people of said, ouch, purple hurts the eyes. Generally speaking I'm not in love with the graphics - its gorgeous but also super busy, and at times it's pretty hard just to tell whats going on around you.

E) Love the new monster ai. I got chased by monsters after raiding their lairs. That was a fun use of the early game (WHILE I WAITED 50000 TURNS FOR MY CITY TO BUILD ITS FIRST ENHANCEMENT... gawd.) and I like that after raiding a drake army's lair they followed me well outside their 'roam' range

F) Overall, I really like the mechanics changes and where the game is going. Outposts and early game need love. Balance needs love. Memory leaks need love. But .... lots of potential.

 

+1 Loading…
Reply #253 Top

Quoting Frogboy, reply 251

Quoting Trojasmic, reply 248Hi Brad,

It seems we're getting a lot of repeat votes (same as last time).  I know you're big on MetaCritic scores so why not create a poll that asks people to vote on what score the current game would get (i.e. <59, 60-69, 70-79, 80-89, >90).  That might yield some more interesting results and you'd be able to quantitatively see if the game was getting better in public opinion with each beta release or not.

That might be an interesting experiment.  I'll see about doing that.

And for idiots like me, ask me to compare to another game, or to "beta's" :D

Sincerely
~ Dejkong

Reply #254 Top

Quoting Kumu_Honua, reply 62

I voted terrible.

...

 

I agree bug fixing doesn't seem to have been given any priority. Last beta version various pathing issues were reported and those same issues are still present.

The reloading saves issue you detail is significant and its not a good sign nothing has been done.

I can deal with the bugs. I'm not expecting the AI to be good at this point. So I voted "fair".

Reply #255 Top

Quoting Nathan, reply 254

I agree bug fixing doesn't seem to have been given any priority. Last beta version various pathing issues were reported and those same issues are still present.

The reloading saves issue you detail is significant and its not a good sign nothing has been done.

I can deal with the bugs. I'm not expecting the AI to be good at this point. So I voted "fair".

Yea...if only there was some sort of change log to show if they fixed bugs. Oh wait, yea, that's right, there were pages upon pages of bug fixes. 

Reply #256 Top

I voted "Good," though in the context of the current beta. 

I like the changes -- they are definitely in the right direction. I feel that you guys are working hard to improve the differentiation between the factions and improving the dynamic nature of the game world. Every step that you take here is much appreciated. I noticed the new "wildlands" environments and even killed the glacier monster in the ice realm (sorry, I forget the name, though that was an epic battle for my level 9 sovereign, catapult, two infantry, two mages and champion!). The faction changes that you have released so far are good. They need some balancing, but they are very positive changes.

I would like to accuse Brad of telepathically pilfering some ideas from me in his post (great minds think alike, I guess!):

From this thread: https://forums.elementalgame.com/422946/get;last

  • Every champion should have a unique ability. Yes please! 
  • Move random events away from being random and into being “choices”.  I have played for about 9 hours now, and I have not come into contact with ANY random events (or at least none that I have identified). In fact, I was going to suggest that there need to be random events in the first place! Make them meaningful (such as a chasm opens up spewing demons, or mushrooms grow).
  • Have Civ techs that cause Outposts to get guards... This is something that the game needs. However, to balance this, perhaps a maintenance cost would be in order to balance out Outpost spam?
  • More terrain types. 100% agree. Might I suggest a "jungle" environment at regions near the equator or a "crystal" environment to spice things up? Dull brown and dark purple sometimes seem to dominate the landscape far too often. I was VERY pleased to see the snow "wildlands" environment. Snow at the "poles" would improve the appeal of the world substantially.
  • Outpost specialization. The best aspect of Sins of a Solar empire (to me at least) is specializing starbases. The system is so flexible and engrossing that I pre-purchased Sins Rebellion months ago, despite owning the other Sins titles and expansions. 

Here are some problems that I have with the current build: 
  • City management. Already been discussed. You guys are working on it. I have contributed my thoughts on some of the mechanics in a thread at the bottom of this post.
  • Technology advancement. I always gravitate towards the same tech progression every game. Certain techs are clearly winners and others are fodder for late game research (when the tech costs a reduced number of turns). For example, the early warfare techs are underwhelming compared to techs in the civilization and magic trees. Perhaps make standing army allow you to maintain one unit without upkeep to encourage early army growth?
  • Lack of random events. As I said, I was surprised that they were even in the game! Please enhance them to add more flavor to the game. 
  • AI routines. The AI currently does specialize as I noticed several races were focusing on civilization research almost exclusively; however, I believe that a small standing army is a necessity for every AI to build. Additionally, I rarely see the AI duke it out in my games (I am often the one to mosey into an enemy's territory and capture their last city). I can only comment on this based on my experiences, sadly.
  • Champions are a bit too strong. Suggestion: limit the number of army unit "soldiers" that a champion can kill in one turn. For example: per action, a champion can only kill up to 3 soldiers. This still leaves champions as very powerful units, but it gives army-based infantry a fighting chance.

Like I said, some really good progress has been made. There are a few things that make me hesitate to go back and start up a new game though: (1) I will likely research the same techs in the same progression. (2) There are too few novel quest rewards to entice me. (3) City building is too bland. Also (4) I will likely just recruit a level 9 champion and face roll across the map. I have full faith that you guys will resolve some of these issues in time, and I will continue to try to contribute to the beta feedback. 

 My suggestions for the Prestige system:

https://forums.elementalgame.com/423148

Reply #257 Top

Quoting Mmrnmhrm, reply 255

Yea...if only there was some sort of change log to show if they fixed bugs. Oh wait, yea, that's right, there were pages upon pages of bug fixes. 

 

+1. 

 

It also helps to remember that the current beta was mainly concerned with shaping up major game features, and balance issues are next.  I'd expect bugfixes to become a real centerpiece of the last stage of the development process.

Reply #258 Top

Might I suggest that you only put snow at ONE pole so as to not give the impression that the map represents an entire planet. More terrain types is a plus, but do please make sure that they also have a meaning. There should be different resources, monsters, quests and tactical bonuses to different terrain types.

Reply #259 Top

Quoting GaelicVigil, reply 227
Again, like I stated above, you represent a tiny vocal (and angry) minority and your opinion doesn't count for much in the grand scheme of things.  The casual gamer such as myself (who represent 80% of the players) have a lot of fun with both FE and WoM.
Nostalgia aside, comparing Elemental side-by-side with a game like HoMM or even AoW there is no comparison.  Elemental (WoM or FA) is leaps and bounds better with fully dynamic, randomly generated 3D maps, built-in modding support, highly customizable units, unique and malleable champions, npc mobs that actually -move- around the map.  Elemental's feature list is 10x longer than the former games.[/quote]

Interesting. Which research are you basing your statement on? Or is it merely your opinion that Luketan, myself and many others on this board, who were not happy with WoM and think, even tho greatly improved, FE needs more work, are a tiny vocal minority who's opinion doesn't count for much?

How do you know that it isn't your opinion which is the tiny minority?

Judging numbers supporting an argument from boards is difficult I agree, they can easily be swayed by a vocal minority as you put it. How about we take a more objective viewpoint, say perhaps review scores for WoM compared to AoW or HoMM? Or maybe sales figures for WoM vs either?

Or are the few (million) people that buy games, and therefore drive sales figures, also a tiny minority that don't count in the scheme of making a game?

Please do tell. I'm fascinated to hear about the source of your omniscience and uncany ability to tell who's opinion matters and who's doesn't.

Reply #260 Top

Quoting Mistwraithe, reply 259



Quoting GaelicVigil,
reply 227
Again, like I stated above, you represent a tiny vocal (and angry) minority and your opinion doesn't count for much in the grand scheme of things.  The casual gamer such as myself (who represent 80% of the players) have a lot of fun with both FE and WoM.
Nostalgia aside, comparing Elemental side-by-side with a game like HoMM or even AoW there is no comparison.  Elemental (WoM or FA) is leaps and bounds better with fully dynamic, randomly generated 3D maps, built-in modding support, highly customizable units, unique and malleable champions, npc mobs that actually -move- around the map.  Elemental's feature list is 10x longer than the former games.


Interesting. Which research are you basing your statement on? Or is it merely your opinion that Luketan, myself and many others on this board, who were not happy with WoM and think, even tho greatly improved, FE needs more work, are a tiny vocal minority who's opinion doesn't count for much?

How do you know that it isn't your opinion which is the tiny minority?

Judging numbers supporting an argument from boards is difficult I agree, they can easily be swayed by a vocal minority as you put it. How about we take a more objective viewpoint, say perhaps review scores for WoM compared to AoW or HoMM? Or maybe sales figures for WoM vs either?

Or are the few (million) people that buy games, and therefore drive sales figures, also a tiny minority that don't count in the scheme of making a game?

Please do tell. I'm fascinated to hear about the source of your omniscience and uncany ability to tell who's opinion matters and who's doesn't.
[/quote]

 

Well Mistwraithe, it is true that we don't have extensive numbers but lets use the poll that was recently done for E FE, where Brad asked us how we thought the game was progressing. There were 360 votes of which 64% voted Excellent, or good. 32% voted fair, with 3% voting poor and 1% voting terrible. So, yeah, I would say you are in the minority in regards to E:FE.

Reply #261 Top

Quoting BlackRainZ, reply 260
Well Mistwraithe, it is true that we don't have extensive numbers but lets use the poll that was recently done for E FE, where Brad asked us how we thought the game was progressing. There were 360 votes of which 64% voted Excellent, or good. 32% voted fair, with 3% voting poor and 1% voting terrible. So, yeah, I would say you are in the minority in regards to E:FE.

You mean this poll: https://www.elementalgame.com/journals

Sorry, I misread your post at first and thought you were saying that 64% were saying FE Beta 3 was excellent instead of the 14% it currently is. I haven't voted yet but if I did I would either rate FE Beta 3 Good or Fair depending on how much leeway I gave FE for still being a beta several months out from release. That would seem to put me pretty much with the majority? (82% are in these two categories)

In any case the main thing that Luketan was taking issue with was GaelicVigil's representation of WoM as a great game that was better than HoMM and AoW. Can you please point me to the poll where 64% of people thought that WoM was better than HoMM or AoW? Its a while ago and my memory might be faulty but I seem to recall the WoM release poll averaging Fair at best. There is this little website called metacritic which gives it a pretty fair score of 53% too.

Sorry, I probably shouldn't have posted but GaelicVigil's blanket assertion that Luketan and by extension me (since I agree with Luketan) are a "tiny vocal (and angry) minority" and that our "opinion doesn't count for much in the grand scheme of things" really irked me. He then compounded this by saying that WoM was better than AoW (a great game) and HoMM (not sure which version he meant, I've played 1-4 and they were all pretty good). All the objective evidence from sales, game reviews, StarDock polls, etc, seems to suggest the opposite so forgive me for not letting this blatent re-invention of history pass.

I should however point out that my objections were mainly regarding the put down of Luketan et al and the elevation of WoM. It wasn't about FE. I think FE is vastly improved on WoM and is on the cusp of developing into a classic... but I also think that the major weaknesses in the strategic decision making around empire building are FE's achilles heel and it will ultimately fail to achieve real greatness if these problems aren't fixed. I had similar (but much more negative) thoughts during the WoM beta but didn't say much... I'm not going to make the same mistake in FE!

Reply #263 Top

I voted good but I think the potential is to be great.  I didn't get to play a whole lot.  With that being said, I like where the quest aspect is going.  I hope in the future there will be more clarity on what is need to be done on some of the quests(example: It looked like I needed to go through a gate to kill something but the gate wasn't open and I wasn't sure how it opens.) The hud doesn't clarify it enough for me.  I like being asked to hunt down wolves for pelts to make a robe.  I also like adding the honey resource.  I had an experience where a group of spiders kept me on edge by coming towards my resource then backing off for several rounds.  It forced me to change plans and rush build an army.  I mentioned this experience because I like the fact that they didn't attack on the first chance they had, but eventually did attack. 

One thing that I am confused on and maybe the information is out there somewhere, but I am confused on the city growth aspect of this game.  I am always running up against not having enough food for growth.  I find myself always building as much as I can to produce more grain but still end up with no food a couple of turns later.  The growth of the city fluctuates from 2 to 0 and back.  I can't figure out why.  It does seem like some of the army needs food but I'm not sure how much.  My logic is to build every city with the goal of having a level 5 city.  This might be the reason why I am having this problem.  I find myself focusing way too much time on grain then I would like to.  I have to admit I didn't do the tutoral lately and the information might be in there.

Reply #264 Top

Quoting BlackRainZ, reply 260


Well Mistwraithe, it is true that we don't have extensive numbers but lets use the poll that was recently done for E FE, where Brad asked us how we thought the game was progressing. There were 360 votes of which 64% voted Excellent, or good. 32% voted fair, with 3% voting poor and 1% voting terrible. So, yeah, I would say you are in the minority in regards to E:FE.
My argument goes like this:

There's 2 populations of gamers that are relevant here -- the one comprising this forum (pop1), and the one that will hopefully buy the game (pop2).  Pop1 is mostly folks who pre-ordered and then put in time/effort to test WoM and now FE.  I'd characterize pop1 as fairly sympathetic to and enthusiastic for the game, but relatively small (a few hundred?).

Pop2 is less sympathetic and enthused and much much larger (how many sales are necessary to break even -- a few tens of thousands?).

The poll you refer to represents pop1 only.  They are important but it's pop2 that will make/break the game.

So citing the poll of pop1 is nice but tertiary to the main goal of making FE good enough in the eyes of pop2 to at least break even $-wise.

Were I in charge I'd listen less to the 'excellent/good voters of pop1 (who have likely already paid, and who generally be happy regardless) and pay more attention to those who vote 'fair', for the latter are the pop1 folks who most likely represent pop2.  Please the 'fair' voters amongst us to maximize the chance to please pop2.

Then again I could be wrong about all of this...

My personal philosophy is I want folks to tell me what they think, especially when they know I don't want to hear it.  That's how mistakes are avoided and improvements made.  In life it's too common for the opposite -- folks telling their boss/etc. only what they think the boss wants to hear (can't blame those folks tho, really, as too many bosses respond poorly to this).

Reply #265 Top


I voted fair.  (think that's up from poor last time...?)

A lot of nice work being done and good stuff added.

However that is as a beta.  If it was released as is I would have to rate it as terrible.  There are many areas which are basically gunk at the moment.  Good to hear that at least many of them will get some sort of attention if future beta's, even if they end up adding up to 'it is just not the game for me'.

Reply #266 Top


Finally got enough time in to vote.

0.91 is a significant improvement from E:WOM and I feel things are heading in a general positive direction.

I voted "poor". I think it was close to being "fair", but I often felt that I was working for Stardock rather than having a fun leisure-time activity. The main issues for me were probably pacing, balance, and development.

PACING: While I think the bugs and stability issues I experienced were within the realm of the acceptable for a beta, they did detract somewhat, but my main concerns were pacing. After the early game, I found myself quite often hitting "end turn" without much happening that caught my attention. I should say that I did not feel this is any worse than, say, CivIV BtS, the last iteration of Civilization I played -- I only ever completed one game of that. I found it (Civ) to be quite boring after the end of mid-game. In other words, I found CivIV BTS's pacing to be poor at best, and one of the reasons that game is "not for me", despite its many positive elements. Unlike games such as AoW or HoMM(3), I felt that only a small portion of the turns were meaningful.

BALANCE: I often felt that there were too many no-brainers, and hence lack of meaningful choices for me to make. Once I figured out how to make Champions, I could ignore the often moot task of making units, and using them. I just stomped around with my champions and defeated everything else without ever "choosing".

DEVELOPMENT: I did not enjoy managing my cities, and had to think of Derek's "Go Big or Go Home": why not git rid of them (as some 4X games have done)? Be that as it may, I did not yet feel much connection to my cities, differentiation amongst them, or, after a while, even understand why I would need them after founding my original city. Owning vast tracts of land did not seem to be necessary, and I stomped everyone with my sovereign anyhow. Additionally, I found that I could ignore most of the tasks of research, since I felt that what I was getting was coming too late, or had too little effect, to make much of a difference. Again, I mostly ignored making armies, and I am sure I am missing out, and in fact feel that I am, but I felt there was not enough motivation to invest in them.

Overall, I found the AI to be suboptimally idiosyncratic, and while I realize I was playing on default (easy?) level, it did not seem to be making wise decisions. 

I want to say that I believe many of these issues can be addressed before the autumn (possible release date), and I am cautiously optimistic about this product becoming "good" or even better in the future.

 

Reply #267 Top

Quoting Mistwraithe, reply 261

 

In any case the main thing that Luketan was taking issue with was GaelicVigil's representation of WoM as a great game that was better than HoMM and AoW. Can you please point me to the poll where 64% of people thought that WoM was better than HoMM or AoW? Its a while ago and my memory might be faulty but I seem to recall the WoM release poll averaging Fair at best. There is this little website called metacritic which gives it a pretty fair score of 53% too.

Sorry, I probably shouldn't have posted but GaelicVigil's blanket assertion that Luketan and by extension me (since I agree with Luketan) are a "tiny vocal (and angry) minority" and that our "opinion doesn't count for much in the grand scheme of things" really irked me. He then compounded this by saying that WoM was better than AoW (a great game) and HoMM (not sure which version he meant, I've played 1-4 and they were all pretty good). All the objective evidence from sales, game reviews, StarDock polls, etc, seems to suggest the opposite so forgive me for not letting this blatent re-invention of history pass.

Exactly, if EWOM was as "great" as Gaelic thinks better than even classics that set the standard like MOM/AOW/HOMM , why the heck is SD working on damage control and trying to "control the narrative" with the launch of E:FE.  

If we are just a tiny vocal minority, why all the apologies by SD? Why the free game offers for those of us who prepurchased? Just for us few voical minorities? You think SD and frogboy are so stupid? 

While I can understand why it can be subjective what one regards as "Great", it's pretty obvious the one stating EWOM is "Great" is not even close to being in the majority.

I should however point out that my objections were mainly regarding the put down of Luketan et al and the elevation of WoM. It wasn't about FE. I think FE is vastly improved on WoM and is on the cusp of developing into a classic... but I also think that the major weaknesses in the strategic decision making around empire building are FE's achilles heel and it will ultimately fail to achieve real greatness if these problems aren't fixed. I had similar (but much more negative) thoughts during the WoM beta but didn't say much... I'm not going to make the same mistake in FE!

Agreed. It's still a open question whether FE will be "great" but I will be shocked if it isn't at least good... Maybe the next expansion after that will push it finally to greatness.... 

Reply #268 Top

Quoting Nick-Danger, reply 264

Quoting BlackRainZ, reply 260

Well Mistwraithe, it is true that we don't have extensive numbers but lets use the poll that was recently done for E FE, where Brad asked us how we thought the game was progressing. There were 360 votes of which 64% voted Excellent, or good. 32% voted fair, with 3% voting poor and 1% voting terrible. So, yeah, I would say you are in the minority in regards to E:FE.My argument goes like this:

There's 2 populations of gamers that are relevant here -- the one comprising this forum (pop1), and the one that will hopefully buy the game (pop2).  Pop1 is mostly folks who pre-ordered and then put in time/effort to test WoM and now FE.  I'd characterize pop1 as fairly sympathetic to and enthusiastic for the game, but relatively small (a few hundred?).

Pop2 is less sympathetic and enthused and much much larger (how many sales are necessary to break even -- a few tens of thousands?).

The poll you refer to represents pop1 only.  They are important but it's pop2 that will make/break the game.

So citing the poll of pop1 is nice but tertiary to the main goal of making FE good enough in the eyes of pop2 to at least break even $-wise.

Were I in charge I'd listen less to the 'excellent/good voters of pop1 (who have likely already paid, and who generally be happy regardless) and pay more attention to those who vote 'fair', for the latter are the pop1 folks who most likely represent pop2.  Please the 'fair' voters amongst us to maximize the chance to please pop2.

Then again I could be wrong about all of this...

My personal philosophy is I want folks to tell me what they think, especially when they know I don't want to hear it.  That's how mistakes are avoided and improvements made.  In life it's too common for the opposite -- folks telling their boss/etc. only what they think the boss wants to hear (can't blame those folks tho, really, as too many bosses respond poorly to this).

 

Personally i think with so many months ahead to work on the game, they should be biased towards listening to people who think it can be improved further . If they going to take the stand it's "Great" already, they might as well release the game now. 

No harm to assume it is not as good as they think it is, and try to improve further. 

I do disagree though that the poll tells you anything much about pop2. I suspect most people on this forum pop1 are more critical and expect more from the game... We are enthusiastic yes, and we want to be sympathetic yes, but because we have experienced greatness in games so we expect more.

People who haven't got a benchmark to compare may indeed consider FE a pretty good game assuming they go in for 4X TBS strategy games.  But perhaps the only such people would indeed be people like us in this forum aka Niche hardcore veteran players, so indeed our reactions would be a closer approximation than usual.

Reply #269 Top

Quoting mastroego, reply 88
Frankly the one thing that's keeping the game back at this point, imho, is the devs dismissing negative feedback from our part.

Now I can't speak about Beta 3 since I haven't been able to update (see my post in the support forum). Anyway, I think it's happened at least once to everyone here: when we report about something that we feel off, we get told that maybe this isn't our kind of game. To which my reaction is, uh? Now I'm not saying the devs aren't working hard, as it appears to me that they are and I've seen A LOT of improvements pumped into the game, but still I'm not too surprised to see people complaining about the same things that have been reported as "off" since practically forever.

Still, it's possible that properly balancing will fix some of the major issues. But even to do that, you need to hear from people about where the game fails at the moment, and at least entertain the possibility that they may have a point. 

 

 

 

Frogboy used the same kind of defense in the WOM beta which does concern me. This game has a long way to go to be the successor to MOM (of coarse I personally think AOW and AOW:SM were MOM successors and even by passed MOM) but I think they can achieve it. The city management IMHO is actually pretty good and does surpass the other games I mentioned.

However the lack of sieges and or cities not having walls in tactical combat like you have in the TC of AOW is not a good thing. And no boats or any other sea going creatures or vessels is defiantly not a good thing. Even though in AOW and MOM the AI was not that great with sea going units it did use them and with the patches even used them effectively. AOW:SM the AI was much smarter with sea units (after all the patches to include the community patches) and in fact became quite deadly after my friends and I added over 100 sea units to the game. 

Oh by the way unless you have already stated in this thread (I'm only at reply 88) what is the direction of the game as you see it so that we can focus on that and not bring in other aspects of 4X games that you don't want to add.  Simply telling us to go play another game because of suggestions we make or critisims we have of the game is not really fair since you have not really telling us what your view of the game is.  We were under the impression that this was a MOM successor because you have said it on many occasions so if that has changed which it seems it has by your comments on this thread then please clarify.

 

Reply #270 Top

Quoting Lonemessiah, reply 128

Very simple solution to city spam.

Increase the cost of pioneers 10 fold. If you have to take a city out of production 20-50 turns to increase your resources, then those resources better be well worth getting. It would make building (and protecting) pioneers an actual choice with definate downsides. The effect would be even more obvious at the beginning of the game, when you have very little lee-way with what you can produce. Also it might have the knock on effect of stopping the AI spamming them in all their armies.

 

I still fail to understand this mentality of only wanting one or very few cities in a stratagy TBS game. Now I'm all for specilizing the city and have many choices for each city but I have no problem with "city spaming."  Having said this I think that you should have a unit to build cities only and they should cost more than what they do now. But you should also have a unit with the "build outpost/repair site" ability that is cheaper (Similar top the AOW tower builder)

Reply #271 Top

I agree with Reply #269.  (Note to Bellack: the font colour used is hard to see on the black Elemental background - without highlighting the text to show it up.)

Reply #272 Top

Thinking as a player and not a tester, I voted good.

Here's why:

A. I do enjoy playing the game to completion as it is now

B. I look forward to playing the game

C. I think about how I'm playing even when I'm not actually playing

Here are two reasons why I'm unable to vote excellent:

1. Replayability - It's not clear yet the game can draw me back after the newness wears off. As it sits now, I suspect after a sufficient number of games the repetition factor will loom large. Modders should be able to blunt that somewhat but I'd rather that be a bonus and not the path to salvation.

2. Competitiveness - The game does not challenge me enough yet with its opposing play. There are occasional flashes of goodness but not a sustained level of competent opposition from start to finish. Addressing this item will certainly boost item 1 above.

Like many, I have high aspirations for the remaining beta releases. FE is maturing to a very promising vintage.

 

(Edited to remove the darn smiley codes.)

Reply #273 Top

Frogboy, 

As somebody who has followed this expansion progress regularly via the Journals since purchasing the original Elemental release, and ignoring all the horror stories and buying it anyway, I'm worried to see some of the responses in this thread to the feedback from players being rebuffed. My concern is, that you're once again, far to close to your creation, an understandable situation given the love, hard work and effort put in by yourself and the rest of your team.

To quote one of your posts at the start of this thread:

"I think maybe this game isn't really for some of you guys.  I mean no disrespect but I think some of you may want to just find another game to play. I don't see a scenario where you're going to be satisfied with the direction we're going."

And to quote one of your journals that you wrote to respond to another of your forum posts that caused a lot of hot water for you guys with the original release:

"During one such exchange with my friend Ben Sones, I angrily responded with a statement “Ben, please stay away from our games in the future. I consider it ready for release and if others disagree, don’t buy our games.” This comment was totally out of line and I apologize for it. It was made in the heat of a ~2000 comment long thread and is not how I honestly feel."

While I appreciate you can never please all the people all the time, for me, there is a feeling of Deja Vu here. My hope for Fallen Enchantress, is that you take the time to understand these players concerns and don't just make the game 'Good enough' but smash the ball out the park. So that might mean, not setting a date of 6 months, but maybe another 9... maybe looking again at features you thought were fine, but players don't really like.

This is my first post here, and I'm making it purely because I want to see you guys succeed.

Reply #274 Top

Ok, so I have to reinstall from scratch. So still no direct test for me, but I've followed the thread closely and I am forming an opinion.

I suspect that some of the old issues DO still afflict FE. But I also get the impression that great advancements have been made. Also, while I feel Brad's reactions are sometimes a bit off-putting, I understand the frustration he and the team must feel after reading not-so-enthusiastic posts still, with all that's happened with WoM and FE up until now.

And again, we cannot think that the game can be revolutionized again. It must be completed following the path it is in right now. I urge everyone to just focus on giving feedback to the content that's more or less in at the moment, like faction differentiation, since that was the main focus of Beta 3. Try to forget cities for a while, they will be looked after later after all. For instance, I expressed several times my worries about the excessive streamlining of city development: I still am worried about that, because right now the system seems oversimplified to me, and as a result, a tad boring. But a main resource is missing, and it is entirely possible that with that on the field, and proper, relentless balancing, we'll find a sweet spot with how city mechanics work.

So again I strongly urge everyone to take a step back, no more overreaching posts about rewriting whole sections of the game, no matter how fair and legit the points. I've been one of the harsher critics of the game but I do want to see it finished. So let us all wait for the missing content/mechanics to be added and THEN focus on balance.  :)

 

Reply #275 Top

Quoting Didden, reply 273
Frogboy, 

As somebody who has followed this expansion progress regularly via the Journals since purchasing the original Elemental release, and ignoring all the horror stories and buying it anyway, I'm worried to see some of the responses in this thread to the feedback from players being rebuffed. My concern is, that you're once again, far to close to your creation, an understandable situation given the love, hard work and effort put in by yourself and the rest of your team.

To quote one of your posts at the start of this thread:

"I think maybe this game isn't really for some of you guys.  I mean no disrespect but I think some of you may want to just find another game to play. I don't see a scenario where you're going to be satisfied with the direction we're going."

And to quote one of your journals that you wrote to respond to another of your forum posts that caused a lot of hot water for you guys with the original release:

"During one such exchange with my friend Ben Sones, I angrily responded with a statement “Ben, please stay away from our games in the future. I consider it ready for release and if others disagree, don’t buy our games.” This comment was totally out of line and I apologize for it. It was made in the heat of a ~2000 comment long thread and is not how I honestly feel."

While I appreciate you can never please all the people all the time, for me, there is a feeling of Deja Vu here. My hope for Fallen Enchantress, is that you take the time to understand these players concerns and don't just make the game 'Good enough' but smash the ball out the park. So that might mean, not setting a date of 6 months, but maybe another 9... maybe looking again at features you thought were fine, but players don't really like.

This is my first post here, and I'm making it purely because I want to see you guys succeed.

 

I think I'll just stop participating for awhile. It's not enjoyable for me to have to defend what I consider an obvious statement: if you are expecting us to make basic game design changes at this stage then this might not be the game for you.  Someone above just suggested we get rid of cities entirely. I'd respond to that directly but it seems inevitable that we will get people who will insist that we take every suggestion seriously lest they throw WOM in our face.  

 

I'll be back in a month or two. Just going to focus on other projects. Derek has things well in hand as you can see in 0.911. We still have months to colander we do appreciate all feedback.