jackalpup83

hello? devs?

hello? devs?

is anything being done to fix the multiplayer issue anytime soon or is it completely being ignored by devs? you really need to stop advertising this game as a multiplayer game, this is why my family and friends bought several copies, only to be let down and pissed off because we spent hundreds of dollars on games we can't play together. is anything being done? anyone working on this issue right now? if not, is there some way we can get our money back for buying all these games?

 

please stop advertising this as a multiplayer game until it is or face a law suit.

25,224 views 36 replies
Reply #26 Top

Yeah... WOM has been beaten with a stick, flamethrowered, poked and prodded, stabbed and stomped on enough already. Go find a another game to complain about.

Reply #27 Top

On a completely different note, I bought this game today, and while I was having a mild panic attack on spending over 40 buck (I'm a poor collage student you see) I don't regret it this is a fun game and I am happy that I bought it instead of trying to pirate it.

 

p.s one good thing about the initial release version pirates are stuck with it XD

 

anyways keep up the good work brad

Reply #28 Top

Quoting Frogboy, reply 25

We never "promised" anything. I share with you, in journals, what we have plans to do at the time. Sometimes, things get cut. It's the nature of the beast. This is the case with every game.  But MP in Elemental does work.  It just isn't the same as the SP experience.

Anyway, the whining on this issue gets old. I wish some of you that hang out here just to complain would find some other game to bitch about. 

Yeah, no.

Look down exactly one thread. I'll even link it. Being unable to build BUILDINGS is "whining" now?

SD support sure isn't what it used to be.

Reply #29 Top

That is certainly a legitimate issue. Strange it wasn't brought up in this thread until now.  It's the first i've heard of it.

Reply #30 Top

i understand that things turn out the way they do.  i don't have any real hard feelings about it, but its just that i haven't heard anything new about multiplayer in quite some time.  i guess i just want to know if you guys are still working on it or have put off development of it.  i check the change logs and i haven't seen anything in there regarding multiplayer in a while.  since 1.3 will be game changes will that include multiplayer as well?

Reply #31 Top

I don't think MP is getting much attention right now.

I will say, however, that I did ask about the problem with construction in MP and it apparently WAS fixed but it was too late to make it into v1.2 before the code freeze. I've asked for an update for next week to release that fix to the public.

There are two things I want very much but am not sure what the resources around it will be: 1) I really would like to see modding beefed up with actual c++ code provided that developers could recompile into a DLL and 2) I'd like to see multiplayer capabilities expanded such that modders could effectively create their own mp modes.

The thing that holds this back isn't even budget. It's people. There was a talk at GDC by someone at Firaxis that went into this issue that finding Windows networking engineers who can make games is a holy grail issue now. They're just not out there anymore. Good MP code has become complex enough in the past few years that it requires a real specialist and those people are really hard to find and the MMOs have sucked up a lot of the talent pool.

Similarly, finding low level coding architects is very challenging. This is something of an ongoing issue. Nowadays, it's tough to find developers who feel comfortable with making DLLs and passing things around. Thus, it's a specialist.  

And while these are two things I could program, I just don't have the available time to do it. That's why in "the old days" our games were more moddable and more MP (The Corporate Machine for instance and GalCiv for OS/2 where the entire game were DLLs with c code where people could make their own invasion modules and Shipyards and such).  

Another thing about DLLs is that a lot of the fancy new data classes don't play well with being passed between DLLs. So it requires both a architect developer AND someone who is comfortable with the ins and outs of STL and such.

And of course, against all this is the backdrop that very very few people make use of this. And while I agree with the argument that these things help increase the lifespan of games, it only matters if the big studios also agree with this as they help drive demand for different types of software developer career paths.

We've been aggressively recruiting more developers for months now and the number of qualified people (including recent college grads) is strikingly small.  If you're in college, a good career path I think is software engineering. HIGH demand, low supply. It's now wonder things are getting outsourced overseas.

Hope this isn't too boring sounding but that's the sort of mundane stuff that causes design and ideas to fail to come to fruition. As someone who used to do this sort of thing, it's immensely frustrating to design something up and not be able to see it through simply because we lack the people to work on it.

 

Reply #32 Top

thanks brad, that was a fantastic response.  it really is an unfortunate situation with the personnel issue. i hope that you guys can find some talented people that you need. 

Reply #34 Top

wow.. well with the amount of time you guys are improving WOM I understand why mp is put on the back burner, still good to see it hasent beent forgotten

 

in all honesty I bought this game to see were stardock will take it and so far I am impressed, looking forwar to see what else happens

 

Reply #35 Top

[quote who="Frogboy" reply="31" id="2936012"
The thing that holds this back isn't even budget. It's people. There was a talk at GDC by someone at Firaxis that went into this issue that finding Windows networking engineers who can make games is a holy grail issue now. They're just not out there anymore. Good MP code has become complex enough in the past few years that it requires a real specialist and those people are really hard to find and the MMOs have sucked up a lot of the talent pool.

Similarly, finding low level coding architects is very challenging. This is something of an ongoing issue. Nowadays, it's tough to find developers who feel comfortable with making DLLs and passing things around. Thus, it's a specialist.  
[/quote]

 

So if one wanted to become a holy grail to the gaming industry, what would you say a good major/double major would be in order to become a "specialist"?

Reply #36 Top

Just major in Computer Science; it's not too hard.  Usually you can choose electives within your major according to your passion.  But another factor is that a lot of the talent pool simply doesn't go into gaming.   Salary-wise, gaming is not the most lucrative field you can go in.  If the gaming companies were willing to simply pay for what they want, they would get it.  But they don't, so...they learn Business Enterprise stuff instead and go work for Microsoft, Oracle, SAS, Google....