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STARGATE INVASION Ent , Dip 1.34 Release & Rebellion Previews

STARGATE INVASION Ent , Dip 1.34 Release & Rebellion Previews

The invasion has begun !!!!! 12/31/2011

 

 

 

 

Below are some examples of  our Work

 

 

 


 

 

 

 

 

 

 

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SGI DIP 1.34

RELEASED  12/31/2011

SGI DIP 1.34A PATCH

RELEASED 1/3/2012

 

 

 

 

 

 


 

 

 

 
 
 The people of the Tauri have risen and taken there place amongst the stars. We were once 
thought to be destined to become the great fifth race in the next thousand years or
so. As time would have it we didn’t have five years of peace, before fate took over.
The War has raged for over a century now. Billions of life forms wiped from existence.
We the People of the Tauri are the last line of defense for all Life forms in the known
universe.In those five years of peace we learned much from all corners of our reach.We
have meet thousands of races , some of which are our allies and friends. Others we have
met have not been so hospitable and have banded with our foes. One of these races in
particular has stood Up and taken a place amongst the stars. The Jaffa Nation has risen
from the ashes of what once was the Gouald empires. There rise has been turbulent to say
the least. There are rumors of internal strife and talk of renegade Gouald still with in
there ranks. They are a people that for the moment we consider allies, but as with any
alliance it can fall.

The following is a history of our conflicts.

Location Classified
Milky way date 1/20/2018
One of the most powerful enemies of life itself the Wraith now have the means of interstellar
hyperspace. There initial invasion forces were massive and the battles took many ships and
people from both sides. The wraith had defeated the ancients, however they were not prepared
for humanities perseverance and determination to defend life. We now know that they have access
to a number of zpm's and are using them. We fear that they have built another cloning facility
somewhere in the milky way and Pegasus galaxies. We have also detected several massive wraith
vessels on approach from Pegasus, our Intel suggests that they are powered by zero point
modules. We are preparing our defenses and making plans as best we can. Then when we were at
our weakest moment another enemy emerged the Lucian Alliance. They took advantage of our
forces being spread so thin amongst the universe and have taken many bases and systems.
They are a ruthless people that only seek to conquer , destroy andmassacre anyone or anything
that gets in there way. Location Classified Pegasus date 3/5/2018 We are on a routine patrol
mission when we stumbled upon them . We had discovered a massive planet the size of Jupiter
swarming with nanite life. The Asurans once thought to be entirely wiped from existence are
now back with a Vengeance. They are hell bent on destroying all of carbon based life. There
single goal and directive is to destroy anything and everything the Ancients had created.
They have managed to take several worlds and destroy and ravage countless others. We are
coordinating with several other fleets for a counter offensive. We are due to meet
at Starbase Athena soon.


Location Classified
Pegasus date 5/1/2018
It has been some time since we had last encountered the rogue Asgard of the Pegasus . But we
knew it to be only a matter of time ,with the Wraith busy fighting us on many fronts .There
initial invasion fleets were massive with every major class of Asgard vessel. We had hoped that
we may be able to form a alliance with them . However they are different breed of Asgard, they
do notseek peace, knowledge, and friendship. Instead they seek to only better there genetic code
at anY means necessary. We were ill prepared for the opening salvos that started the war with
them. We did manage to destroy a large number of there fleets . However they were able to form a
strategic beach head and take several worlds.
283,394 views 67 replies
Reply #26 Top

Quoting tyr402, reply 25
Woha, who  had the idea to give the evil asgard pirates the Asgard Beam Weapon??? That was an extremly nasty suprise lol, they just blew up my Caps like they were Tauri frigates.....

 

The Mod is still WIP and it is not complete balanced.

Reply #27 Top

ok do the ancients have an ability to blow up fully leveled and upgraded excaliburs??? Just had 2 of them blown up in an instant and no caps of theirs was present, do their super weapon destroy ships??

Reply #30 Top

My Changes v0

Wraith

Wraith Hives have been revamped. Now they will die if they do not cull periodically. Stats changed, cull revamped. Now targets enemy or friendly planets while killing population only. Many new abilities for the Wraith hive ships, along with role types and updated names and descriptions. Hives are now much more of a battlefield threat, but still inferior to the most powerful Asuran and Tauri Techs.

Some New Ability Examples:

Hibernation, Computer Virus, Resuscitation, Mobile Hyperdrive Inhibitor, and more.

Concept Change:

All Hives now have negative regeneration. This is timed where they will die around 5-6 minutes if they do not Cull. However, culling can now target enemy or friendly planets and kills population only. Additionally culling provides very significant weapons and armor boost, along with delaying the next cull for an additional 3 minutes (8-9 minutes total barring research) or more depending on level. Research into hull is reversed with more hull amount then regeneration, so researching this tree will extend cull times.

Tauri

All Tau'ri Capitals now have been revamped. They are now more cemented in their role types. Every single capital ability has been adjusted or is new.

Some New Ability Examples:

Ancient Time Machine, Expert Damage Control, Critical Mission, Predator Infestation, FRAND, Exotic Particles, and more.

Concept Change:

Asgard Beams are reduced in total power but now have shield penetration, which is better vs Asuran and worse vs Wraith for better balance. Amount % of shield penetration may be tweaked later. Beaming Nukes on the Daedalus 304s has been nerfed considerably, as it can no longer can target capitals, must target Psi (Wraith or Asgard) and have hull damage, and no longer hands out any penalties other then straight and massive damage. Is still very good when facing lots of hostile frigates/cruisers.

Future Changes:

Asgard Core Overload needs a little more tweaking. Need a super ability for the Poseidon. FRAND doesn't level well.

Asuran

Some New Ability Examples:

Long Range Sensors, altered Colonize, altered Drone Frenzy (now with 10%, 20%, and 30% shield penetration), altered ZPM. Self Destruct, 99% lightspeed.

Miscellaneous

Starting relationships have been changed. Lots of minor String changes.

Reply #31 Top

 Announcing the release of the awesome Version 8! Feedback, comments, and ideas are most welcome. Also notify me of any minidump.

SGI DIP 1.34A My Changes version 8 (21 Nov 2012)

Instructions: Download SGI 1.34A & Patch, and then this (2.1mb). Replace GameInfo folder, English.str, and the entity.manifest, and add the .ogg files to the sound file.

 ***********************

:star: Update 8 list of changes

Featuring new
Superweapon Balance.
Strikecraft Balance.
Pirate Balance.
Trade Port Balance.
Culture Balance.
Capital weapon effects and damage balance.

Universal Changes
> Stats for Strikecraft adjusted for all fighters and bombers of all races, including pirates.
> Reordered Asgard, Asuran, Tauri, and Wraith Capital on build ship screen.
> Added shield regeneration to Stargates.
> Revamped the Stargate ability on capital ships. Way too cool now, along with better AI use.
> Fixed a minidump occurring on first pirate raid. Also two other bugs have been eliminated.
> Trade Ship stats boosted.
> Trade Income stats for trade ports altered for all races. Wraith no longer have trade ports on their Starbase. Generally a slight nerf to place more emphasis on planet populations. Research Stats also appropriately adjusted.
> Buffed credit income from 0.025 to 0.027 per planet population.
> Superweapons revamped for all races, barring the Asgard. Tauri might get a second one later as well.
> Max Allegiance research added for all races.
> Culture spread stats, and secondary bonuses from culture centers altered for all races.
> Culture research, spread, colonize blocking, and max allegiance attributes added to all starbases.
> Research TRUE/FALSE modifier corrected for all research.
> A stargate ability for all starbases has been roughly implemented.
> Capital ship weapon damage balance for all races. Not included are defensive stats or price or supply. Weapon effects and weapon types also improved.
> Capture able hive and the Aurora are now genuine capital ships with levels. Ability rework to be done.
> Purchase cap levels time reduced from 90 to 60 seconds.
> Revamped Capital Naquadria amounts and research.

Asuran Changes:
> Corrected the Asuran Anteus’ beam weapons to damage to starbases.
> Asuran point defense platforms damage roughly adjusted.
> Asuran Drone Frenzy ability revamped.

Goauld Changes:
> Revamped Goa’uld Civilian Research, still incomplete but the basis is now there.
> New capital names for the Goa’uld.

Tauri Changes:
> Langrangia range on the Excalibur buffed to 8000.
> Corrected Zephyr’s repair ability, and ancient cloak ability for better AI use.
> Deleted the Tauri Phase Inhibitor Module (replaced in function by the Attero Device).
> Plasma Beams are now a weapon type, and the ability has been removed. Also implemented on the Asgard ships. More room for new abilities! (Filled with Expert Damage Control or Critical Mission at the moment).
> Gave slight nerfs to the Exotic Particles and Time Dilation abilities (Excalibur and Achilles). Buffed Critical Mission.

Wraith Changes:
> Buffed Wraith beam defense platform.
> Adjusted Wraith Cull ability and armor on all Wraith Hive ships.
> Buffed Wraith Hibernation ability found on factories.
> Adjusted Wraith Capital stats to fire broadside (as canon). Increased bank count to 2.

Lucian Alliance Changes:
> Hyperspace data updated.
> Weapon type and fighter squads corrected.
> New Home and Raider Fleets. Awe inspiring and potentially very deadly.
> New Ability for the Vanir Starship.

 

 ***********************

+1 Loading…
Reply #33 Top

Quoting VecTorRaptor, reply 33
Hello I want so see this mod for Sins of a Solar Empire Rebellion where i can see?

They're still working on converting from Diplomacy to Rebellion. They better hurry up.

My changes are for Diplomacy 1.34.

Reply #34 Top

Due to wanting to give you guys more awesomeness the mod will be released on the 31st instead of the 30th.

Reply #35 Top

Quoting noing, reply 35
Due to wanting to give you guys more awesomeness the mod will be released on the 31st instead of the 30th.

 

Which version? Patch B, or SGI conversion for Rebellion....?

Reply #36 Top

rebellion release and final diplomacy release

Reply #37 Top

Hey everyone, just wanted to keep you posted on what is going on. Our coding guys are hard at work pushing the mod out for Rebellion 1.04, and they have most of the coding done, just waiting on a few things which should be done tonight. There will hopefully be a release before Midnight tonight PST, but I cannot promise anything as our team does have Real Life to contend with first before modding.

Reply #38 Top

Darn that real life.  Nice looking and worth converting.

Reply #40 Top

Just played this mod on Diplo.

Played Asuran. Jesus Christwagons.

One single battleship (the one with 95 supply). No upgrades. Waltzed into a gravity well and destroyed everything without trying. Did so repetitively. Got to the point where I would send in a single battleship in with everything automatic with a destiny class following. 

SOOOOO OP.

I'll wait for the Rebellion mod.

Hope you guys get more skins and balance taken care of.

Also, would it kill you to get a longer song for the splash screen?

Reply #41 Top

Sorry to push but is there any update on this mod please?

Reply #42 Top

Also am waiting eagerly for this release :).

Reply #43 Top

My Changes has quite a different feel now from the original mod.

Reply #45 Top

Several days early, My Changes Version 8 is here, and it's pretty awesome.

Reply #47 Top

No not yet, they have an upcoming release that will have a final Diplomacy release and a rebellion one.

Reply #49 Top

Quoting CoronalFire, reply 32
 Announcing the release of the awesome Version 8! Feedback, comments, and ideas are most welcome. Also notify me of any minidump.

SGI DIP 1.34A My Changes version 8 (21 Nov 2012)

Instructions: Download SGI 1.34A & Patch, and then this (2.1mb). Replace GameInfo folder, English.str, and the entity.manifest, and add the .ogg files to the sound file.

 ***********************

Update 8 list of changes

Featuring new
Superweapon Balance.
Strikecraft Balance.
Pirate Balance.
Trade Port Balance.
Culture Balance.
Capital weapon effects and damage balance.

Universal Changes
> Stats for Strikecraft adjusted for all fighters and bombers of all races, including pirates.
> Reordered Asgard, Asuran, Tauri, and Wraith Capital on build ship screen.
> Added shield regeneration to Stargates.
> Revamped the Stargate ability on capital ships. Way too cool now, along with better AI use.
> Fixed a minidump occurring on first pirate raid. Also two other bugs have been eliminated.
> Trade Ship stats boosted.
> Trade Income stats for trade ports altered for all races. Wraith no longer have trade ports on their Starbase. Generally a slight nerf to place more emphasis on planet populations. Research Stats also appropriately adjusted.
> Buffed credit income from 0.025 to 0.027 per planet population.
> Superweapons revamped for all races, barring the Asgard. Tauri might get a second one later as well.
> Max Allegiance research added for all races.
> Culture spread stats, and secondary bonuses from culture centers altered for all races.
> Culture research, spread, colonize blocking, and max allegiance attributes added to all starbases.
> Research TRUE/FALSE modifier corrected for all research.
> A stargate ability for all starbases has been roughly implemented.
> Capital ship weapon damage balance for all races. Not included are defensive stats or price or supply. Weapon effects and weapon types also improved.
> Capture able hive and the Aurora are now genuine capital ships with levels. Ability rework to be done.
> Purchase cap levels time reduced from 90 to 60 seconds.
> Revamped Capital Naquadria amounts and research.

Asuran Changes:
> Corrected the Asuran Anteus’ beam weapons to damage to starbases.
> Asuran point defense platforms damage roughly adjusted.
> Asuran Drone Frenzy ability revamped.

Goauld Changes:
> Revamped Goa’uld Civilian Research, still incomplete but the basis is now there.
> New capital names for the Goa’uld.

Tauri Changes:
> Langrangia range on the Excalibur buffed to 8000.
> Corrected Zephyr’s repair ability, and ancient cloak ability for better AI use.
> Deleted the Tauri Phase Inhibitor Module (replaced in function by the Attero Device).
> Plasma Beams are now a weapon type, and the ability has been removed. Also implemented on the Asgard ships. More room for new abilities! (Filled with Expert Damage Control or Critical Mission at the moment).
> Gave slight nerfs to the Exotic Particles and Time Dilation abilities (Excalibur and Achilles). Buffed Critical Mission.

Wraith Changes:
> Buffed Wraith beam defense platform.
> Adjusted Wraith Cull ability and armor on all Wraith Hive ships.
> Buffed Wraith Hibernation ability found on factories.
> Adjusted Wraith Capital stats to fire broadside (as canon). Increased bank count to 2.

Lucian Alliance Changes:
> Hyperspace data updated.
> Weapon type and fighter squads corrected.
> New Home and Raider Fleets. Awe inspiring and potentially very deadly.
> New Ability for the Vanir Starship.

 

All for now. Bought Rebellion when it went on sale. Hope to implement these changes and more into the Rebellion version.


 ***********************

Reply #50 Top

Gonna try your version of the Mod Coronal, will give you some feedback later.