Rebellion Beta 2a (0.79) Change Log

Now Available via Steam

Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client. 

NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS.

Here's the list of the latest changes:

 

[Graphics]

  • Added full quality intro video.
  • Fixed bug with Fracture ability particle effects so they will now display on all affected ships.
  • Fixed null pointer crash with the shadow system.
  • Fixed bug that caused ships to disappear.
 
[ Gameplay ]
  • TEC Loyalists
    • Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center.
  • Advent Loyalists
    • Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25.
    • Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function.
    • Confluence of the Unity per level value increased from 0.10 to 0.25.
    • Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed.
    • Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function.
    • Planet for a Planet Tier increased from 2 to 3.
    • Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation.
    • Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization.
    • Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory).
  • Advent Rebels
    • Cleanse and Renew moved to Military tree; Tier increased from 4 to 5.
    • Expulsion moved to Defense Tree; Tier reduced from 5 to 4.
    • Mass Communion per level increased changed from 25% to 40%.
    • Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function.
    • Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function.
    • Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function.
    • Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships.
    • Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships.
    • Updated Chastic Burst to affect Starbases.
    • Updated Wail of the Sacrificed to affect Starbases.
  • General
    • Multiplayer
      • Added method to add/remove Friends by SteamID and sync to ICO.
      • Fixed double friend message bug on ICO.
      • Fixed crash in Steam game invites.
      • Passwords will now work for joining password protected games on ICO via Steam.
    • Added missing game win strings.
    • Updated save system to save out fleet cohesion settings.
    • Updated Titan weapon damage type vs armor values. Should prevent Titans from prioritizing strikecraft.
    • Fixed incorrect Advent tech tree names.
    • Fixed null pointer crash with the shadow system.
    • Updated Starbase Destabilization InfoCard to more accurately display its effects.
    • Flagships should now correctly bomb enemy planets when there are no other threats present.
    • Fixed crash bug related to missions for the Pirate player.
    • Updated other instances of Antimatter Recharger to Temple of Renewal in strings file.
    • Increased warning threshold on when a planet will flip from culture.
    • Fixed crash related to space mines - this was a big cause of random mid-game crashes.
    • Added several constraints to corvette passives so they won't affect non-viable targets.
    • Fixed bug that caused ships to spin in place.
    • Fixed bug that would prevent ships from Phase Jumping.
    • Iconus Guardian shield projection autocast aiUseTime changed to OnlyWhenManyTargetsDoNotHaveBuff.


[ Interface ]

  • Tweaked some positions in the race select dialog.
  • Moved tutorial text and OK button up slightly so they don't overlap notification messages.
 
[ AI ]
  • AI players should be a bit better about when/who they offer missions to.
  • Updated aiUseTime on Perseverance to Anytime.

[ Sound & Music ]

  • Normalized all new sound effects.
  • Fixed bug that caused the GameWin event to play continuously if you pressed Keep Playing after a win.
  • Fixed incorrect allied game win voiceover.
  • Added new sound effect for Wail of the Sacrificed.

[ Modding ]

  • Added new aiUseTime - OnlyWhenManyTargetsDoNotHaveBuff.
73,084 views 143 replies
Reply #1 Top

Thank You! (ESPECIALLY for the the disappearing ships fix!)

Reply #2 Top

No corvette nerfs :(

Reply #3 Top

Hmm... still no corvette changes but that seems like something that is gonna take a while to actually figure out.

Reply #4 Top

Niiiice.

yay for disapperaing ship bug fix!

Worried about lowering the return of the fallen and reanimation to such low tiers. crash fixes always good.

Suprised to lack of balance changes on corvettes, novaliths, and pirate mercs, but it seems this was mostly a bug fix and advent patch.  next patch. :)

Reply #5 Top

No changes to corvettes or the titan?  I wonder sometimes if they listen to the community at all...o_O

I guess i have to wait to the next patch. :thumbsdown:

Reply #6 Top

Now advent rebel players can rejoice--there's been a lot of hate mail.

 

edit:

If Phead is worried then thats a good thing: all major techs at such low tiers.

Reply #7 Top

I want VASARIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII! Please please please please

Reply #8 Top

nothing wrong wtih titans besides that they come out a bit to early and some sort of penalty when it dies and novas r fine as is through corvettes r OP

Reply #9 Top

Well thats the biggest tech tree rearrangement yet, could certainly silence those who say the unity is weak.

Reply #10 Top

I don't understand : Updated aiUseTime on Perseverance to Anytime.

Reply #11 Top

Quoting Nicos78, reply 10
I don't understand : Updated aiUseTime on Perseverance to Anytime.

It means neither you nor the AI will have to micro perserverance when you are not in combat to help heal your ships.

It was previously set to OnlyInCombat meaning the ability would only autocast when it was engaged in battle.

Anytime will basically do what it says allowing the autocast to fire anytime an appropriate target is found needing healing.

Reply #12 Top

This update was mainly to get crash fixes in everyone's hands. Only the "safe" balance changes made it into this update. We've already got another one nearing completion for next week (hopefully) that will contain more changes.

Reply #13 Top

Quoting GoaFan77, reply 9
Well thats the biggest tech tree rearrangement yet, could certainly silence those who say the unity is weak.

Seeing as some of them didn't even work before, this is a huge boost to Advent...

Reply #14 Top

Not bad, but I still don't know about Cleanse and Renewal.

The Ability just seems, meh to me

Reply #15 Top

I like the sound of those tech tree changes, but it sounds like the Artificial Incomptence will still think it doesn't need any stinking frigates or cruisers, only capital ships and novaliths :annoyed:

Reply #16 Top

Quoting Yarlen, reply 12
This update was mainly to get crash fixes in everyone's hands. Only the "safe" balance changes made it into this update. We've already got another one nearing completion for next week (hopefully) that will contain more changes.

 

This is a good start, now I just pray for some Eradica buffs so it can actually be a DPS Titan and not weaker than support ones.

Reply #17 Top

Quoting ZombiesRus5, reply 11

Quoting Nicos78, reply 10I don't understand : Updated aiUseTime on Perseverance to Anytime.


It means neither you nor the AI will have to micro perserverance when you are not in combat to help heal your ships.

It was previously set to OnlyInCombat meaning the ability would only autocast when it was engaged in battle.

Anytime will basically do what it says allowing the autocast to fire anytime an appropriate target is found neading healing.

Thank you :)

Reply #18 Top

Quoting RiddleKing, reply 6


If Phead is worried then thats a good thing: all major techs at such low tiers.

 

:?

 

I am intrested in the background and reasoning behind this statement.

Reply #19 Top

Excellent news!

I'm glad this update was released shortly after fixing reported crashes and that obscure missing ships bug. :thumbsup:

Reply #20 Top

Quoting Yarlen, reply 12
This update was mainly to get crash fixes in everyone's hands. Only the "safe" balance changes made it into this update. We've already got another one nearing completion for next week (hopefully) that will contain more changes.

awesome!

can't wait to test these out :)

Thanks for the patch, you guys are working hard and are deserving of our thanks.

THANK YOU!

Reply #21 Top

Quoting Mobyisahomo, reply 21
Fix the multiplayer desync, you twats.

if you never send in the files, it will never get fixed.

 

https://forums.sinsofasolarempire.com/415093

 

its your own dam fault.

 

seriously? that was your first post? insulting the devs for a problem you had never previously informed them of?

Reply #22 Top

Still no abilty to limit/turn off superweapons :( I realy hope this gets added, personally I'm not finding singleplayer that fun because of them.

Reply #23 Top

You are probably going to have to do that via a mod...sorry mate

Reply #24 Top

Quoting OMEGAlomania, reply 22
Still no abilty to limit/turn off superweapons I realy hope this gets added, personally I'm not finding singleplayer that fun because of them.

In the next update superweapons will be limited to 2 per player.