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Sins of a Solar Empire: Rebellion BETA 2 Change Log

Sins of a Solar Empire: Rebellion BETA 2 Change Log

Today the official release of Beta 2 for Sins of a Solar Empire: Rebellion will be made available on via the Steam client. This update contains a large number of bug fixes and balance changes, but most notably the addition of the Loyalist and Rebel Advent factions. 

Here's the list of changes from 0.62 (Beta 1a):

[ Graphics ]

  • Added intro video!
  • New Rebellion research subject buttons now have a white glow.
  • Added new particle mesh shader.
  • Removed the gravity well texture and replaced it with a player-color circle.
  • Added custom Artifact planet for the Occupation Victory condition.
  • Updated Advent Iconus Guardian Shield Projection ability particle.
  • Updated Advent SpiritBlade weapon particles.
  • Added new button icons for updated corvette passive abilities.
  • Fixed some mesh and texture bugs with the TEC Rebel titan.
  • Fixed glowing missile turrets deployed from the TEC Sova Capital Ship.

[ Gameplay ]

  • Advent Loyalist and Rebel Factions added!
  • TEC Loyalists
    • Loyalist Titan Balance Changes:
      • HP per level reduced to 504 from 1040.
      • Shields per level reduced to 567 from 750.
      • HP restore rate increased to 3.7 from 3.1.
      • HP restore rate per level reduced to 0.65 from 0.7.
      • Shield point restore rate increased to 5.5 from 4.5.
      • Shield point restore rate per level increased to 1.0 from 0.7.
      • Armor per level reduced to 0.875 from 0.918.
      • Flak Cannon damage reduced to 30 from 75; cooldown increased from 5.5 to 7.0; range reduced from 5500 to 4500.
      • Changed Group Shield ability to autocast only in combat.
      • Disruption Matrix ability cooldown changed to 45/45/45/45 from 60/55/50/45.
      • Disruption Matrix ability damage reduced to 40/50/60/70 from 50/60/70/80.
    • Loyalist Corvette Changes:
      • HP changed to 350.
      • Shields changed to 130.
      • Armor changed to 1.0
      • Mass reduced to 500.
      • Movement updated.
      • Weapon DPS adjusted.
      • Passive changed to Disable Engines - Chance per hit of inflicting enemy ship with a 25% penalty to Linear Speed and Turn Rates for 45 seconds; can stack 5 times.
  • TEC Rebels
    • Rebel Titan Balance Changes:
      • HP per level reduced from 650 to 441.
      • Shields per level increased from 425 to 477.75.
      • HP restore rate decreased from 3.7 to 3.1.
      • HP restore rate per level increased from 0.45 to 0.7.
      • Shield point restore rate reduced from 5.0 to 4.5.
      • Shield point restore rate per level increased from 0.6 to 0.7.
      • Armor per level reduced from 0.8 to 0.595.
      • Flak Cannon damage reduced to 30 from 75; cooldown increased from 5.5 to 7.0; range reduced from 5500 to 4500.
      • Scattershot Overcharge damage changed from 250/500/750/1000 to 375/750/1125/1500, duration reduced from 60 to 45, damage changed to Physical.
      • Snipe Overcharge damage increased to 3000/4500/6000/7500.
      • Added missing finish condition to Overcharged Snipe ability.
      • Explosive Shot ability range increased to 10000 from 8500; AoE radius increased to 5000 from 3500; Damage reduced to 600/1000/1300/1600 from 1200/1400/1600/1800; impulse reduced.
      • Overcharge ability cost reduced to 40/30 antimatter from 120/100; cooldown reduced to 60/40 from 140/120.
    • Fixed bug that prevented TEC Rebel players from colonizing the Occupation Victory planet. The Occupation Planet player is now its own entity, so TEC Rebels will need to conquer it the hard way.
    • Changed Pirate Mercenaries to no longer auto-summon pirate ships. Pirate forces can now be spawned from an ability added to the Broadcast Center.
    • Rebel Corvette Changes:
      • HP changed to 350.
      • Shields changed to 130.
      • Armor changed to 1.0
      • Mass reduced to 500.
      • Movement updated.
      • Weapon DPS adjusted.
      • Passive changed to Cripple Defenses - Chance per hit of inflicting enemy ship with 5% increased Physical weapon damage for 45 seconds; can stack 10 times.
  • TEC
    • Corsev's Elite Crews ability updated: Shield Restore bonus increased from 33%/66% to 70%/100%, added Linear Thrust bonus to match Linear Speed bonus, increased Duration from 90/120 to 180/240.
    • Corsev's Boarded Demo Teams ability damage increased from 400/600/800/1000 to 600/866/1133/1400.
    • Corsev's Salvage Teams healing increased from 1%/2%/3%/4% to 10%/15%/20%/25%.
    • Corsev's Boarded Salvage Teams healing increased from 5%/10%/15%/20% to 20%/25%/30%/35%.
    • Corsev's Salvage Teams range increased from 3000/3500/4000/4500 to 4000/4500/5000/5500.
  • Titan build cost reduced to: 9500 credits, 1200 metal and 750 crystal.
  • Titan maxRollRate decreased from 1.5 to 0.65.
  • Rebuilt Titans will now retain their former incarnation's XP and level, instead of just level.
  • Fixed bug that prevented players from joining out-of-game Steam invites for multiplayer.
  • Fixed the bug that prevented ships from attacking.
  • The Artifact planet/star will now only appear if the Occupation Victory condition is enabled.
  • AI should no longer put bounty on players who have researched Truce Amongst Rogues.
  • Fixed bug that caused massive slowdowns while playing.
  • Kill ship missions will now include Titans as valid targets.
  • AI should now attempt to stop another player from winning via Research Victory.
  • Fixed bug that would allow harder AI players to instantly win a Research Victory.
  • The Pirate planet and Artifact planet now have enhanced defenses.
  • Adjusted Solar Storm passive on blue stars to now give a 50% penalty to hull/shield passive regeneration instead of disabling them completely.
  • Fixed bug with DestabilizationProtection target filters that was increasing the HP/AM penalty from Starbases.
  • Updated retreat logic for AI.

[ Interface ]

  • Fixed the order that ships appear in the Empire Tree to: Flagship > Titan > Capital Ship > Everything Else.
  • Added HUD/LOD icons for the Artifact planet (Occupation Victory).
  • Added custom Advent UI.
  • Shifted down the Victory Tree area when playing back a recorded game to prevent overlapping.
  • Added Loyalist / Rebel text to player InfoCards in the Relationship window.
  • Fixed some interface texture bugs.
  • Disabled clickable buttons on mission creation screen that didn't actually do anything.
  • Fixed incorrect picture for TEC Flagship.
  • Fixed a bug that prevented the autocast animation from appearing on Titans with auto-upgrade enabled.
  • Updated selection system to switch to a bounding box check if the main view icon for the entity would be visible to the current camera.
  • Added LCD support for Logitech G-Series keyboards.

[ Audio ]

  • Added new game event voice-overs.
  • Added new victory game event voice-overs.
  • Added Rebel corvette voice-overs.
  • Added voice-over for no Titan Factory found.

[ Modding ]

  • Added new modifier: AntimatterRestoration.
  • Added new modifier: ShieldPointRestoration.
  • Added new modifier: HullPointRestoration.
  • ConvertData.exe now available.
  • Updated GalaxyForge now available (check install directory).

[ Misc. ]

  • Lots of string fixes and corrections.
  • Achievements should now properly work.
  • Updated Credits text file.
  • Fixed several null pointer crashes.
  • Fixed a connection crash bug related to titan construction.
  • Fixed exploit that would let players avoid capital crew limits.
  • Added Titan Stats to the end-game display.
  • Stats files now have the "reb" suffix.
  • Save games, screenshots, settings and other Sins files have been relocated to: My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion.
  • Steam Cloud saves/loads are now enabled.
293,890 views 78 replies
Reply #27 Top


Added intro video!

It's a great video... And I don't mean to down play it... But I miss the music from the trailer. Any chance we could get that expanded and put in the game?

Reply #28 Top

the new loyalist passive ability looks to be a little more useful in a wider range of situations.

Reply #29 Top

Mini dump in 5s multi on line do you fix it soon? why this bug appear with ur exp? must be ur 1st thing...fix the mini plz ty

Reply #31 Top

If you want minidumps fixed, the best thing to do is send in the minidump files.

Reply #32 Top

i like the game but i just have a minor complaint. the game doesn't allow you to play by yourself and by that i mean only one player. while i do commonly play with my friends i occasionally play by myself after not playing the game for a while because either another game is caught my interest or something else, and it is only for a hour but i kinda liked it as a way to refresh my self in the game.

Reply #33 Top

Awesome!

 

But I can't install SoASE in my business laptop in IT department :). 4hrs left to return home :)

Reply #34 Top

Quoting gundampheonix, reply 32
i like the game but i just have a minor complaint. the game doesn't allow you to play by yourself and by that i mean only one player. while i do commonly play with my friends i occasionally play by myself after not playing the game for a while because either another game is caught my interest or something else, and it is only for a hour but i kinda liked it as a way to refresh my self in the game.

Well you could play vs. an easy AI.

There was also this map that Goa made for just this purpose:

https://forums.sinsofasolarempire.com/420667

Reply #35 Top

Quoting boshimi336, reply 22

Quoting wbino, reply 18I still don't understand why a Titan would retain it's xp and level.......

It goes against everything else in game mechanics.

 

It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was setup that way to allow a player who had lost their titan to get back into the fight without being completely steamrolled.

The Devs really need to re-think this.

That ship is gone, the crew space dust, and here comes the next Titan magically back to where it was?

Losing your Titan should be the straw that breaks the camels back.

Why not just put a giant reset button as a tech for Titans?

Reply #36 Top

dont know if anyone else has noticed this but it appears the update may have broke the corsevs boarding party ability.... im playing right now and any ship i board and then blow up before duration ends just dies and doesnt become mine. had no problem b4 the patch so idk.

Reply #37 Top

Quoting General516, reply 36
dont know if anyone else has noticed this but it appears the update may have broke the corsevs boarding party ability.... im playing right now and any ship i board and then blow up before duration ends just dies and doesnt become mine. had no problem b4 the patch so idk.

It has been that way for a while, and I don't know when the devs plan to fix it.

+1 Loading…
Reply #39 Top

Thanks for the convertData, but where is my ConvertXSI?

8O

Reply #40 Top

Quoting boshimi336, reply 22



Quoting wbino,
reply 18
I still don't understand why a Titan would retain it's xp and level.......

It goes against everything else in game mechanics.


 

It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was setup that way to allow a player who had lost their titan to get back into the fight without being completely steamrolled.

Perhaps a more reasonable approach would be to allow a player to "buy" levels (like capital ships currently can do) on subsequently built Titans. That way it's not exactly a "give me". With their cost and build time, I don't believe any would be back in the fight too quickly.

Reply #41 Top

Quoting wbino, reply 35

Quoting boshimi336, reply 22
Quoting wbino, reply 18I still don't understand why a Titan would retain it's xp and level.......

It goes against everything else in game mechanics.

 

It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was setup that way to allow a player who had lost their titan to get back into the fight without being completely steamrolled.

The Devs really need to re-think this.

That ship is gone, the crew space dust, and here comes the next Titan magically back to where it was?

Losing your Titan should be the straw that breaks the camels back.

Why not just put a giant reset button as a tech for Titans?

if the titan didnt didnt retain is lvl and u lost it then u just lost the game and thats no fun but since it does retain lvl u still have a fighting chance

Reply #42 Top

Quoting Nitro, reply 40
Perhaps a more reasonable approach would be to allow a player to "buy" levels (like capital ships currently can do) on subsequently built Titans. That way it's not exactly a "give me". With their cost and build time, I don't believe any would be back in the fight too quickly.

no that would make the titan OP

Reply #43 Top

The most prominent reason why the Titans don't lose levels is the Rebel Advent Titan. It's ultimate ability requires you to have your Titan die to activate it. Having the level reset to 0 would severly nerf it.

Reply #44 Top

Quoting martox1, reply 42



Quoting Nitro Cruiser,
reply 40
Perhaps a more reasonable approach would be to allow a player to "buy" levels (like capital ships currently can do) on subsequently built Titans. That way it's not exactly a "give me". With their cost and build time, I don't believe any would be back in the fight too quickly.


no that would make the titan OP

Note that I said on "subsequent" builds.... not the first one.

Reply #45 Top

love the look of the game, love the titans etc.

 

now one thing i would like is a better gui for the "trade advent resource change" (either that or a better auto ai for it).

 

TITANS;

i only tried the advents untill now and it is REALLY sweet, however i do find it wierd that its ultimate skill is a "suicide" skill o.O so basicly its only used if it dies -_- seriously this thing cost 10k and takes a year to get and lvl and the ultimate skill is only usable if it dies thats just wrong...

besides that i found it wierd that its only healing skill is by killing its own fleet o.O not just dmg no Killing, instant pop style.... thats also just wrong.. i really think they should relook the skills of the titans :)

 

the backside of the titans seems like the designers didnt give it much thought, the front looks massively cool, the backside looks like yer.. looks empty and boring (and the front weaponry is shooting out of its back making it look wierd).

 

all in all i find it a awesome game from what i have tested, no real bugs so far and a awesome feeling too it (besides the before mentioned wierd stuff )^^

Reply #46 Top

Quoting martox1, reply 41

Quoting wbino, reply 35
Quoting boshimi336, reply 22
Quoting wbino, reply 18I still don't understand why a Titan would retain it's xp and level.......

It goes against everything else in game mechanics.

 

It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was setup that way to allow a player who had lost their titan to get back into the fight without being completely steamrolled.

The Devs really need to re-think this.

That ship is gone, the crew space dust, and here comes the next Titan magically back to where it was?

Losing your Titan should be the straw that breaks the camels back.

Why not just put a giant reset button as a tech for Titans?

if the titan didnt didnt retain is lvl and u lost it then u just lost the game and thats no fun but since it does retain lvl u still have a fighting chance

the exact same is true when losing 3-5 of your capital ships lvl 10 -_- if you lose something that you should easily be able to evacuate early on you lose the lvls on it, either that or retain the lvl on the capital ships as well (not sure which one i rather have :) i find both cap ships and especially the titan to be insanely powerfull at lvl 10 its almost too powerfull compared to anything else in the game. it can literally take on a fully upgraded starbase 1v1 ^^ )

 

EDIT: difference in the old gameplay and now is that if you lost the majority of your cap fleet and had to go lvl 1 vs enemy lvl 10 you could hide at a fully upgraded starbase and defence line and wait it out getting slowly back on your feet, but now with the titan there it will kindly ignore your puny defence and steamroll through with its full army :)

Reply #47 Top

Quoting erebus2075, reply 46

Quoting martox1, reply 41
Quoting wbino, reply 35
Quoting boshimi336, reply 22
Quoting wbino, reply 18I still don't understand why a Titan would retain it's xp and level.......

It goes against everything else in game mechanics.

 

It is because if your titan got destroyed, and it reset the XP and Level, it would not stand a chance against the other titan. Not saying I like the whole mechanic but I believe it was setup that way to allow a player who had lost their titan to get back into the fight without being completely steamrolled.

The Devs really need to re-think this.

That ship is gone, the crew space dust, and here comes the next Titan magically back to where it was?

Losing your Titan should be the straw that breaks the camels back.

Why not just put a giant reset button as a tech for Titans?

if the titan didnt didnt retain is lvl and u lost it then u just lost the game and thats no fun but since it does retain lvl u still have a fighting chance

the exact same is true when losing 3-5 of your capital ships lvl 10 if you lose something that you should easily be able to evacuate early on you lose the lvls on it, either that or retain the lvl on the capital ships as well (not sure which one i rather have i find both cap ships and especially the titan to be insanely powerfull at lvl 10 its almost too powerfull compared to anything else in the game. it can literally take on a fully upgraded starbase 1v1 ^^ )

 

EDIT: difference in the old gameplay and now is that if you lost the majority of your cap fleet and had to go lvl 1 vs enemy lvl 10 you could hide at a fully upgraded starbase and defence line and wait it out getting slowly back on your feet, but now with the titan there it will kindly ignore your puny defence and steamroll through with its full army

 

What do you want a descriptor that says built in escape pods. The devs design the mechanics so you cant say its goes against game mechanics. Secondly if a titan was reset to lvl one then the other persons titan could just repeatedly steamroll you into oblivion.

You kill the enemy titan and it takes time to be rebuild so you push forward while its rebuilding and kill it again when it shows up. Is that really so hard.

Also its not the same with capitol ships since for one if the enemy didnt lose any capitol ships and you lost every thing then your finished regardless. You lose a few cap ship lvls then they should have too and its still even. specialy because a lvl 10 capitol ship has no where near the influence of loosing a lvl 10 titan back to lvl 1 would.

Lastly I on a personal i like the ability to get a lvl 10 titan in a game cause if it reset every time it died well chances are that will only ever get to 10 in a bot game or the game will last for like 3 days of game time.

 

Reply #49 Top

What is the issue with Titan levels?

 

If your Titan dies at level 6 to an enemy level 6 Titan, you're basically doomed if you have to start over from scratch.

You've already got the enormous cost to cover, then the build time before it can get back into the fight, and now you guys want it to have to build its levels back up too?

I understand Titans have been really hyped up, but to have the death of your Titan be the end of the entire game is just ridiculous. They are not the central element, just a really cool and powerful feature. Having the entire game revovle around the survival or death of your Titan is not logical, and by allowing it to be rebuilt with its levels avoids this problem.

Need an explanation?

Ok, TEC Titan crews evacuate in escape pods before it explodes and rejoin in the new Titan.

Advent ressurect their crew in the same manner they can ressurect capital ships.

Vasari collect Nano-probes from the debris of their destroyed Titan and download all of the combat data into the new Titan and the crew.

Reply #50 Top


Today the official release of Beta 2 for Sins of a Solar Empire: Rebellion will be made available on via the Steam client. This update contains a large number of bug fixes and balance changes, but most notably the addition of the Loyalist and Rebel Advent factions. 

Here's the list of changes from 0.62 (Beta 1a):




TEC

Titan build cost reduced to: 9500 credits, 1200 metal and 750 crystal.
Rebuilt Titans will now retain their former incarnation's XP and level, instead of just level.

 

OMG totaly wrong direction. Titans suppouse to be more expensive, not less.

Also why does it keep  level and XP after death!!! this is so wrong. Its making sins another canon fodder .

How are u gonna explain the crew is magicaly teleported to hangar od something?

Titans should die like every cap in game , and new should be  build as lv 1 with 0 xp!!!.