DerekPaxton DerekPaxton

Fallen Enchantress- Magic

Fallen Enchantress- Magic

 

                One of the three focuses for Fallen Enchantress is Magic.  We want the spells to be unique, to feel like casters with enough mana can change the world.  We want magic to fill the game, all the sovereigns start with spells though some like Procipinee are better spell casters than Verga.  As in Master of Magic you can choose your sovereigns proficiency with the various magic types when you create them.

 

 

                I’ve attached a PDF of the spells with this post.  It includes the normal spells the player can cast, it doesn’t include spell abilities of creatures, spell like abilities granted by equipment and some other special abilities in the game.

                I’d like to give a special thanks both to Unacomn for suggesting the Shadow World spell and NuclearNeumann for suggesting the Blood Curse spell.  They are fun spells to play with.

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  I Removed the spell PDF as it is almost a year old and woefully out of date.  New spells have been added and even more are coming.  check out out dev journal on spells here: http://www.youtube.com/watch?v=3ArdQVqLHsI&feature=youtu.be

 

- Derek 4/11/2012

 

 

1,017,118 views 322 replies
Reply #276 Top

 

  More spells are coming.

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Reply #277 Top

The amazing art actually makes me feel both good and bad, because modded spells will have a hard time competing. LOL

Reply #278 Top

Oh Derek, you tease!

Jon

Reply #279 Top

Quoting Derek, reply 276
 

  More spells are coming.

You make it very hard not to get excited about FE!  Thanks for listening to our concerns.

Reply #280 Top

Oh you rascals.

Reply #281 Top

Derek - how did you get a picture of my last family gathering? I farted in the pool and the outcome wasn't pleasant...

Doth spell must henceforth be named "Flatulence"

Reply #282 Top

Quoting AlLanMandragoran, reply 281
Derek - how did you get a picture of my last family gathering? I farted in the pool and the outcome wasn't pleasant...

Doth spell must henceforth be named "Flatulence"

hahahahahahahahahaha!  :)

Reply #283 Top

Is that an AoE spell or can you target it at a single person/insolent fool?

Reply #284 Top

Quoting AlLanMandragoran, reply 281
Derek - how did you get a picture of my last family gathering? I farted in the pool and the outcome wasn't pleasant...
Doth spell must henceforth be named "Flatulence"

Quoting seanw3, reply 283
Is that an AoE spell or can you target it at a single person/insolent fool?

OMG- Don't let Lord Xia near this spell or we're all doomed!

Reply #286 Top

I've been casting Flatulence for years, no one has dies yet.  They might have wanted to...but they lived.

Reply #287 Top

Quoting Lord, reply 286
I've been casting Flatulence for years, no one has dies yet.  They might have wanted to...but they lived.

There are fates worse than death!

Reply #288 Top

I would like to see more tactical spells for each spell book along with a selection of Expert Spell Books such as Nature, Enchantment and Necromancy. Too often in WOM I was able to research all the spells = boring. A wider selection of spells would also make combat less predicatable.

Suggestions for new spells for the Core Spell Books

Example: Fire - https://forums.elementalgame.com/410931

Example: Air - https://forums.elementalgame.com/410836

Example: Earth Spells - https://forums.elementalgame.com/410654

Suggestions for Expert Spell Books

Example: Nature Book - https://forums.elementalgame.com/410914 . A book of spells focused on magic that affects/summons animals and plants.

Example: Enchanment Books - https://forums.elementalgame.com/410689 . A book of spells focused on controlling and confusing the enemy.

Example: Spider Book - https://forums.elementalgame.com/410687 - spells from the Spider book are only available to those that complete a quest and recover the spell book of a long dead (?) Channeller who was obsessed with controlling, summoning and mimicing giant spiders.

Example: Necromancy - spells from the book of Necromancy are available only to those that complete a quest and recover the spell book of a long dead channeller whom was focused on building an army of the undead. Requires knowledge of Death Magic Spell Book. A kingdom that recovers this spell books can deny a Wraith Sovereign access to this magic.

Reply #289 Top

I am very very much in favour of the Arcane school. Ok - it doesn't have to be a school, maybe put it under generic - but I am immensely enjoying my large map-arcane arrow for 40 points of damage experience- and spell-blast for 23.

I very much like specialty/powerful shard dependent spells but I am also a huge fan of intelligence based spells. I think Mana blast would be a workable alternative if it was changed to do damage based on intelligence - not on the quickly depletable source that is Mana.

After all, you are using Mana-Blast if you've got a lot of mana, hence you're focused a lot on spells, hence you're using your mana a lot... hence the problem, because it gets weaker rather quickly - especially since the rate of mana regen in the game is slow by any measure; Especially so if you dare to have any ongoing spells.

Sam W.

Reply #290 Top

Thank you Derek for listening to us. I believe I wrote down a few spells in this thread where you might find some good idea here and there. We all believe this game will be a great one to be remembered in the years to come. And if you include the Time Stop spell, you'll be my hero :-)

 

ps: ok... a Slow Time spell with increasing upkeep - where you take 2 turns in a row while others take only 1 - could work fine as well! And I am sure you can come up with a cooler name for it...

Reply #291 Top

I'm not usually one to request stuff from developers, but since the Beta was delayed could we get a new journal on the updated magic system please? I'm dying to know about the new spells and counter system. I understand that you don't want to advertise too much, but since several sites have already claimed that you have already released a full spell list you might want to correct them anyway.

Reply #292 Top

Quoting DsRaider, reply 291
I'm not usually one to request stuff from developers, but since the Beta was delayed could we get a new journal on the updated magic system please? I'm dying to know about the new spells and counter system. I understand that you don't want to advertise too much, but since several sites have already claimed that you have already released a full spell list you might want to correct them anyway.

Yeah, I'd love to see this, too. It would be really great to see the code from some of the new spells, too, so those of us who like to play around with things can get some idea as to how flexible the new code is going to be.

Reply #293 Top

I doubt the spell system has been done yet, as it was worded in that thread there was a high uncertainty if it would be in the game.

Reply #294 Top

I kinda assumed that the magic system was done because the beta would have been out if they hadn't delayed it in order to balance the game.

Reply #295 Top

Great news. It nice to know that the developers are listening to the fans.

:beer: :beer: :beer: s are on me.  :grin:

 

Reply #296 Top

Quoting Heavenfall, reply 293
I doubt the spell system has been done yet, as it was worded in that thread there was a high uncertainty if it would be in the game.

 

I have read this a few times, and I think it is a joke, but I am still confused.   Heavenfall, what do you mean if you were being serious?

Reply #297 Top

Quoting Derek, reply 276
 

  More spells are coming.

Reduced 85%Original 512 x 512
Oh hey a spell to turn everyone into stone.

that's always good.

Reply #298 Top

Quoting DsRaider, reply 294
I kinda assumed that the magic system was done because the beta would have been out if they hadn't delayed it in order to balance the game.
The fact that it's going to beta doesn't actually mean they'll stop working on things. And "done" is a relative term.

Reply #299 Top

@Murteas

Quoting Murteas, reply 296
Heavenfall, what do you mean if you were being serious?

 

 

I was refering to the very specific part in the previous post.

In https://forums.elementalgame.com/413309 Frogboy says

  1. We intend for there to be spells with a casting time that can then be countered.  This is almost certain to make it in but we have not made it a “Requirement”.  It’ll be based on how “fun” they play out.

Hence my conclusion that the spell system is not "done" yet, ie finalized.

Reply #300 Top

Quoting Heavenfall, reply 293
I doubt the spell system has been done yet, as it was worded in that thread there was a high uncertainty if it would be in the game.

Not what I heard.

Quoting Frogboy,
We intend for there to be spells with a casting time that can then be countered. This is almost certain to make it in but we have not made it a “Requirement”. It’ll be based on how “fun” they play out.