GameSpy: Preview of Rebellion
http://pc.gamespy.com/pc/sins-of-a-solar-empire-rebellion/1219036p1.htmlReally cool preview and the I love the routes Ironclad is taking with TEC Loyalists and Rebels.
Really cool preview and the I love the routes Ironclad is taking with TEC Loyalists and Rebels.
The Ankylon
like the name
So, Rebellion will be using Steamworks. I'm not surprised.
Second, Rebellion will have full Steamworks integration for multiplayer and achievements...
Great, another game becomes steam exclusive...
So, does this mean we need to use steam if even if we don't want to play multiplayer?
All of these new features sound excellent! New TEC capital ship sending marine boarding parties....yessssss
Correct me if I am wrong here, but on the second image in the interview, the number of logistic buildings in orbit around the Terran planet is at least 12 (not including new shipyard). Is this just a dev tool? or could a TEC faction (Id say most likely loyalists) get dramatically increased logistic slots?
The dev tool does indeed have a function to ignore planetary build slots, so it could be either one. We'll just have to wait for the beta.
Well, if that's the way it's going to be, then this is where I part ways with Sins.
I'm gunna miss this community...
Not sure about it being Steam exclusive, as Stardock is still helping them make it.
They have the final say
Steamworks usually implies steam exclusive. Well, more, you can usually buy the game anywhere but it requires steam to run as it makes your saves available anywhere.
You'll likely need steam to run the game though - nothing bad about that.
Stardock got a lot of the people who dislike steam when it was running Impulse. I suspect things will get ugly when they'll inevitably have to say you need steam to make it run. Like Darvin I'll be extremely disappointed, I'd much rather they just left the lackluster Sins multiplayer as it is rather than require steam.
The only benefit I see about using Steam is the fact that they have a gigantic player base, so this means there is probably going to be a crapload of people that will play Rebellion online. I do hope that if it becomes a Steam exclusive game, a permanent internet connecion won't be required in order to be able to play. I really hate it when a permanent internet connection is required even when you want to play in single player mode...
They're already going to sell Rebellion on steam just like they did with Trinity, so using steamworks won't add anything extra in that regard. I believe you only need to register the game once, then no internet required, but you still need the steam client.
Steam in and of itself never requires a permanent internet connection. They have an offline mode that's pretty handy. I agree steam'll advertise the crap out of it whenever it goes on sale!
As for the requiring steam for Multiplayer, Steamworks doesn't really involve multiplayer. The multiplayer system could be identical to the original Sins - all that would be gained (or lost?) is that you'd be able to shift-tab to have the steam overlay/chat on (to talk to other friends etc) and your singleplayer/multiplayer save files would be transferable automatically, say if you started a game on your desktop and then jumped on a train with your laptop.
Some thoughts on the new interview:
All in all, I am looking forward to the beta even more now...
Well that seems to be the only reason they have for using it.
Second, Rebellion will have full Steamworks integration for multiplayer and achievements -- a huge improvement over vanilla Sins' system.
Stardock was developing its own system for this called Impulse: Reactor when they sold it to Gamestop. Sadly the new owners seem to have scrapped this project and now it seems Steam was their only choice. Why else would they use steam works?
does this mean i still have to keep craptastic impulse for old sins updates if i get the new rebellion?
Yeah, this is what happens when you sell something like Impulse and Impulse::Reactor, to the morons at GameStop...
Like Darvin and Goa, I will probably be parting ways with Sins if it uses Steamworks.
No, but it might need steam though.
Hmmm. I already use Steam for some other multiplayer game I bought quite recently. So I am stuck with their client anyway. It is true that there is a lot of advertising, but I haven't experienced any problems really. I do agree with the people that don't use Steam that it sucks that they are now being forced into using it if they want to play Rebellion.
If this requires steam, I think I'm out too. Please don't make it mandatory!
I really doubt this is going to be Steam Exclusive.
Remember when people who wanted to pre-order but wont due it due to not being on Steam. That means they guys who pre-order before they got on Steam will just get a regular digital copy. You actually had to redeem your pre-order code by yourself on Steam. It isn't automatically get on Steam.
So there isn't any worries to that.
I think you all are getting a bit too paranoid with Steam...
My guess is that steam is only for the multiplayer. And it is going to be better then ICO by far. Complain about what you want, but steam is more stable and better throughput than ICO.
They said you will be able to buy and update trough stardock store that they set up.
As for rebellion itself. It looks like there will be very different play styles between factions therefore it will be nightmare with trying to balance it especially when faction doesn't need planets and other do.
Don't want to be premature but wont factions that can destroy them be able to slowly "eat" planets away and win by "malnutritioning" other races
Yeah, I LOVE that mechanic... but I'm curious how it will be balanced.
going to be interesting
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