TobiWahn_Kenobi TobiWahn_Kenobi

Sins Mod Editor v1.2 R3 [24.03.2016] {Rebellion 1.83}

Sins Mod Editor v1.2 R3 [24.03.2016] {Rebellion 1.83}

Basic Stuff included

https://mega.nz/#!9IISVRQR!a71XWFTkqkVWwijz6FNecxyZaSy8YXOjqxwjiiajRT4

Hi,

This is a mod editor for Sins Of A Solar Empire Rebellion 1.83

Only one project at a time (duplicate the Editor directory to support more projects)
All the basic stuff is in there
Read the readme file included for a disclaimer
Uses Filemaker and BaseElements Plugin, as well as my own plugin for mesh support
Filemaker 14 is required for the fully Open Solution,
Scriptmaster plugin is required (included in the Runtime Version)
Read the readme for the rest

 

Only useful for creating completely new mods (total conversions)

or as tool for resizing meshes in a consistent way

 

BIG THANKS to ZombiesRus5 for the amazing ModdingSyntaxWiki

 

Fully Open Version (FileMaker 14 Database)

https://mega.nz/#!9IISVRQR!a71XWFTkqkVWwijz6FNecxyZaSy8YXOjqxwjiiajRT4

 

Runtime Version

https://mega.nz/#!ME40ES4S!LuFaPYycVrkGakJ5Vo7TGae7FdZWWQJZgjf0450X_0M

 

As of now this version is completely open, admin password and all. No documentation, as I've got no time for that, sorry. Not sure anybody would still be interested, but still. No support can be given. If you do want to tinker, best get FileMaker and have a look at it.

 

Thanks
TobiWahn_Kenobi

77,140 views 54 replies
Reply #26 Top

It's very handy and I am looking forward to the Rebellion version.

Reply #27 Top

Hmm... I'll look at this tomorrow.

interesting...

Replying to keep track.

Reply #29 Top

Wow really makes modding really simple, probably will start using this instead of what I am.

Reply #30 Top

Quoting kcirtap42593, reply 30
Wow really makes modding really simple, probably will start using this instead of what I am.

Thanks. And I really eat my own dogfood so to say. So if something is not working or some valuelist is missing just post it here and I will look into it.

Reply #32 Top

Quoting ZombiesRus5, reply 32
Welcome, Rebellion is also up to.

Thanks, seen it. Will update the DB once SOTYR 0.43 is finished.

Reply #33 Top

Hi, Just noticed a glaring bug in the editor, it was impossible to enter/change a buffs name. Will post a new version today, but it will not be possible in that version to import from backup yet. Sorry for the inconvenience.

Reply #34 Top

It's very cool.

Reply #35 Top

New Version

http://www.gamefront.com/files/21892081/SinsModEditor_rar

 

Reply #36 Top

Damn, Found another bug which prevented the generation of instant actions and overtime actions. upload will be ready shortly, Version 0.97 R2 this time. Sorry folks.

Reply #38 Top

Still some small bugs, will put another version up once I've used it for my own stuff for a while as this is the best testing I can do.

Reply #39 Top

Bump for new modders.

Reply #41 Top

Bump because I want Yarlen to sticky this...

And yes I did ask him to sticky this...

Don't know why he hasn't yet...

Reply #42 Top

Perhaps he wants to have an in depth look at it himself before he recommends this to others.

Thanks for trying though. Hope this version is now mostly bug-free. If anyone cares to test I would be very thankful

Tobias

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Reply #43 Top

I'll try it out this weekend.  Thanks for the work.

Reply #44 Top

you're welcome.

Reply #45 Top

Wow Tobi--nicely improved.  I just got a chance to play with it again.  Seems to be running fine and I'm experimenting a little now.  

 

Like your splash screen.  ;)

Reply #46 Top

Thanks. My Logo is a few years old but I like it. The newest Version should work just fine.

If you've got questions don't be afraid to ask.

Reply #47 Top

Will do--stupid internet has been almost off all the time since the last storm a week back.  So I have som e time to do offline things.  Looking good so far.

Reply #48 Top

Are all the pacts supposed to be there because I didn't create them?

Reply #49 Top

Quoting kcirtap42593, reply 49
Are all the pacts supposed to be there because I didn't create them?

Yes, they are automatically created.

 

I've found some more bugs btw. Concerning abilities and buffs (well, mostly buffs). I will test them some more and release an update in the coming days (or 1-2 weeks, depending on the amount of bugs I find)

Reply #50 Top

Cool again.