Draginol Draginol

Friday Poll: Where to next!

Friday Poll: Where to next!

We’ve got N resources and M things to work on. Based on your experiences with beta 2, where would you like N to go the most?

Vote here:

https://www.elementalgame.com/journals

288,988 views 142 replies
Reply #126 Top

Quoting Frogboy, reply 124
Yea I have to admit I just assumed people knew that FE was still early in its development.

If FE was a house. And the BETA are stages along its building. At what stage of construction would the house be?

Reply #127 Top

If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams, in what manner of time units would you describe the current state of the beta, mutatis mutandis?

And don't just say "Friday". It's soooooo predictable.

Reply #128 Top

Quoting Heavenfall, reply 127
If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams...

Reminds me  of certain TV ad about tampons. O_o

Reply #129 Top

Question:

Quoting Heavenfall, reply 127
If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams, in what manner of time units would you describe the current state of the beta, mutatis mutandis?

Answer: 42.

 

Reply #130 Top

Quoting Frogboy, reply 124
Yea I have to admit I just assumed people knew that FE was still early in its development.

I think a lot of people are used to Betas that hit one or two releases and then go prime time. Not to say there aren't lengthy ones out there (Diablo and Minecraft come to mind), but like Wintersong mentioned, I'm sure it's the version number that seemed to indicate a full release may be near.

Do the version numbers "mean" much? I mean, is it going to go to 1.0 after .99 or will it follow and go to .10, .11, etc.? Does the versioning indicate feature-completeness?

Reply #131 Top

In the past they have gone to .99a-z before release.

Reply #132 Top

Quoting Frogboy, reply 124

Yea I have to admit I just assumed people knew that FE was still early in its development.

It's just that, for those that were in the WoM beta from the start – at least, the state of FE BETA is still better than WOM at start (maybe even better than WOM... nom).

What we can play with "looks like" it's in the balance phase of a usual BETA.

Reply #133 Top

Quoting Frogboy, reply 124
Quoting feelotraveller, reply 120
Quoting Frogboy, reply 117It'll be at least 4 months before we even start to consider a final release date.  That is, even if people said "The game is perfect right now" they'd have to wait at least 4 months because that's the minimum development schedule. 

 


This is the best news I have heard all year. 

Yea I have to admit I just assumed people knew that FE was still early in its development.

 

Must have been listening to the beta-testers before I saw your post.

I had assumed WoM was still early in its development...

Fortunately FE is looking like a far more viable project. 

But once burnt, twice shy.

Reply #134 Top

Quoting seanw3, reply 85
On the topic of monster spawning:

Apparently increasing the world difficulty level will increase the rate at which lairs spawn new monsters. The values just need to be tweaked so that on normal a monster army spawns every 10 turns. On Challenging it should be 5 turns and on ridiculous it should be every turn with very high health levels. I would prefer the Monster Density slider to increase the spawn rate and defense radius of all lairs. On Challenging like minded tribal level neutrals like wildings and ogres should team up if left alone in far away area. The empty space is what I am mostly concerned about. Act II shouldn't mean an end to Monsters. Some places should be kept remote by blocking the way there with mountains or dragons.

RE: Wintersong

Act I is all about scouting the world and carving out a home for your people. The primary enemy is the world. 

Act II is expansion to scouted resources and overcoming the dangers of the wild. The primary enemy is the world. A secondary enemy might be first contact with new factions. 

Act III is the exploitation and utilization of those resources to win the game. The primary enemy is other factions. A secondary enemy might be extremely powerful world elements introduced in the endgame in various ways. 

I never seen the game broken into 3 acts. Every game I ever played goes like this:

Act 1:  scouting the world, Build city, encounter non-aggressive monsters and meet some Factions. Find some quest but these are usally just minor stuff that rarley gets completed due to Act 2 when all hell breaks loose.

Act 2: usally turn 30 or so. All out war with factions. Monsters start to become more aggressive.

Never have an Act 3. Never encountered any of the World areas (I forget what they are called) except the one where you can't enter due to a bug.

So pretty much the rest of the game is war (which I don't mind I like an aggressive AI just wish the monsters were more aggressive) Too busy to explore except to get more resources.

 

Reply #135 Top

Quoting Bellack, reply 134
Act 1: scouting the world, Build city, encounter non-aggressive monsters and meet some Factions. Find some quest but these are usally just miner stuff that rarley gets completed due to Act 2 when all hell breaks loose.

Act 2: usally turn 30 or so. All out war with factions. Monsters start to become more aggressive.

Never have an Act 3. Never encountered any of the World areas (I forget what they are called) except the one where you can't enter due to a bug.

I have similar experiences.

Act1: Explore with champions, farm weak monsters and go around tough monsters while building cities. Monsters don't really stop you from expanding because you can just build 3-4 tiles away and then your territory will drive them away. The #1 thing that prevents me from building cities is the AI beats me to it and takes all the good spots. Cities get placed fast, in fact if you build anything other then pioneers first then you probably won't get more then 1 or 2 more cities.

Act2: Get into a fight with another civilization, fight some of the medium monsters.

Act3: Mop up of other factions and maybe clear a Wildlands if I can.

 

Reply #136 Top

I'd like for the late game music (Act III) to include some (heavily emotional) stuff with Bells and woeful singing. :)

Reply #137 Top

I always turn off the music in games except SWTOR because I love the Star Wars music.  The only sounds I care about in games is the Enviremental sounds and combat/spell shounds. I could not give a rats back in about the music

Reply #138 Top

Quoting Tasunke, reply 136
some (heavily emotional) stuff with Bells and woeful singing.

I'm thinking Thus Spoke Zarathustra or Ride of the Valkyries.

Reply #140 Top

[/quote]If FE was a house. And the BETA are stages along its building. At what stage of construction would the house be?

IMHO, We are in demolition.  After the first patch in WOM I regularly got past turn 200.  In FE I have yet to get to turn 200.  If the stability issue isn't fixed, FE is going to go the way of WOM>

Reply #141 Top

Quoting Elrhamlin, reply 140
IMHO, We are in demolition.  After the first patch in WOM I regularly got past turn 200.  In FE I have yet to get to turn 200.  If the stability issue isn't fixed, FE is going to go the way of WOM>

 

There is a special thread for ridiculous soothsaying...   :typo:

Reply #142 Top

Quoting Gandhialf, reply 129
Question:

Quoting Heavenfall,
reply 127
If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams, in what manner of time units would you describe the current state of the beta, mutatis mutandis?


Answer: 42.

 

      :rofl:      Dead on ! ... Exactly the correct answer (from "The Hitchhikers Guide to the Galaxy" ).   :thumbsup:  

+1 Loading…