RequiemTeam

"Star Wars - Requiem" mod for Entrenchment and Diplomacy 1.34 (Official V. 3.5 released)

"Star Wars - Requiem" mod for Entrenchment and Diplomacy 1.34 (Official V. 3.5 released)

The war begins...

http://sins.imperial.cc/

Requiem is now updated to 1.34. As always check here for more info!

You can find a beta for the next version of Requiem Diplomacy here.

About

For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.

"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:


  • 2 new races; Alliance and Empire
  • 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings.
  • 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellian Gunships, Corellian Corvettes, Assault Frigate Mk II, MC30b series, Acclamator I frigates, Gladiator Star Destroyer, Lambda Shuttle and Galofree Transports
  • 9 new cruisers, Interdictor, Vindicator Cruiser, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts
  • 10 new capital ships; Victory class Star Destroyer, Victory II-class Star Destroyer, Venator-class star destroyer, Imperial-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, and Mon Calamari Defiance, Liberty and Bothan Assault Cruiser.
  • 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model
  • 4 new weapons; turbolasers, concussion missles, proton torpedos and ion cannons
  • 60 new ship names with unique Alliance and Imperial star destroyer names
  • A whole new soundtrack for the Star Wars factions.
  • Dozens of new ship audio and sound effects
  • Star Wars player portraits
  • Alliance and Empire icon symbols
  • New Alliance and Imperial research trees, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Base Defenders etc,)
  • Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
  • And much more!

Credits

  • This mod was created by JasonFJ, a Star Wars fan and avid gamer, who somehow managed to thrash out this mod despite holding down a full time job and one hell of a fine girlfriend. Appreciate my sacrifice!
  • Goafan - The only other modder for Requiem, a great co-conspirator who has contributed a lot to the evolution and improvements of Requiem. Also the author of the "Requiem Plus" add-on.
  • George Lucas - Full tribute belongs to George Lucas who as we all know was the originator of all thought and material that now comprises the Star Wars universe. George if you're ever in Singapore or Australia drop me an email I'd like to buy you dinner sometime. If you're a Lucasarts legal suit looking to sue me for copyright, consider how much free publicity I've given the company and franchise and consider sending me a $10,000 cheque for my time
  • EvilJedi - for the significant graphics and audio effects that are the cornerstone of the mod without which I probably would never have done this mod.
  • Gurkoz -  for the incredible sound effects that make this mod even better
  • ManShooter - for the Volumetric Explosions mod which was included in Requiem Entrenchment to v2.8... truly a god-like graphics enhancement!
  • Tohklidan -for components of Celestial Bodies mod that really inspired me to work on the celestial bodies artwork.
  • Uzii -for the planet textures and inspiration that came from the awesome Sins Plus mod.
  • Bailknight and Moguta - for the original and continued development of this mod which I've adapted for use with Requiem Diplomacy.
  • Credits to Grundel for the icon button graphics
  • Thanks to Warmaster and all his info and guidance on making this mod as true to the Star Wars Universe as possible.
  • Bleachorange - Support and graphics work assistance.
  • Xim, for many fixes and contributions, especially in map-making and the string file.
  • Thanks to Carl for providing and prompting me to introduce the Alliance and Empire theme icons.
  • A salutation to John Williams, the composer who wrote all the Star Wars movies music. If you like the music you can buy the official Star Wars music CD with all the songs from all the movies.
  • The many official (mainly Ralph McQuarrie) and unofficial Star Wars artists whose work features in this mod (if we used your work, let us know so we can credit you!).
  • Thanks to many posters over in the official Sins->Modders forum for all your helpful posts. Stimon000 and Vunda for early suggestions. Special mention to MajorStress and Harpo for helping out on the forums and contributing valuable material to not only Requiem, but the modding community in general.
  • Bug hunters and supporters Agersea, Malanthor, wbino, thrakkemarn and many more!

Main Site

http://sins.imperial.cc

Current Progress Thread

Requiem 3.4

Downloads

Entrenchment

Diplomacy

For installation help click here.
For help with bugs or reporting click here.

Hope you enjoy it as much as I enjoyed making (and playing it) myself!

719,447 views 314 replies
Reply #126 Top

It also happens with me when running the Distans Stars mod. I read in that topic it has something to do with ATI videocards. Perhaps that is the case here as well. I hope it helps.

Reply #127 Top

I assume you skipped the pre-1.3 release in favour of a full-scale 1.3 release Goa? :D

Reply #129 Top

Quoting 8Tarkus8, reply 128
I assume you skipped the pre-1.3 release in favour of a full-scale 1.3 release Goa?

Quoting 8Tarkus8, reply 128
The mod doesn't work with Diplomacy v1.31 right? I can't load it.

Yes, its in progress guys. Patch caught me at a really bad time as in addition to the updating I have to replace at least some of the place holder text and icons of the new features before 3.4 is released. It hope to have it done by at least this time next week.

+1 Loading…
Reply #130 Top

Ok good luck with the work. So far I could try only the Ench... Entre... uhm, can't spell it, only with the first expansion and it's half as good as SoGE honestly. I hope in Diplomacy it is actually better.

Reply #131 Top

Quoting 8Tarkus8, reply 130
Ok good luck with the work. So far I could try only the Ench... Entre... uhm, can't spell it, only with the first expansion and it's half as good as SoGE honestly. I hope in Diplomacy it is actually better.

Its a lot more polished in Diplomacy, and the factions will be start to be really distinct in this patch. However I can't say with certainty unless I know what you were disappointed with. Perhaps you can PM the details?

Reply #132 Top

It's great to hear you are working on it. I really love this mod. I read on your website/forum all the aspects you want to change as well. Sounds fantastic. Thanks for all the hard work!

Reply #133 Top

Sure, I will play this mod a bit more in case and I'll PM you. One (minor, but still annoying) issue I've noticed regards TIE ships, it seems that its sound loops and the speakers, when the sound restarts, reproduce an odd sound, like a "brrp"... Eh sorry, it's hard to describe. I dunno, it may have been fixed already in future versions.

Texture colours are also too dark, most SD are meant to have a light grey colour, not a dark grey one, and that regards some rebel ships too. I've not played this mod enough to tell you more, but when I will I'll PM you instead of using this thread.

Don't get me wrong tho, overall the mod isn't bad at all, and it has more ships than SoGE.

Reply #134 Top

Quoting 8Tarkus8, reply 133
Sure, I will play this mod a bit more in case and I'll PM you. One (minor, but still annoying) issue I've noticed regards TIE ships, it seems that its sound loops and the speakers, when the sound restarts, reproduce an odd sound, like a "brrp"... Eh sorry, it's hard to describe. I dunno, it may have been fixed already in future versions.

Hmm, I didn't notice any looping problems, but the low quality TIE engine has been driving us insane for a while now. I actually just fixed it in the upcoming patch, as part of a partial sound effect overhaul.

Quoting 8Tarkus8, reply 133
Texture colours are also too dark, most SD are meant to have a light grey colour, not a dark grey one, and that regards some rebel ships too. I've not played this mod enough to tell you more, but when I will I'll PM you instead of using this thread.

While a couple of ships have had this fixed, most noticeable the Imperial Star Destroyers, most of them probably still have that problem. Once the Tech trees are done I'll start trying to see how feasible it is to fix it, given I don't have the most professional image software.

But yes, I'd appreciate any feedback in a PM or on our forums. I'd like to try and keep this as a sort of news thread.

Reply #135 Top

The ships are good enough for me, ive never had an issue with them. There are prob things you could do before dooing nitpicking like this. :D

Reply #136 Top

Well good news guys is that I've updated my version to 1.31, just going through and fixing a couple of bugs that came up. Then some new strings and icons for the new tech trees and I'll be done. If there isn't another hotfix that is. Hopefully by Monday or Tuesday 3.4 will be released.

Quoting Malanthor, reply 135
The ships are good enough for me, ive never had an issue with them. There are prob things you could do before dooing nitpicking like this.

Well for the next patch I'm going to finish the Empire and Rebel defense/diplomacy trees, as I had to cut them for this release to get the mod updated on time, as well as getting as many icons as I wanted to release with this version. I'm also looking at adding in a couple more planets, and the standard few new abilities, but beyond that I'm open to suggestions. So long as it isn't adding the Clone Wars. ;)  

Reply #137 Top

Hehehe. Well if your taking requests... ;)

Id like a new empire starbase myself, wouldnt it be possibly to use the starbase models from say empire at war. I seem to recall they had some descent starbases there. Your going to have to turn the executor into the titan sooner or later anyway when rebellion comes out.

I would also prefer to have more tiers in the different research lines, but that wouldent go over well with normal sins without altering that too and it would prob be a hassle hehe. I like distant stars in that aspect, much more interesting gameplay than normal.

How abouth the eclipse ssd? :P

Ability to build stronger orbital defences! One should be able to build Golan platforms for stronger than normal platforms defence. ANd a new model for orbital guns wouldent be bad either, the tech gaus platform is not the most fitting imo. But most important golan golan! :D

How abouth introducing some jedi/dark side powers to the factions? the entire star wars universe are after all closely interlinked with these, and there must be some way to adequatly represent them. <ponders>

Now.... i guess thats all i can think of right now. ;)

Oh yeah and before i forget: the clone wars.

lol just kidding.

 

 

Reply #138 Top

Cant seem to get the mod working with Diplomacy.

I've installed all the patches (full, then 3.0 to 3.2, then 3.2 to 3.3, then 3.31), but I get a mini dump every time I try to enable the mod.

The checksum is different than what is posted on the dl page.

 

Any help is appreciated!

 

 

Reply #139 Top

I dont think the 3.1 version of the mod has been actually released yet, so your Sins game could be too up-to-date to play it.

Reply #142 Top

Buy diplomacy imo, how poor can you be? Unless your answer is that you live in the jungle in a straw hut.. Uppdating all the diffferent versions just takes up unneccesary time for the modders, how many version should they need to release, 1: normal sins 2: entrenchment 3: diplomacy and now 4: rebellion. That sounds yucky from my perspective. :D

Reply #143 Top

Quoting ReadyMan, reply 138
I've installed all the patches (full, then 3.0 to 3.2, then 3.2 to 3.3, then 3.31), but I get a mini dump every time I try to enable the mod.

The checksum is different than what is posted on the dl page.

Yeah if you have Diplomacy 1.3 just hold on a for about another day, the patch is almost finished.

Quoting commander2012, reply 142
i need it for entrenchment

Here you go.

Reply #144 Top

Thanks.  Didnt see that it wasnt ready for 3.1 yet.

Reply #145 Top

Okay, as there is probably going to be another hotfix, I'm going to hold off on release the patch until that's released, as I don't want to have to make everyone download another small patch for Requiem just to make them compatible. Sorry for the delay.

Reply #147 Top

Quoting Malanthor, reply 146
Buhu. and i was looking forward to getting it this day.

Maybe a little teaser will make up for it?

The mod is pretty much ready now, but I still want to wait for Diplomacy 1.32 to be released so that a second update is not needed. Once I update the mod for that version (which should only take an hour at most) I'll upload it and release it the same day.

Reply #148 Top

Now that looks very good. Also it strikes me that if you have more time you may add even more stuff to the mod! 1.32 may take some time :D

What abouth switching out the hangar platforms with golans? Seeing they would have better firepower they could cost 6 instead of 4. Golans are just quintessential star wars defences and would fit alot better than than the tec hangars/and or gaus platforms. I understand they would need to be balanced with standard races but that can always be fixed with price and cap.

Reply #149 Top

Oh yeah, sorry I meant to respond to all your requests.

Quoting Malanthor, reply 137
Id like a new empire starbase myself, wouldnt it be possibly to use the starbase models from say empire at war. I seem to recall they had some descent starbases there. Your going to have to turn the executor into the titan sooner or later anyway when rebellion comes out.

Yes we will most certainly be doing that. While I don't really like using Empire at War only creations if I don't have to (the ones in the mod have pretty minor roles), but we might have to if I can't get a high quality Golan III (see below).

Quoting Malanthor, reply 137
How abouth the eclipse ssd?

Well if the Executor is going to be the Titan, what in the world are we supposed to do with the Eclipse? :P

Quoting Malanthor, reply 137
Ability to build stronger orbital defences! One should be able to build Golan platforms for stronger than normal platforms defence. ANd a new model for orbital guns wouldent be bad either, the tech gaus platform is not the most fitting imo. But most important golan golan!

Jason did experiment with a Golan III as the Empire's Star Base, but the model unfortunately was not very high quality. If I knew where to find one I would definitely put priority on getting it in the mod.

I have been wanting to experiment with doing something else for the Star Wars factions turret, as you are right large turbo-laser platforms aren't very Star Wars like, but its probably not what you are thinking.

Quoting Malanthor, reply 137
How abouth introducing some jedi/dark side powers to the factions? the entire star wars universe are after all closely interlinked with these, and there must be some way to adequatly represent them.

Actually with the new patch almost all of the Empire's culture techs and some of the Rebel's use the force to explain their effects. Its not a lot at this point but its a framework for expanding on in future patches.