Too many pirates...too many rebels

get rid of them

I haven't read like any of the forum so I don't know if this has been talked about..but when a faction is not attacked by rebels or pirates they just f^&*ing sit there at the planet and accumulate.  I'm about to cap a planet with about 2,000 rebel ships.  It will take me at least two hours the clear them out.  I don't have to- I do it for the hell of it.  But this must be addressed...there must be a limit to how many ships can accumulate at a planet and how many pirates can occupy the pirate planet.

This is not only an unnecessary nuisance ( like this post) , but a system killer.  I have 2500k @ 4.5 Ghz and 8 GB of RAM and a 64-bit OS.  I should be kicking this game's ass.

I complained about this to the maker of the Maelstrom Mod and he fixed it.  I expect the Sins creators to do the same or I will demand my $29.99 back or sue the bastards.  

 

Thank you very much! :)

51,628 views 37 replies
Reply #1 Top

I'm pretty sure the pirates have always accumulated un-checked on their planet.  I remember spending upwards of 2 or 3 hours to defeat the pirates on their planet.  Haven't encountered any rampant rebels yet.

Reply #2 Top

LOL.  I find it pretty stupid to have alliance with pirate and rebel factions in the first place.  Not sure about Maelstrom, but 7DS pirates can send 2-4 capitalships out, but what's going on with Rebellion is just funny.  Funny disturbing, not funny HAHA.

Pirates "Beacon" to their planet and go out to attack worlds.  The only thing that is constantly at the pirate base is what's in the GalaxyScenarioDef file.  It might be better if there is no pact with pirates or rebels at all, but raider xenophobia research that just reduces the strength of the pirate force sent against them down to 10% (They are pirates after all and some just don't follow orders).  How the rebels get 2000 ships is beyond me, but good fun for area affect weapons.

Reply #3 Top

funny, i thought that raider xenophobia reduced pirates BY 10%. not TO 10%.

massive difference if i've read it right...

Reply #5 Top

 

"I'm pretty sure the pirates have always accumulated un-checked on their planet.  I remember spending upwards of 2 or 3 hours to defeat the pirates on their planet.  Haven't encountered any rampant rebels yet."

No.

Reply #6 Top

yeah im pretty sure the pirate always have built up on there base as there threat lvl of high

Reply #7 Top

Every time the pirates succeed on a raid, the raid ships return to base and remain there, if there has been a large build up, it's because they've been doing their job unchecked.

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Reply #8 Top

Quoting martox1, reply 6
yeah im pretty sure the pirate always have built up on there base as there threat lvl of high

 

Are you talking about the original Sins?  The pirates did not build-up at the pirate planet.  Always about the same number.

When the pirates went out on mission, the planet spawned the raid automatically...

 

 

Easy to take out the pirate base with a half fleet in about ten minutes.  

 

"Every time the pirates succeed on a raid, the raid ships return to base and remain there, if there has been a large build up, it's because they've been doing their job unchecked."

 

This must stop. 

Reply #9 Top

Quoting minidump-hellboy, reply 8

Quoting martox1, reply 6yeah im pretty sure the pirate always have built up on there base as there threat lvl of high

 

Are you talking about the original Sins?  The pirates did not build-up at the pirate planet.  Always about the same number.

When the pirates went out on mission, the planet spawned the raid automatically...

 

 

Easy to take out the pirate base with a half fleet in about ten minutes.  

 

"Every time the pirates succeed on a raid, the raid ships return to base and remain there, if there has been a large build up, it's because they've been doing their job unchecked."

 

This must stop. 

 

I disagree. I sort of enjoy the fact that a successful pirate raid will return to the base. I do not enjoy, however, that they just sit there.

I think it would make them even more of a threat if the remaining pirates from a raid (or some of them, at least) join the next raid.

As they are, Pirates are nothing more to me than free experience. Every 15 minutes or so, i just make sure a capital or two are at the planet they're going to attack, and level up some. With rebellion, it's even worse because i do it with only my titan.

Pirates were difficult to deal with in the original Sins game. They're so easy in diplomacy, that when i was playing a LAN original sins game with a friend who was playing his first ever game, i completely underestimated them and they dealt a whole lot more damage to us than they should have.

Tell people to stop whining about how pirates are too powerful, and make them an actual threat again. If they continue to be this easy, then there will be no stopping whoever becomes the target of every pirate raid, because their ships will get to be so much more powerful via levels.

Reply #10 Top

Quoting NHD-151, reply 9



 

I disagree. I sort of enjoy the fact that a successful pirate raid will return to the base. I do not enjoy, however, that they just sit there.

I think it would make them even more of a threat if the remaining pirates from a raid (or some of them, at least) join the next raid.

As they are, Pirates are nothing more to me than free experience. Every 15 minutes or so, i just make sure a capital or two are at the planet they're going to attack, and level up some. With rebellion, it's even worse because i do it with only my titan.

Pirates were difficult to deal with in the original Sins game. They're so easy in diplomacy, that when i was playing a LAN original sins game with a friend who was playing his first ever game, i completely underestimated them and they dealt a whole lot more damage to us than they should have.

Tell people to stop whining about how pirates are too powerful, and make them an actual threat again. If they continue to be this easy, then there will be no stopping whoever becomes the target of every pirate raid, because their ships will get to be so much more powerful via levels.

 

I've been playing "cruel" to start...it's more than every 15 minutes.  I was getting raided two at a time.  It's not that I can't handle it..I can. It's the fact that it drains resources to have them accumulate.  Send out a raid..if it succeeds, they go back to base and disappear, keeping the number of pirates at their base a constant.  No reason at all for such a build-up.  You can kill the pirates easily with a novalith, but all of those damn ships are still there slowing the game down for no reason.

 

I cleared about half out already before this screenie:

 

Reply #11 Top

AI Difficulty has no effect on pirates.


Also those are rebels, and that is a blatant problem, there is no problem with pirates accumulating forces from successful raids, though I agree with NHD that they should actually do something with those forces.

Reply #12 Top

"AI Difficulty has no effect on pirates.


Also those are rebels, and that is a blatant problem, there is no problem with pirates accumulating forces from successful raids, though I agree with NHD that they should actually do something with those forces.[/quote]"

 

No problem in terms of game-play or eating needless system resources to maintain the literally thousands of pirate units that accumulate at their base?  There is NO reason for the pirates to accumulate.  

 

There is no way to use all those pirates for a balanced game play experience.

They came from nothing...they should go back to nothing.

They don't collect resources to grow.  They don't cap planets.  There are not manufactured in factories...they just appear out of nowhere. If there is a limit cap on players and gravity wells, it's only logical that there should be a limit cap on pirates and rebels.

 

And anyway, I don't care if there are a million pirates there...as long as they don't slow my game down.

Reply #13 Top

@minidump: in a 3 hour 4 player game i see a total of about a 100 pirate ships accumulatte that way. Trade ships are a bigger issue than pirates.

Reply #14 Top

Yeah trade ships need to be changed somehow. I constantly click on them when I have the map zoomed out and aim for a planet or "ship ring" around a planet. One of the most irritating things in Sins if you ask me.

Reply #15 Top

Do you know that you have a menu option who allow to disable visually the trade ship...

Reply #16 Top

Quoting Thoumsin, reply 15
Do you know that you have a menu option who allow to disable visually the trade ship...

 

No I didn't! You have no idea how much you just improved my Sins play experience. :D

Reply #17 Top

Quoting KarlBar99, reply 13
@minidump: in a 3 hour 4 player game i see a total of about a 100 pirate ships accumulatte that way. Trade ships are a bigger issue than pirates.

 

I dont play 4 players games.  This game was made to be epic.  I play 10 player games that last for 2 days.

 

I just showed a screen of rebels accumulating at a planet.  I could show you a screen of the pirate planet that is 10 times worse.

Reply #18 Top

Quoting minidump-hellboy, reply 12
"AI Difficulty has no effect on pirates.


Also those are rebels, and that is a blatant problem, there is no problem with pirates accumulating forces from successful raids, though I agree with NHD that they should actually do something with those forces.
"

 

No problem in terms of game-play or eating needless system resources to maintain the literally thousands of pirate units that accumulate at their base?  There is NO reason for the pirates to accumulate.  

 

There is no way to use all those pirates for a balanced game play experience.

They came from nothing...they should go back to nothing.

They don't collect resources to grow.  They don't cap planets.  There are not manufactured in factories...they just appear out of nowhere. If there is a limit cap on players and gravity wells, it's only logical that there should be a limit cap on pirates and rebels.

 

And anyway, I don't care if there are a million pirates there...as long as they don't slow my game down.
[/quote]

Technically, they do collect resources whenever you or your opponent gives them bounty to attack somebody.  When you look at it from this perspective, they don't come from nothing, so why should they go to nothing?  Also, yeah, trade ships are a much bigger burden than pirates just sitting around a gravity well.

Reply #19 Top

I expect the Sins creators to do the same or I will demand my $29.99 back or sue the bastards.  

First off, that is no way to treat the developers. Second, you cannot sue the developers in a court of law because you are unhappy with a game. Third, you seem to be the only person with this problem. Maybe it isn't the game, but perhaps something you did?

Try a fresh install or something. That's all you're going to get from me because of your attitude.

Reply #20 Top

Quoting JA_394, reply 19

quoting postI expect the Sins creators to do the same or I will demand my $29.99 back or sue the bastards.  


First off, that is no way to treat the developers. Second, you cannot sue the developers in a court of law because you are unhappy with a game. Third, you seem to be the only person with this problem. Maybe it isn't the game, but perhaps something you did?

Try a fresh install or something. That's all you're going to get from me because of your attitude.

 

Sarcasm maybe?

Reply #21 Top

Quoting JA_394, reply 19

quoting postI expect the Sins creators to do the same or I will demand my $29.99 back or sue the bastards.  


First off, that is no way to treat the developers. Second, you cannot sue the developers in a court of law because you are unhappy with a game. Third, you seem to be the only person with this problem. Maybe it isn't the game, but perhaps something you did?

Try a fresh install or something. That's all you're going to get from me because of your attitude.

 

Sarcasm maybe?

Reply #22 Top

Quoting Marshal_Rhadagast, reply 18




Technically, they do collect resources whenever you or your opponent gives them bounty to attack somebody.  When you look at it from this perspective, they don't come from nothing, so why should they go to nothing?  Also, yeah, trade ships are a much bigger burden than pirates just sitting around a gravity well.

 

Growth proportional to the resources they take? Negative.

Reply #23 Top

They use the bounty they collect from raids to upgrade themselves, so yeah, kind of.

Edit - Oh wait. Hang on.

You're playing against the AI in Rebellion.

The AI is broken as all hell right now, they make almost no attempt to properly defend themselves, normally Cruel AI (or even Hard or Normal) would never let nearly enough raids succeed against them to get the buildup you're describing.

Reply #24 Top

Quoting minidump-hellboy, reply 17

Quoting KarlBar99, reply 13@minidump: in a 3 hour 4 player game i see a total of about a 100 pirate ships accumulatte that way. Trade ships are a bigger issue than pirates.
 

I dont play 4 players games.  This game was made to be epic.  I play 10 player games that last for 2 days.

I'm sure you could, buit it's kind of irelevent.

 

The devs have explicitlly stated that after about 3 to 4 hours the AI code just starts producing too many decishion points and thing start spiraling downwards performance wise. That game just can't handle single matches longer than haklf a day or so without going tottally gah gah.

 

Enevn more practiclly, the AI's should be killing off the pirates around 3-4 hours in anyway, (they allways do in my games, ushually via novaliths, (yes this is in diplomacy)). So more than a hundred ships is very unlikliy period.

 

If your seeing more than that it's because your reguarly throwing all your money onto bounty's from the game start and playing against easy economic/researcher AI's. Those just can't defend themselves and huge bounty's spawn huge fleets, as a result you'll see a drasticlly longer timeframe before they kill the pirates, and many more ships per raid, and many more raids surviving to come back.

Reply #25 Top

Quoting Mr., reply 23
They use the bounty they collect from raids to upgrade themselves, so yeah, kind of.

Edit - Oh wait. Hang on.

You're playing against the AI in Rebellion.

The AI is broken as all hell right now, they make almost no attempt to properly defend themselves, normally Cruel AI (or even Hard or Normal) would never let nearly enough raids succeed against them to get the buildup you're describing.

 

um  no?