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Campaign for Sins Rebellion?

Campaign for Sins Rebellion?

Will there or can there be a Campaign for Sins Rebellion?

Hey, I was wondering if there was going to be a campaign to Sins Rebellion, as it could make the game play more dynamic and make the game have more variety. It could also give people a better understanding of the lore of the game. Maybe make campaign also multiplayer? What are your thoughts on this?

242,131 views 110 replies
Reply #51 Top

Quoting 1Tiberius1, reply 50
Yeah, the 10 new scenario thing refers to the preset maps.  I'm not sure what they'll do to make these maps stand out though.

 

Do you have a source for this information? 8|

Reply #54 Top

I figured Yarlen would have darker hair ... 8|

Reply #55 Top

Quoting boshimi336, reply 51

Quoting 1Tiberius1, reply 50Yeah, the 10 new scenario thing refers to the preset maps.  I'm not sure what they'll do to make these maps stand out though.
 

Do you have a source for this information?

 

The game itself.   Look at the map screen.  The maps are listed: small scenarios, medium scenarios, and large scenarios.  10 new scenarios = 10 new preset maps.

Reply #56 Top

None of those maps have any interesting triggers or victory conditions though, for example the guardians at the gates or something similar there were none and the planets were average, nothing special....

Reply #57 Top

Kill em all, let the ai sort them out.

Reply #58 Top

Quoting Polistes, reply 56
None of those maps have any interesting triggers or victory conditions though, for example the guardians at the gates or something similar there were none and the planets were average, nothing special....

 

They've done a good 10 or so scenario maps with each expansion though.  So they're just continuing the trend with Rebellion.

 

And I think you're thinking of Gateway... IIRC it was a fully defended Terran planet that had the only phase lane capable of accessing another section of the map.  The implication was that whoever controlled Gateway would get a nice economic lead, in theory.

Reply #59 Top

Quoting 1Tiberius1, reply 58
They've done a good 10 or so scenario maps with each expansion though. So they're just continuing the trend with Rebellion.

Actually, to my knowledge, Ironclad only added 7 maps in Diplomacy and no additional maps in Entrenchment; I ought to know, I added articles for all of the maps on the Sins Wiki, after having wrote down all of the descriptions, and comparing the map lists in the three.

Reply #60 Top

This is kind of an old thread, but I'll say what I must.

In my original plans for the Darkness mod, I had thought about including a campaign in with the race.  I couldn't decide on which kind to include, though.  I had my choices narrowed down to two types, Personal or Racial.

 

A Personal campaign, for those of us that like RPGs, would be you as an admiral or something like that facing the Darkness in your sector or area of control.

A Racial campaign would see you as the emperor of your empire reacting to the appearance of the Darkness.

I haven't been able to work on the mod recently, so I don't know wether I'll include a campaign.

 

My non-progressing mod situation is due to two reasons: 1.) My mom took away my USB drive with Sins on it. 2.) Last Sunday, 9/18/11, I got Demigod for $2.00 at a thrift store, and have been playing that lots recently, because I like that game.

Reply #61 Top

I gotta ask...

Why did your mom take away your USB drive?

Reply #62 Top

She thinks my priorities today only include playing computer, (i. e., Sins, Demigod, and BSF) and to punish me, she took away my sins USB drive.  My sins USB drive has all the stuff for sins that you would normally expect to see in Program Files.  Naturally, I just installed Sins on my family's computers so that punishment was kind of useless.

 

Note: I do the Sins USB drive thing because according to the copyright, you can only install Sins on one computer.  So I circumvent that rule by installing sins on the computer, and putting the essential files on a USB drive, the files are still only on one computer (technically).

Reply #63 Top

Quoting ImperatorPavel, reply 62
Note: I do the Sins USB drive thing because according to the copyright, you can only install Sins on one computer. So I circumvent that rule by installing sins on the computer, and putting the essential files on a USB drive, the files are still only on one computer (technically).

Where did you hear that from? I've heard stardock themselves say two (probably really any) computers you personally own are okay.

Reply #64 Top

I've installed it on three...  Family PC 1, Family PC 2, and laptop.

Reply #65 Top

Ok.  Can we return to the main topic, please?

Reply #66 Top

What else is there to discuss?

Reply #67 Top

We have a better chance of StarClad calling his mother and getting her to let him play SINS 23/7 than getting a campaign.

Is your mom hot?  jk

Reply #68 Top

Quoting SemazRalan, reply 67
Is your mom hot?

That was the best question in this thread  :S

Reply #69 Top

This isn't a hard thing to do, and something I've prodded Ironclad for years to do.

A) It's not rocket science... all it requires is a rudimentary campaign file that can link multiple maps together, with customizable introduction text and customizable completion text being displayed. Making a Campaign option in the main menu completes it. As a programmer myself, coding that would be so easy it's a joke.

B) Now if Ironclad want to actually put some real programming time into this, add 2 more features: 1) configurable XP rate option (to slow down cap levelling) and 2) allow up to 8 selectable capaital ships to be migrated to the next map. This will also require the map editor to have certain techs already learned.

Combine A and B together you have a campaign function.

If I was CxO of Ironclad, this is a no-brainer decision. It sets the scene for value-add material in future micro-expansions (campaigns) and also leverages a growing mod community to churn out campaigns.

Ironclad... just do it!

Reply #70 Top

Quoting JasonFJ, reply 69
1) configurable XP rate option (to slow down cap levelling)

I'm pretty sure there's something in gameplay.constants or some other easily moddable file which can achieve that.

Carrying over cap stats though would need to be programmed in, of course.

Reply #71 Top

Quoting JasonFJ, reply 69
This isn't a hard thing to do, and something I've prodded Ironclad for years to do.

A) It's not rocket science... all it requires is a rudimentary campaign file that can link multiple maps together, with customizable introduction text and customizable completion text being displayed. Making a Campaign option in the main menu completes it. As a programmer myself, coding that would be so easy it's a joke.

Now if Ironclad want to actually put some real programming time into this, add 2 more features: 1) configurable XP rate option (to slow down cap levelling) and 2) allow up to 8 selectable capaital ships to be migrated to the next map. This will also require the map editor to have certain techs already learned.

Combine A and B together you have a campaign function.

If I was CxO of Ironclad, this is a no-brainer decision. It sets the scene for value-add material in future micro-expansions (campaigns) and also leverages a growing mod community to churn out campaigns.

Ironclad... just do it!

 

Have you listened to the interview clip I posted?:annoyed:

 

Here I repost it for you lazy kids.:hrmph:

 

 

 

So...any more questions on this? or can we move on?:annoyed:

B/c if anything that need to be discuss its those damn loot drops. Im looking at you Blair, sir.:-" You tease.

Reply #72 Top

Apparently a campaign is too frakking hard since I've also asked, along with perhaps 2-3 other people, for a campaign only to get trolls crawling out from under the bridge mumbling filtergarb about "4x MP RTS need no campaign", "Campaign ofr sissies", "Who the (&%)*&^ are you?", and "Just because OTHER games have them doesn't mean it's a good feature."

Just play the same damn maps over and over again... or use your imagination.

 

Video is marked Private...

Reply #73 Top

Well a campaign is indeed not going to happen, it seems the community may be able to make one according to the latest Rebellion feature's posted on the Sins facebook.

•12 all new ships
•2 new structures
•6 new tech trees
•6 new factions (subfactions of the original 3)
•New victory conditions (including updated Diplomatic Victory condition)
•New scenario maps
•Updated capital ship balance and level 4 abilities for each
•Improved AI
•Updated Galaxy Forge w/trigger system for more interesting map designs
•Updated graphics w/shadows, in-game anisotropic filtering, many new updated particle fx, skyboxes and more
•Plus a bunch of other stuff

Reply #74 Top

Well, ok.  Don't expect to see a Darkness Mod campaign at least until the new GalForge comes out.  I'm not even sure what the map(s) are going to look like.  I would apperciate help with that.

 

But, I still plan to include a Darkness campaign.

-The Darkness, aka ImperatorPavel 

Reply #75 Top

Quoting SithLordAJ, reply 9
Well, a campaign is really nothing more than a series of scenario maps linked together by a story.

My point is that all the necessary ingredients to make a campaign are already there, why not make one? Or, allow the community to make one? If it's good enough, it could be officially adopted as part of a patch. Right now, the game is setup to prevent this type of modding, and I, for one, don't understand why.

Saying, 'we dont need a campaign because i dont care for them' is a horrible reason argue against this. That's like the people who come on the forums demanding that the devs buff their race because they dont really care for the others.

Totally agree

I wouldn't be surprised if in 6 months they do release a campaign function... or maybe it will be an easter egg in Rebellion. I can only guess that theyonly  have 2 programmers and one graphic artist working on this.. shoestring budget. I still think this feature alone would drive more revenue/sales than anything else.