Rebellion Beta 2a (0.79) Change Log
Now Available via Steam
Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client.
NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS.
Here's the list of the latest changes:
[Graphics]
- Added full quality intro video.
- Fixed bug with Fracture ability particle effects so they will now display on all affected ships.
- Fixed null pointer crash with the shadow system.
- Fixed bug that caused ships to disappear.
- TEC Loyalists
- Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center.
- Advent Loyalists
- Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25.
- Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function.
- Confluence of the Unity per level value increased from 0.10 to 0.25.
- Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed.
- Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function.
- Planet for a Planet Tier increased from 2 to 3.
- Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation.
- Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization.
- Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory).
- Advent Rebels
- Cleanse and Renew moved to Military tree; Tier increased from 4 to 5.
- Expulsion moved to Defense Tree; Tier reduced from 5 to 4.
- Mass Communion per level increased changed from 25% to 40%.
- Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function.
- Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function.
- Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function.
- Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships.
- Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships.
- Updated Chastic Burst to affect Starbases.
- Updated Wail of the Sacrificed to affect Starbases.
- General
- Multiplayer
- Added method to add/remove Friends by SteamID and sync to ICO.
- Fixed double friend message bug on ICO.
- Fixed crash in Steam game invites.
- Passwords will now work for joining password protected games on ICO via Steam.
- Added missing game win strings.
- Updated save system to save out fleet cohesion settings.
- Updated Titan weapon damage type vs armor values. Should prevent Titans from prioritizing strikecraft.
- Fixed incorrect Advent tech tree names.
- Fixed null pointer crash with the shadow system.
- Updated Starbase Destabilization InfoCard to more accurately display its effects.
- Flagships should now correctly bomb enemy planets when there are no other threats present.
- Fixed crash bug related to missions for the Pirate player.
- Updated other instances of Antimatter Recharger to Temple of Renewal in strings file.
- Increased warning threshold on when a planet will flip from culture.
- Fixed crash related to space mines - this was a big cause of random mid-game crashes.
- Added several constraints to corvette passives so they won't affect non-viable targets.
- Fixed bug that caused ships to spin in place.
- Fixed bug that would prevent ships from Phase Jumping.
- Iconus Guardian shield projection autocast aiUseTime changed to OnlyWhenManyTargetsDoNotHaveBuff.
[ Interface ]
- Tweaked some positions in the race select dialog.
- Moved tutorial text and OK button up slightly so they don't overlap notification messages.
- AI players should be a bit better about when/who they offer missions to.
- Updated aiUseTime on Perseverance to Anytime.
[ Sound & Music ]
- Normalized all new sound effects.
- Fixed bug that caused the GameWin event to play continuously if you pressed Keep Playing after a win.
- Fixed incorrect allied game win voiceover.
- Added new sound effect for Wail of the Sacrificed.
[ Modding ]
- Added new aiUseTime - OnlyWhenManyTargetsDoNotHaveBuff.