Played a Enhanced AI Mod v0.26.30 + Uberfix 1.3 game on Cata/High Towers while trying out Cape Sedna.
Sedna (h) / Rook v UB / TB; all AI Hard (to keep leveling realistic)
A few moments that need attention (both positive and negative):
(1) The Rook was mostly doing okay with the towers as long as I was Cape-buffing him. No really huge tower farms, but a decent tower spam, overall.
(2) At a certain point, he ported to the hp lane tower... only to walk back to base. Had full hp/mana ATM.
(3) The Rook did use Boulder Roll much the same way human players use it
It was a nice surprise.
(4) The Rook did port in to save me, when hp flag was seriously threatened.
(5) The AI is sloppy at taking flags. More often than not, the AI just runs past enemy flags to do something else (destroy towers, cap a highg-priority flag: gold, portal, etc.).
(6) Late game portal capping was okay. The AI was defending its valor flag quite valiantly, too.
(7) Needless to say, the things that are working are working in this version as smoothly as usual: purchasing cit upgrades, for example.
If I had to summarize the current AI playstyle in one adjective, it would probably be 'hesitant'. That's the impression
Maybe too many priorities conflict with each other? The Ai never seems to finish things it's currently doing. And pushing, by definition, is applying a systematic, methodical pressure -- while the AI can, for example, strike a tower 5 times with a Rook, than go and cap some utterly irrelevant flags, allowing the tower to recover fully.