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STARGATE INVASION Ent , Dip 1.34 Release & Rebellion Previews

STARGATE INVASION Ent , Dip 1.34 Release & Rebellion Previews

The invasion has begun !!!!! 12/31/2011

 

 

 

 

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SGI DIP 1.34

RELEASED  12/31/2011

SGI DIP 1.34A PATCH

RELEASED 1/3/2012

 

 

 

 

 

 


 

 

 

 
 
 The people of the Tauri have risen and taken there place amongst the stars. We were once 
thought to be destined to become the great fifth race in the next thousand years or
so. As time would have it we didn’t have five years of peace, before fate took over.
The War has raged for over a century now. Billions of life forms wiped from existence.
We the People of the Tauri are the last line of defense for all Life forms in the known
universe.In those five years of peace we learned much from all corners of our reach.We
have meet thousands of races , some of which are our allies and friends. Others we have
met have not been so hospitable and have banded with our foes. One of these races in
particular has stood Up and taken a place amongst the stars. The Jaffa Nation has risen
from the ashes of what once was the Gouald empires. There rise has been turbulent to say
the least. There are rumors of internal strife and talk of renegade Gouald still with in
there ranks. They are a people that for the moment we consider allies, but as with any
alliance it can fall.

The following is a history of our conflicts.

Location Classified
Milky way date 1/20/2018
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and determination to defend life. We now know that they have access
to a number of zpm's and are using them. We fear that they have built another cloning facility
somewhere in the milky way and Pegasus galaxies. We have also detected several massive wraith
vessels on approach from Pegasus, our Intel suggests that they are powered by zero point
modules. We are preparing our defenses and making plans as best we can. Then when we were at
our weakest moment another enemy emerged the Lucian Alliance. They took advantage of our
forces being spread so thin amongst the universe and have taken many bases and systems.
They are a ruthless people that only seek to conquer , destroy andmassacre anyone or anything
that gets in there way. Location Classified Pegasus date 3/5/2018 We are on a routine patrol
mission when we stumbled upon them . We had discovered a massive planet the size of Jupiter
swarming with nanite life. The Asurans once thought to be entirely wiped from existence are
now back with a Vengeance. They are hell bent on destroying all of carbon based life. There
single goal and directive is to destroy anything and everything the Ancients had created.
They have managed to take several worlds and destroy and ravage countless others. We are
coordinating with several other fleets for a counter offensive. We are due to meet
at Starbase Athena soon.


Location Classified
Pegasus date 5/1/2018
It has been some time since we had last encountered the rogue Asgard of the Pegasus . But we
knew it to be only a matter of time ,with the Wraith busy fighting us on many fronts .There
initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them . However they are different breed of Asgard, they
do notseek peace, knowledge, and friendship. Instead they seek to only better there genetic code
at anY means necessary. We were ill prepared for the opening salvos that started the war with
them. We did manage to destroy a large number of there fleets . However they were able to form a
strategic beach head and take several worlds.
283,394 views 67 replies
Reply #51 Top

I keep having a runtime error (R6025), im using Tauri and fighting Asurans, Wraith and Asgard

 

Reply #52 Top

Quoting tyr402, reply 51
I keep having a runtime error (R6025), im using Tauri and fighting Asurans, Wraith and Asgard

 

 

Send the replay to me.

Reply #54 Top

Quoting DeadlyDesires, reply 53
does this mod work with trinity?

in the OP it states

DOWNLOADS



SGI DIP 1.34

RELEASED 12/31/2011

SGI DIP 1.34A PATCH

RELEASED 1/3/2012

and as trinity IS vanilla,+ entrenchment, + diplomacy in one bundle, the answer would be yes, but there has been a patch eleased since the release of the mod that might have an effect (but as only two of the entity files actually changed) it is not expected to break the mod from this patch unlike most previous patches.

harpo

 

 

Reply #55 Top

CoronalFire  the tauri plasma weapons do not work... in your version of the mod

Reply #56 Top

Quoting maxwell, reply 56
CoronalFire  the tauri plasma weapons do not work... in your version of the mod

Not sure what you mean by that. Plasma Beam weapons are changed to a weapon type instead of abilities. Unlock the weapon by doing the research. Not all ships have plasma beam weapons, but the research shows which ships it works on (all capitals and three or so different frigate entities).

Reply #57 Top

i didn't see it still dont really... i did however link them all to ion type weapons about 10 minutes ago ... i play alone..... so im not giving this to any one.( truth is i'm not that good of a player...X(

X|

Reply #58 Top

Quoting maxwell, reply 58
i didn't see it still dont really... i did however link them all to ion type weapons about 10 minutes ago ... i play alone..... so im not giving this to any one.( truth is i'm not that good of a player... ) 

 

For the Tauri, it is located under "Area 51" (combat tree) > "Asgard Legacy" (top of the three sections) > "Asgard Plasma Beams" (requires 5 combat labs). I would not change the weapon type as that will mess up the shield penetration properties of the weapon.

Reply #59 Top

Wow was going to show a screenshot but can't get that to work at the moment.

Reply #60 Top

hello i am trying to get this to work on rebellion but i can seem to is there a separate mod for rebellion or no if u would let me know that would be great

Reply #61 Top

Quoting putty05, reply 60

hello i am trying to get this to work on rebellion but i can seem to is there a separate mod for rebellion or no if u would let me know that would be great

I have a link to the rebellion version on this page -----> Here

Reply #62 Top

hi can u help tried to get stargate invation to work but cant i recently bought rebellion and i downloaded the stargate invation mod but dont know how to get it to work it says it there but it wont enable plaease help im a huge fan of stargate and when i saw this mod i was happy cause get to play and some of the races 

Reply #63 Top

I think it says this in the instructions, but

Place the "SGI 1.80" folder into 'C:\Users\Aaron\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80'

Then, you'll also see a Folder named 'EnabledMods.txt". Open that and copy paste below;

TXT
Version 0
enabledModNameCount 1
enabledModName "SGI 1.80"

After you've pasted that, save the file and close it. Start the game up and it should work.

Please put a little effort into spelling and punctuation. People won't want to help if it seems you haven't even made a decent attempt at asking for help

 

Reply #64 Top

reserved

Reply #65 Top

Every time i try to run the rebellion vershion it just crashes out on me. Log file here:

 

Code
  1. Text FileArchive missing Label.
  2. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.window
  3. Label: soundtrackDLC1Button
  4. Line Number:64
  5. Line Contents:dlcBack ""
  6. Text FileArchive missing Label.
  7. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.window
  8. Label: planetDLC1Back
  9. Line Number:65
  10. Line Contents:dlcBack ""
  11. Text FileArchive missing Label.
  12. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.window
  13. Label: phenomenaDLC1Back
  14. Line Number:66
  15. Line Contents:dlcBack ""
  16. Text FileArchive missing Label.
  17. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.window
  18. Label: soundtrackDLC1Back
  19. Line Number:67
  20. Line Contents:dlcBack ""
  21. Text FileArchive missing Label.
  22. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.window
  23. Label: dlcBackFrameRefArea
  24. Line Number:68
  25. Line Contents:dlcBack ""
  26. Text FileArchive missing Label.
  27. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\SteamMainMenuScreen.window
  28. Label: dlcBackNoFrameRefArea
  29. Line Number:69
  30. Line Contents:dlcBack ""
  31. Text FileArchive missing Label.
  32. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\GameOptionsDialog.window
  33. Label: randomEventsEnabledButton
  34. Line Number:57
  35. Line Contents:buildSpeedButton
  36. Text FileArchive missing Label.
  37. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\GameOptionsDialog.window
  38. Label: randomEventsEnabledButton
  39. Line Number:57
  40. Line Contents:buildSpeedButton
  41. Text FileArchive missing Label.
  42. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\GameOptionsDialog.window
  43. Label: randomEventsEnabledButton
  44. Line Number:57
  45. Line Contents:buildSpeedButton
  46. Text FileArchive missing Label.
  47. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\GameOptionsDialog.window
  48. Label: randomEventsEnabledButton
  49. Line Number:57
  50. Line Contents:buildSpeedButton
  51. Text FileArchive missing Label.
  52. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\GameOptionsDialog.window
  53. Label: randomEventsEnabledButton
  54. Line Number:57
  55. Line Contents:buildSpeedButton
  56. Text FileArchive missing Label.
  57. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\Window\GameOptionsDialog.window
  58. Label: randomEventsEnabledButton
  59. Line Number:57
  60. Line Contents:buildSpeedButton
  61. Text FileArchive missing Label.
  62. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\GameInfo\SkyBoxProperties.skyboxbackdropdata
  63. Label: environmentIlluminationMapName
  64. Line Number:15
  65. Line Contents:properties
  66. Could not extract Image Info from Texture: .\Textures\.tga
  67. Does the file exist?
  68. Text FileArchive missing Label.
  69. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\GameInfo\SkyBoxProperties.skyboxbackdropdata
  70. Label: environmentIlluminationMapName
  71. Line Number:29
  72. Line Contents:properties
  73. Text FileArchive missing Label.
  74. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.80\SGI 1.80\GameInfo\SkyBoxProperties.skyboxbackdropdata
  75. Label: environmentIlluminationMapName
  76. Line Number:43
  77. Line Contents:properties
  78. Text FileArchive missing Label.
  79. File: C:\Users\Carl\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebe

 

Any idea's how to fix?

Reply #66 Top

The "placement patch" currently does not work for me, neither with the "christmas version" of SGI, nor with the more recent 1.80.1 - I get a minidump on the map loading screen, so not even getting into the game. Without the patch it plays fine, except for the not being able to place structures manually part, obviously :P

 

If you guys can fix that soon (and get some more stuff textured) it's gonna be a top notch mod! Thank you!

Reply #67 Top

One more (very annoying) bug: The Asurans seem to miss the reasearch to colonize gas giants. The planets say "needs research" when I hover the mouse over them, but the appropriate research option is nowhere to be found.