Too many pirates...too many rebels
get rid of them
I haven't read like any of the forum so I don't know if this has been talked about..but when a faction is not attacked by rebels or pirates they just f^&*ing sit there at the planet and accumulate. I'm about to cap a planet with about 2,000 rebel ships. It will take me at least two hours the clear them out. I don't have to- I do it for the hell of it. But this must be addressed...there must be a limit to how many ships can accumulate at a planet and how many pirates can occupy the pirate planet.
This is not only an unnecessary nuisance ( like this post) , but a system killer. I have 2500k @ 4.5 Ghz and 8 GB of RAM and a 64-bit OS. I should be kicking this game's ass.
I complained about this to the maker of the Maelstrom Mod and he fixed it. I expect the Sins creators to do the same or I will demand my $29.99 back or sue the bastards.
Thank you very much! ![]()
