RequiemTeam

"Star Wars - Requiem" mod for Entrenchment and Diplomacy 1.34 (Official V. 3.5 released)

"Star Wars - Requiem" mod for Entrenchment and Diplomacy 1.34 (Official V. 3.5 released)

The war begins...

http://sins.imperial.cc/

Requiem is now updated to 1.34. As always check here for more info!

You can find a beta for the next version of Requiem Diplomacy here.

About

For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.

"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:


  • 2 new races; Alliance and Empire
  • 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings.
  • 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellian Gunships, Corellian Corvettes, Assault Frigate Mk II, MC30b series, Acclamator I frigates, Gladiator Star Destroyer, Lambda Shuttle and Galofree Transports
  • 9 new cruisers, Interdictor, Vindicator Cruiser, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts
  • 10 new capital ships; Victory class Star Destroyer, Victory II-class Star Destroyer, Venator-class star destroyer, Imperial-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, and Mon Calamari Defiance, Liberty and Bothan Assault Cruiser.
  • 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model
  • 4 new weapons; turbolasers, concussion missles, proton torpedos and ion cannons
  • 60 new ship names with unique Alliance and Imperial star destroyer names
  • A whole new soundtrack for the Star Wars factions.
  • Dozens of new ship audio and sound effects
  • Star Wars player portraits
  • Alliance and Empire icon symbols
  • New Alliance and Imperial research trees, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Base Defenders etc,)
  • Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
  • And much more!

Credits

  • This mod was created by JasonFJ, a Star Wars fan and avid gamer, who somehow managed to thrash out this mod despite holding down a full time job and one hell of a fine girlfriend. Appreciate my sacrifice!
  • Goafan - The only other modder for Requiem, a great co-conspirator who has contributed a lot to the evolution and improvements of Requiem. Also the author of the "Requiem Plus" add-on.
  • George Lucas - Full tribute belongs to George Lucas who as we all know was the originator of all thought and material that now comprises the Star Wars universe. George if you're ever in Singapore or Australia drop me an email I'd like to buy you dinner sometime. If you're a Lucasarts legal suit looking to sue me for copyright, consider how much free publicity I've given the company and franchise and consider sending me a $10,000 cheque for my time
  • EvilJedi - for the significant graphics and audio effects that are the cornerstone of the mod without which I probably would never have done this mod.
  • Gurkoz -  for the incredible sound effects that make this mod even better
  • ManShooter - for the Volumetric Explosions mod which was included in Requiem Entrenchment to v2.8... truly a god-like graphics enhancement!
  • Tohklidan -for components of Celestial Bodies mod that really inspired me to work on the celestial bodies artwork.
  • Uzii -for the planet textures and inspiration that came from the awesome Sins Plus mod.
  • Bailknight and Moguta - for the original and continued development of this mod which I've adapted for use with Requiem Diplomacy.
  • Credits to Grundel for the icon button graphics
  • Thanks to Warmaster and all his info and guidance on making this mod as true to the Star Wars Universe as possible.
  • Bleachorange - Support and graphics work assistance.
  • Xim, for many fixes and contributions, especially in map-making and the string file.
  • Thanks to Carl for providing and prompting me to introduce the Alliance and Empire theme icons.
  • A salutation to John Williams, the composer who wrote all the Star Wars movies music. If you like the music you can buy the official Star Wars music CD with all the songs from all the movies.
  • The many official (mainly Ralph McQuarrie) and unofficial Star Wars artists whose work features in this mod (if we used your work, let us know so we can credit you!).
  • Thanks to many posters over in the official Sins->Modders forum for all your helpful posts. Stimon000 and Vunda for early suggestions. Special mention to MajorStress and Harpo for helping out on the forums and contributing valuable material to not only Requiem, but the modding community in general.
  • Bug hunters and supporters Agersea, Malanthor, wbino, thrakkemarn and many more!

Main Site

http://sins.imperial.cc

Current Progress Thread

Requiem 3.4

Downloads

Entrenchment

Diplomacy

For installation help click here.
For help with bugs or reporting click here.

Hope you enjoy it as much as I enjoyed making (and playing it) myself!

719,447 views 314 replies
Reply #226 Top

Quoting Lavo_2, reply 225
Put the wormhole artifact on the starting planet of all players.

You must be talking about Ancient Gifts.

Reply #227 Top

Quoting Zeta1127, reply 226

Quoting Lavo_2, reply 225Put the wormhole artifact on the starting planet of all players.
You must be talking about Ancient Gifts.

Yeah, that's the one.

Reply #229 Top

Another little teaser for the next major patch. Much thanks to the SoGE team for this one.

The Bothan Assault Cruiser (BAC) was a mid sized capital ship roughly analogous to a Victory Class Star Destroyer. While slightly smaller and with fewer armaments, the BAC's state of the art equipment allowed it to hit almost as the much better armed but aging Victory-II class destroyers. Further its turbolaser, ion cannon, and warhead batteries gave the BAC the tactical flexibility to handle almost any threat. While only widely produced in the years leading up to the Yuuzhan Vong War, the Bothans have long desired a fleet of competent, hard hitting warships, and have gladly given you access to their prototype design for your campaign beyond the outer rim. Provided, of course, your supply the spymasters in Bothawui plenty of data on both the ship's performance and the your activities as well.

P.s. Also trying to determine the best era for the map to be set. Post-Yavin or -Endor seem like they make the most sense. In this case where would you suggest starting planets for players/AI? It's designed to be a 2v2 or 2v3 (Rebels vs Imperials).

Well if you want to go on by Canon, post Yavin home worlds would probably be Coruscant, Yavin-IV, Hoth, Muunilist, and Mon Calamari. Another way to do it would be to scatter the players on more or less neutral terran worlds so that the map would work in any era. In that case I'd recommend Byss, Thyferra, Bothawui, Muunilist and Hapes.

Reply #230 Top
GoaFan77, One of the rebel cap ships has the old Animosity techs, sounds wrong the rebels. How about 1- diversion 2- take one for the team 3-The needs of the many outweigh the needs of the few....(wrong mod ik, but still cool)
Reply #231 Top

lavo is correct as to the method, but the map name is ancient gifts.

harpo

Reply #232 Top

Quoting GoaFan77, reply 229
Another little teaser for the next major patch. Much thanks to the SoGE team for this one.

Looks awesome! Bothans ftw! Although I do have an ingrained fear of recursively dying Bothans. "Many Bothans died to find out that many Bothans died to find out that many Bothans died to find out that ..." *shudders*

Quoting GoaFan77, reply 229
Well if you want to go on by Canon, post Yavin home worlds would probably be Coruscant, Yavin-IV, Hoth, Muunilist, and Mon Calamari. Another way to do it would be to scatter the players on more or less neutral terran worlds so that the map would work in any era. In that case I'd recommend Byss, Thyferra, Bothawui, Muunilist and Hapes.

Anyways, currently I have three Imperials set up on Coruscant, MuuniliNst (with a silent n =) and Fondor. The Rebels are at Yavin IV and Hoth. The two problems I have with Hoth are that the area of space is pretty remote, but worse it is SO FAR from Yavin that the 2 Rebels have almost no chance of working together.

On the flipside of that, the Hydian Way is pretty accessible to both so it could require some fun Wormhole-jumping-rebel-reinforcement strategy. The other option is to start the Rebels out at Yavin IV and Mon Cal - the problem with THAT is that they are really really close and would butt heads during the early expansion. I guess the map is big enough to be a 3v3 with Rebels at all 3 locations, which is prolly what I'll wind up doing.

Reply #233 Top

Quoting thrakkemarn, reply 232
Looks awesome! Bothans ftw! Although I do have an ingrained fear of recursively dying Bothans. "Many Bothans died to find out that many Bothans died to find out that many Bothans died to find out that ..." *shudders*

Hopefully these new cruisers will ensure that's a recursive function with a limit. ;)

Quoting thrakkemarn, reply 232
The Rebels are at Yavin IV and Hoth. The two problems I have with Hoth are that the area of space is pretty remote, but worse it is SO FAR from Yavin that the 2 Rebels have almost no chance of working together.

In my starwars map I had a pair of worm holes connect the two (just called "Yavin Evacuation route"). Not canon but it worked well enough for gameplay.

Quoting thrakkemarn, reply 232
The other option is to start the Rebels out at Yavin IV and Mon Cal - the problem with THAT is that they are really really close and would butt heads during the early expansion. I guess the map is big enough to be a 3v3 with Rebels at all 3 locations, which is prolly what I'll wind up doing.

If I'm looking at your map correctly it looks like you placed Mon Calamair a bit closer to Yavin 4 than it actually is (Mon Calamri is a bit more "south" of the Perlemian trade route). I would set it up so that the Rebels based at Yavin have more expansion routes heading "north" and "east" to eventually collide with the Empire at Muunilinst while the Mon Calamari player goes more "west" to Kashyyyk, Kessel and eventually Nar Shaddaa and Bothawui. If the Hoth player then moves "east" and takes Eriadu and Naboo they effectively have a united front around the outer rim.

Reply #234 Top

HELP EVERY TIME I TRY TO DOWNLOAD THIS FOR ENTRENCHMENT  BUT EVERY TIME I TRY THIS MESSAGE COMES UP

ERROR

INCORRECT USERNAME OR PASSWORD

 

Reply #235 Top

Quoting commander2012, reply 234
HELP EVERY TIME I TRY TO DOWNLOAD THIS FOR ENTRENCHMENT BUT EVERY TIME I TRY THIS MESSAGE COMES UP

ERROR

INCORRECT USERNAME OR PASSWORD

That's odd, you shouldn't need to have a website account to download it. Are you trying these links?

Requiem 2.7 full release

Requiem 2.7 to 2.8 patch

Reply #241 Top

Quoting commander2012, reply 240
oh can someone help me

Install 7zip. Right click the .zip/.7z archieve, go to the 7zip options, and hit extract. Navigate to your mod folder and extract the archive there (make sure you do the Requiem 2.7 first and then the Requiem 2.7 to 2.8 patch, to the exact same path).

Reply #242 Top

Well if this next update takes a while its because I've been side tracked on the new models and reviewing the textures of our existing ships. What do you guys think of the brighter VSD (just compare the lit up sides)?

Before

After

Reply #243 Top

Looks quite nicer when it's a bit brighter.

Reply #245 Top

quick question

are there any plans to give to original races a titan class ship to combat the executer class ship?

other than rebellion anyway

Reply #246 Top

Quoting Lavo_2, reply 243
Looks quite nicer when it's a bit brighter.

Quoting RambosBodyguard, reply 244

^^ I agree

Just wanted to make sure its not just me. The whole brightness thing is a bit of a balancing act, if its too dark you really can't see much detail on the hull, if its too bright like with the current Imperial Star Destroyer you don't see much of the lighting effects from the star/skyboxes etc. Hopefully I find a happy medium somewhere.

Quoting noing, reply 245
are there any plans to give to original races a titan class ship to combat the executer class ship?

other than rebellion anyway

The Executor is actually the Star base currently, so there are no titans. With Rebellion the Executor will finally get its proper role and the other races will get their titans, so it shouldn't be a problem.

Reply #247 Top

now i feel dumb lol

i completely forgot that the executer was a starbase lol

Reply #248 Top

This mod is top works  Been playing this since iv seen the mods for Sins. Really nice work, is there going to be an add of the Galactic Republic and Confederacy to the factions?

Reply #249 Top

Quoting 1in1class, reply 248
This mod is top works Been playing this since iv seen the mods for Sins. Really nice work, is there going to be an add of the Galactic Republic and Confederacy to the factions?

I have no idea, all I know is that I won't be adding them.

Quoting GoaFan77, reply 81
The reason the Clone Wars era hasn't been added is simply because no one has done it yet. I will not do it because I do not know enough about that period to be qualified to make it, and because I personally have no interest in it. That said, I would not oppose someone else adding them in (unless it caused performance problems), so long as they were balanced in a way that was consistent with the mod. This is pretty modular project; contributors come and go, do what they can and know how to do. Perhaps Jason or someone else will come along and add them in later. Or perhaps they will not. Always in motion, the future is, and not even master Yoda can see into this issue.

Reply #250 Top

SOGE has done the Galactic Republic and Confederacy but there ships are very small, maybe you could talk to them and see about adding the Galactic Republic and the Confederacy to your mod (with in mind that you would have to make there ships size biger) but that would be an nice co-op on both parts, this mod is realy nice and any add to the factions would be tops also|-)  Keep the good work up.