Space Mines and More
As Brad and Brian mentioned, Ironclad and Stardock have a fair bit of new stuff coming for Sins in the way of updates, patches and so forth.
One area of concern is the memory and CPU eaten up by Space Mines. I'd like to hear some suggestions on how we can keep mines in the game without consuming so many resources (and if we can make them more fun that'd be great too). Keep in mind that they need to be racially distinct.
If you have any ideas, let me know in this thread and we'll see what can be done.
-Blair