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Elemental: No Copy Protection, Activation, LAN and more

Elemental: No Copy Protection, Activation, LAN and more

There’s been a lot of discussion on these kinds of topics on recent games and I thought I’d give you our perspective on it.

No Copy Protection

Elemental, out of the box, like all of Stardock’s other games, has no copy protection whatsoever.  However, you obviously need Internet access to get updates.  But then, why should this be necessary?

Because Elemental, unlike our previous games, has really been designed to be a game that people can play for decades, this is something that has concerned us. Because we want to encourage people to have the latest version but at the same time, we are aware that some people are worried that 10 years from now, they won’t be able to get the “better” version.

So here is what we’re going to start doing on our developed titles: We’re going to start making archival DVD versions of the game that can be sent to customers.  We already do this with Object Desktop (our most popular non-game product).  This archival version would have no copy protection whatsoever. It would just be a DVD you can put into your machine.

So starting in October, what we will do is make archival DVD editions of our games starting with Galactic Civilizations II: Ultimate Edition and Elemental.  Roughly every year or so, if there have been updates, we’ll create a new archival version of the game that people can have sent to them (it’ll just be a DVD).

LAN Games

There’s been a lot of questions of how someone would play Elemental on their LAN with their friends.  Here’s my suggested way to do it with minimum hassle.

#1 You’ll need to install Impulse on the machines that will be playing the game. But that’s all. Just install and go to step 2.

#2 Go to http://anywhere.impulsedriven.com which is the web interface to Impulse. From here, you would download the web package of Elemental. As long as Impulse is installed on the machine, you can install the game.

#3 When you install, type in your serial #. If it’s on a LAN, just use your single DVD key, Impulse::Reactor’s GOO uses smart activation (i.e. it doesn’t have a “activation limit” type system) so you can just install it on the various machines on your LAN.

#4 When your friends come over to play, they will need, once in the game, to logon with their own accounts (so they or someone will have to provide them with a serial # to attach to their account but they can use it at your LAN in game).  This is because on day 0, the data from the game is handled by our servers (this way, when we update the game data for balancing players don’t have to update their game which would be a real hassle for LAN players).  Eventually we plan to release custom servers so that players can make their own stuff but we won’t have that ready at release.

1,400,348 views 434 replies
Reply #201 Top

Quoting Nesrie, reply 198



That person is just trying to dismiss MP concerns by trying to label anyone obnoxious and rude just for asking questions.

We're just days from release and the information on multiplayer is thin at best. None of this would have been such an issue if Stardock had just come out and released actual information on MP. Don't come out and give some weird little "trick" about getting this game to work on LAN when the game, in fact, does not work on LAN.

We deserve better than that.

If Elemental is not going to support LAN at release, say so. If Elemental will not support LAN ever, say so. If custom servers are still beholden to Stardock servers, say so. There is a pattern here people defending Stardock don't seem to want to acknowledge, open and honest and for god's sake clear answers. At least Blizzard was 100% clear on what they were doing, and how they were doing it before release day. Ubisoft was pretty clear about their intentions as well to those who were paying attention to what they were saying. They're crap systems, but at least they were open, clear and honest about it.

If you're forcing client/server multiplayer to combat piracy, say so. Brad is the one that linked these two together, this server thing and pirates. There has been one person, one person who wanted like 15 people to play with one serial key. LAN does not imply that you cannot encourage customers to buy multiple copies of the game. LAN only implies that nothing outside the area network is needed which is certainly not the case here.

Nesrie, I am not saying everyone is being rude, but I think if you read the whole post and all replies there are definitely some rude and or obnoxious posts (i.e. the reason Frogboy left and hasn't come back).    

There hasn't been a lot of information about MP, I agree, and I understand why people want that information.   Elemental is not going to support LAN at release.   There it is, I think that they will support it eventually, but it isn't for sure.   The client/server model is simply to overcome the problems that P2P networking gave them in Demigod.  I think the reducing Piracy is simply a bonus.   Besides most people will play SP and this does nothing to discourage piracy there, so I don't think that was the motivating factor.

 

The "trick" that you refer to is instructions on how to get a game going from a single internal network connected to Stardock's servers, it has nothing, I repeat nothing, to do with the LAN support you are referring to.

 

Stardock has always been very open that this is a SP game first and foremost.   Why you expect them to have every MP feature is a mystery to me.   See the thread created by Frogboy that said, if you are buying this game for MP you will most likely be disappointed.    

 

All that said, I would love to be able to play on LAN eventually.  I've got a great setup to do so.  I guess I don't understand the passion that you guys are showing for a feature that is relatively minor to the game.  I understand that it is not minor to you, but in the grand scheme of the game, it is not a critical feature.  ::shrug::  

Reply #202 Top

Quoting NTJedi, reply 200

Quoting Murteas, reply 197Tridus, 

The point of the thread is: "Hey you can get the game set up on your internal network that is connected to the internet before your friends come over to play.  Here's how you do it... BTW you will each need a unique serial to play on the Stardock servers you are connecting to."  The point was never to say this is how you set up a LAN only game or if/when the game will support 15 players playing 1 copy of the game on a non-connect LAN with 15 mods running on a custom server.
  


If the LAN games with custom servers require logging into Impulse than it's not LAN.  One of the main reasons gamers gather together for LAN games is to remove the unpredictable/unstable internet variable.  If Elemental is going to need an umbilical cord into Impulse then two and possibly three *extra* variables can crash the game:  The Stardock Servers hosting Impulse, The ISP of the gamer and depending on Stardocks IT infrastructure possibly the ISP of Stardock.

 

I see nothing at all talking about custom servers talking to impulse/stardock in this thread from Frogboy.  I believe you are assuming something that none of us know at this point.   

Reply #203 Top

Quoting NTJedi, reply 196





Quoting Polynomial,
reply 181


Yes! Why do you think Stardock OWES you unlimited LAN!? They're a business! Unlimited LAN is a terrible business model!



Says the view of a short term profit... longterm profit means focusing more on getting as many people as possible to play the game first instead of placing complex security methods to financially absorb as many customers first buying the game. Secondly it doesn't have to be only about Unlimited LAN... providing HOTSEAT would allow most families to play together. 

It's obviously unreasonable to purchase several multiple copies for those few times a year when relatives visit.  It's actually sad Stardock hasn't considered the family demographic.  I guess if family was important for Stardock would have not been overlooked.

That is what a demo is for, to allow people on the fence to decide.  It is also obviously unreasonable for you to purchase a game once and then hand it out to as many friends as you like.  Come on, you're starting to sound like a pirate who is angry he won't be able to play multiplayer with his friends.  You won't gain any sympathy for the pirate vote here, unless you are just trolling this thread, which in that case I guess you have won some points since I have responded.

Reply #204 Top

Where do people get the idea that "LAN" automatically means no internet connection? LAN only means you have a bunch of networked computers. Having an internet connection or not doesn't change anything. Playing a game with a computer on the network hosting, and playing with every computer on the network connecting to an online server are both "LAN'. It's a term independent of gaming, making this whole debate silly.

Reply #205 Top

Quoting Murteas, reply 197
Tridus, 

I think that ultimately the issue comes down to this:   Stardock decided to put LAN support (i.e. Custom Servers) on the list for post-release.   They did that so that they could finish other things that they deemed more important.


You feel that any MP game should not only have  internet games avaialble but also complete modding and Lan Support at release time or it is unfinished from a MP perspective.   

 

I disagree that for the game to be complete it needs those features.   That you took Brad's comments as a promise is unfortunate, and is probably the reason most developers don't comment on forums.   Just because Brad said he wanted those features and they were initially planned doesn't mean that they were guaranteed to be in.   The same can be said for continuous turns, just because they were said to be in, and then were taken out doesn't mean that I am not getting what was promised.

First of all, thanks for a very calm and well written reply. :)


Speaking personally, the modding thing bothers me more then the LAN thing. The LAN thing took over and while I'm not happy about it, it's no different then Starcraft 2 and I live with it there. But the modding thing? My intention for the game is to play both SP and MP with a friend who also bought the game, and do some modding (in particular Wizards towers ala AoW 2, so a sovereign could stay and home and cast).

From the stuff I've linked, I think it's easy to understand why I expected to be able to play that mod MP. In release, I won't be able to. Nowhere until this week was it stated that mods wouldn't work in MP at release (or that there was no LAN support).

Bottomline:   Stardock didn't intentionally mislead you.   They want to provide custom servers still, they didn't make it for the release version.   LAN play with a single copy is not an option in this game, and is not the best business decision anyway.  

I don't think I was misled, I think the deadline happened. But it does beg the question of if modding is considered a core part of the game (and it's advertised as one), is the game really ready for release if mods don't work in MP? That's an opinion point, but IMO, no. LAN play happens to come with it, because the two problems share the same solution (custom servers).

Which is a problem, since if the game isn't actually ready for release due to missing that feature but it's coming out anyway, Stardock just broke their own Gamer's Bill of Rights.

As for the LAN with a single copy thing, that was never promised for Elemental. But it was something Stardock did in previous games like Sins (2 people for one copy on LAN), and it was a great way to introduce a friend to the game. It's a shame they didn't continue it. There's been a trend away from that sort of thing, I was actually surprised to find guest passes in my copy of Starcraft 2 that are fully functional.


The point of the thread is: "Hey you can get the game set up on your internal network that is connected to the internet before your friends come over to play.  Here's how you do it... BTW you will each need a unique serial to play on the Stardock servers you are connecting to."  The point was never to say this is how you set up a LAN only game or if/when the game will support 15 players playing 1 copy of the game on a non-connect LAN with 15 mods running on a custom server.

Unfortunately this is also the thread where we found out about the lack of LAN support and the MP mods issue, so the reaction is here. Another commenter mentioned expectations, and I think that's the problem. Blizzard's lack of LAN support wasn't a surprise, they told people months in advance. We just found out about it, in this thread. Had they said this feature wouldn't make release 2 months ago? We're probably not having this conversation.

I respect that you are disappointed, and I don't have any problem with you posting to ask for more LAN support, but I do have a problem with the feeling of entitlement people have.   You pre-ordered a game that could have changed wildly before release, it could be a FPS and you took the risk by pre-ordering that you were going to get whatever they produced whether you liked it or not.   If you felt that a certain feature was critical to your happiness then you shouldn't have ordered until after the fact.  That you feel mislead doesn't mean that you were.   

No particular argument there, I've learned my lesson. (Actually as a rule I don't pre-order games and usually only buy after a demo. Given my good experiences with Stardock in the past, this time was an exception. I'll go back to sticking to that rule in the future.)

Reply #206 Top

Quoting Annatar11, reply 204
Where do people get the idea that "LAN" automatically means no internet connection? LAN only means you have a bunch of networked computers. Having an internet connection or not doesn't change anything. Playing a game with a computer on the network hosting, and playing with every computer on the network connecting to an online server are both "LAN'. It's a term independent of gaming, making this whole debate silly.

Because has there ever been a client/server game where it didn't work if you were sharing Internet? Being on a LAN isn't relevant for an Internet game.

For a LAN game, being offline IS relevant because you can have a LAN without Internet access. Since the game won't work in that configuration, it's not really offering LAN support. It offers Internet support that happens to still work if you're Internet comes across a LAN.

I'm surprised you'd even bring that up Annatar, this has been a pretty frequent issue now that games are phasing out LAN support.

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Reply #207 Top

Quoting Murteas, reply 201


The "trick" that you refer to is instructions on how to get a game going from a single internal network connected to Stardock's servers, it has nothing, I repeat nothing, to do with the LAN support you are referring to.

I don't even know why LAN is being mentioned that situation, and no kidding. It's too bad Brad put the word LAN in the subject and then gave us that.


 


Stardock has always been very open that this is a SP game first and foremost.   Why you expect them to have every MP feature is a mystery to me.   See the thread created by Frogboy that said, if you are buying this game for MP you will most likely be disappointed.    

 

All that said, I would love to be able to play on LAN eventually.  I've got a great setup to do so.  I guess I don't understand the passion that you guys are showing for a feature that is relatively minor to the game.  I understand that it is not minor to you, but in the grand scheme of the game, it is not a critical feature.  ::shrug::  

Yes, they have. But let's get this straight. If they intended to give a half-ass MP approach, they should have been upfront about that or left it out. And don't tell me they've been upfront about giving a stripped down, don't care approach to MP. That was never impression they gave and is certainly not what they said. I am beginning to wonder now.

 I don't know that basic connectivity to other players in a multiplayer  game "every MP feature". I am not sure what you even mean by "every MP feature" anyway. We're talking very basic features at this point, and if you are going to brag about modding a game for years, it's probably not a stretch to think that the MP component would be expected to be covered as well. Especially since Civ came up a lot during these discussions and CIV is highly moddable in the MP department.

I mean dear lord, since when has LAN and mods ever been the this ultimate luxury item that is so unusual that only games that have "every MP feature" should have them? Hell, LAN wouldn't have been an issue if they hadn't said it was going to be available earlier and then posted this weirdo thing Brad did about how not to get LAN to work. Believe me, I would not be taking issue if he'd just come in here and said sorry, LAN is not available at release, we're working on it for post re-lease or it's just not going to be available period. Just don't try to redefine LAN and ask me why I am questioning it.

Reply #208 Top

FiringSquad: Can you play multiplayer on LAN?

Brad Wardell: Elemental requires you still have internet access; you do have to have an account [and sign in] to play multiplayer. The way it works, almost as an anti-cheat mode – unless you set up your own custom servers, which I guess you could for LAN, but I don’t know if that’ll be available on Day 0 or not. Effectively, all the data comes from the servers, so someone can’t mod their local machine for victory, so to speak. Other than that, when we play internally, we’re playing on our LAN.

 

Next Journel entry please, this thread has become extremely tiresome and long winded. The custom servers are in the works and i doubt it will be long before they come out but it really does depend on what kind of MP traffic the dev's see after launch.

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Reply #209 Top

Quoting Murteas, reply 199


Why should they provide a way for these situations when the financial benefit is nil.  By your own description those family members are not going to purchase their own copies, and if they did then great, then would just have to login to their impulse account and BAM they could play on your computer.   So why are they providing free game copies to your family?  As a family man myself I find it very unlikely that you sit down with the 6 kids and play game all together at the same time for hours.

I'm saying Stardock should provide the same method of LAN gaming which worked for previous legendary games such as DIABLO.  A new game being released should be focused on having as many gamers play as possible to get them hooked.  I visit with most of my relatives only a few times a year and some of that time is gaming.  It's unreasonable to spend hundreds of extra dollars for those gaming sessions.

 

 

Quoting Murteas, reply 199
I have 4 computers at home (all very new), and I will install Elemental on all of them.   However, I understand perfectly that I cannot play against my son in a game unless I buy an additional copy of the game.   This is the same thing I had to do for Dawn of War 2 or most other modern games.   It really isn't that big of a surprise is it?   

 While you might feel comfortable spending a couple hundred for a game and its expansions I see it as only something which will cause less gamers to play and get hooked thus overall reducing the longterm financial possibilities for Elemental and limiting the size of the Elemental gaming community.  The game will have less play by gamers because of restrictions which reduces "word of mouth" discussions.  The community will not grow as large thus modified game content from other gamers, forum help from other gamers, etc., will be less than what's possible.

 Stardock has a good short term design for absorbing as much money as possible from customers. 

Reply #210 Top

Quoting Annatar11, reply 204
Where do people get the idea that "LAN" automatically means no internet connection? LAN only means you have a bunch of networked computers. Having an internet connection or not doesn't change anything. Playing a game with a computer on the network hosting, and playing with every computer on the network connecting to an online server are both "LAN'. It's a term independent of gaming, making this whole debate silly.

I guess they still think LAN = IPX.  Honestly I'd like to meet the LAN party that sets up in a cave.  The acoustics must be awesome, but I wouldn't really return to a meet location that didn't have internet. 

Reply #211 Top

Quoting Thizzbaby, reply 208
FiringSquad: Can you play multiplayer on LAN?

Brad Wardell: Elemental requires you still have internet access; you do have to have an account [and sign in] to play multiplayer. The way it works, almost as an anti-cheat mode – unless you set up your own custom servers, which I guess you could for LAN, but I don’t know if that’ll be available on Day 0 or not. Effectively, all the data comes from the servers, so someone can’t mod their local machine for victory, so to speak. Other than that, when we play internally, we’re playing on our LAN.

 

Next Journel entry please, this thread has become extremely tiresome and long winded. The custom servers are in the works and i doubt it will be long before they come out but it really does depend on what kind of MP traffic the dev's see after launch.

Now this is how this should have read:

FiringSquad: Can you play multiplayer on LAN?

Brad Wardell: NO

Reply #212 Top

*Walks into the room*  B) ...*Takes off sunglasses, peers around the room* :rolleyes: ... -_-   ... ^_^ ... 8C ... :omg: .. :(O   XO !!!!

Someone fed them after midnight!!! LOOK AT THIS MESS! They're everywhere! Best thing to do in this situation is first break out your violin and start slowly walking back out of the room and letting the sad tune fade into the distance. As everyone who has ever been in a beta should be well aware of..Everything, EVERYTHING is subject to change. Guess what? LAN got changed. I'd pout, as I am one of those seemingly(?) .01% who plans to play MP quite a lot with my buds (all of which have bought the game btw), however I'm not too broken up about it. In fact, I'm entirely unfazed by it. So we have to wait a little while longer before we can pack our gear and get together. /sadfacehere-butnotreally.

 

Quoting Murteas, reply 193

Quoting Tridus, reply 175
Quoting Annatar11, reply 172I like how Frogboy never actually said "This game has LAN Support", and everyone is jumping on him as if he did. He just gave instructions on how to install the game easily on your networked machines so people could come over and play. Reading comprehension isn't that difficult, people.

You sure about that?


Beta 2 won’t have the custom games in them. That’ll come later during the beta.  With custom games, players can set up their own unique servers for LAN play or simply to create their own modded game experience.  For instance, a custom game I’d play would be 2 humans on the same side vs. 20 AI players.

Seems hard to setup our own unique servers for LAN play if there is in fact no LAN play.
 

Just because this was mentioned in a beta topic, doesn't mean it was promised for the final game.   I think people are being intentionally difficult for no reason.   Those that want true LAN only play (no internet) will have to wait until custom servers come out.    Honestly, that is a good business decision on Stardock's part.   This is primarily a SP game, no matter how vocal/obnoxious the MP minority is.   It would be dumb for them to sacrifice SP features (AI, monsters, quests, etc) for LAN support which by most posters admission they want so they can have multiple non-paying people play at the same time.  

 

??  Are you serious, I should support people who don't pay for my game instead of people who bought the game, just because there is a chance that I might sell some more copies.???

 

Come on folks, we all know that Stardock and Brad in particular are uniquely understanding and giving to their customers.   There is no reason not to support them.  Sure, if you want something than ask for it, give your arguments, but don't be intentionally obnoxious or rude just because its a forum.  

 

"LAN support" is not in the released game.   The MP game requires you to logon to Stardock Servers to play.   Each person has to have a unique key to play the game.     

 

Go you Murteas. And NTJedi, I'm not entirely sure what to make of your posts mate. You..confuse me.. And much as current global economic models do hurt my heart, you might want to consider the capitalistic side to the..whatever it is your trying to say. If this amorphous "family" that you keep referring to can't afford all of the copies that they'd need to play together..then..save up? Or perhaps realize that gaming isn't a necessity, it is a luxury.

 

I also will not go into the DRM issue, as debating crazy is crazy. So heres to hoping that the sun shines brightly on this thread and those pesky critters are dried out and go back to whatever bridge they came from, preferably one that is old and near collapse.

Reply #213 Top

Quoting Nesrie, reply 207



All that said, I would love to be able to play on LAN eventually.  I've got a great setup to do so.  I guess I don't understand the passion that you guys are showing for a feature that is relatively minor to the game.  I understand that it is not minor to you, but in the grand scheme of the game, it is not a critical feature.  ::shrug::  



Yes, they have. But let's get this straight. If they intended to give a half-ass MP approach, they should have been upfront about that or left it out. And don't tell me they've been upfront about giving a stripped down, don't care approach to MP. That was never impression they gave and is certainly not what they said. I am beginning to wonder now.

 I don't know that basic connectivity to other players in a multiplayer  game "every MP feature". I am not sure what you even mean by "every MP feature" anyway. We're talking very basic features at this point, and if you are going to brag about modding a game for years, it's probably not a stretch to think that the MP component would be expected to be covered as well. Especially since Civ came up a lot during these discussions and CIV is highly moddable in the MP department.

They were pretty upfront about this being single player first.  Just look at the time multiplayer got in the beta compared to balancing single player.  It isn't that big of a stretch for that to suggest where their focus is.  Besides, if you are a mostly multiplayer game you don't really need to focus on the AI as much as have been done.  I don't know how you came to this conclusion, but it wasn't from postings by Stardock.

Reply #214 Top

Quoting killer105, reply 203


That is what a demo is for, to allow people on the fence to decide.  It is also obviously unreasonable for you to purchase a game once and then hand it out to as many friends as you like.  Come on, you're starting to sound like a pirate who is angry he won't be able to play multiplayer with his friends.  You won't gain any sympathy for the pirate vote here, unless you are just trolling this thread, which in that case I guess you have won some points since I have responded.

Not a pirate and I've always encouraged shady forum characters to legitimately purchase games.  The game is not to hand out to friends, but playing the game is how I get my friends hooked.  As for a games Demo...  have you seen some of the demos available??  They're frustrating with limitations and missing features thus not enough bait for hooking the gamer.  Who even knows if the Elemental demo will be multiplayer friendly since Stardock carries an "almost" hatred for multiplayer.  If it's a beefy stable demo covering the main parts of the game without some short turn limit then I might be able to use it for hooking my relatives.

Reply #215 Top

Quoting Thizzbaby, reply 208
FiringSquad: Can you play multiplayer on LAN?

Brad Wardell: Elemental requires you still have internet access; you do have to have an account [and sign in] to play multiplayer. The way it works, almost as an anti-cheat mode – unless you set up your own custom servers, which I guess you could for LAN, but I don’t know if that’ll be available on Day 0 or not. Effectively, all the data comes from the servers, so someone can’t mod their local machine for victory, so to speak. Other than that, when we play internally, we’re playing on our LAN.

 

Next Journel entry please, this thread has become extremely tiresome and long winded. The custom servers are in the works and i doubt it will be long before they come out but it really does depend on what kind of MP traffic the dev's see after launch.

 

Here, have some karma.  :digichet:

Reply #216 Top

Quoting killer105, reply 213


They were pretty upfront about this being single player first.  Just look at the time multiplayer got in the beta compared to balancing single player.  It isn't that big of a stretch for that to suggest where their focus is.  Besides, if you are a mostly multiplayer game you don't really need to focus on the AI as much as have been done.  I don't know how you came to this conclusion, but it wasn't from postings by Stardock.

Did you read what I wrote at all? At no point did i say that i thought SP wasn't first.

 

aka Yes they have been upfront about being SP first. I am agreeing with what was being said which is why i said yes.

Reply #217 Top

Add me and 5 others to the list of people that think this sucks.

I mean really  ..no local hosting ?....your kidding right ? This is EA\Dice Bad company 2 or is this Stardock and the gamers bill of rights ?

We basicly feel screwed over and lied to.

I have 5 friends I lan with that basicly were looking to day one purchase this game

As soon as I told them, this is each one individually mind you.

no local server\hosting support = no buy , one for one,

Stardock , please fix this by releasing some kind of local server code at launch.

Call it a beta, call it unsupported,  call it whatever.

Sorry about all the negativity but were really pissed off and disapointed

:(

Reply #218 Top

Quoting NTJedi, reply 214



Quoting killer105,
reply 203


That is what a demo is for, to allow people on the fence to decide.  It is also obviously unreasonable for you to purchase a game once and then hand it out to as many friends as you like.  Come on, you're starting to sound like a pirate who is angry he won't be able to play multiplayer with his friends.  You won't gain any sympathy for the pirate vote here, unless you are just trolling this thread, which in that case I guess you have won some points since I have responded.



Not a pirate and I've always encouraged shady forum characters to legitimately purchase games.  The game is not to hand out to friends, but playing the game is how I get my friends hooked.  As for a games Demo...  have you seen some of the demos available??  They're frustrating with limitations and missing features thus not enough bait for hooking the gamer.  Who even knows if the Elemental demo will be multiplayer friendly since Stardock carries an "almost" hatred for multiplayer.  If it's a beefy stable demo covering the main parts of the game without some short turn limit then I might be able to use it for hooking my relatives.

I understand the pain of getting friends to purchase games, but really if they cannot take your word for it and/or search various forums for other folks opinions then maybe it isn't the game for them.  Yeah, you might lose a sale here and there scattered about, but there was no guarantee they'd buy the game even if it could be shared. 

Reply #219 Top

Quoting killer105, reply 210


I guess they still think LAN = IPX.  Honestly I'd like to meet the LAN party that sets up in a cave.  The acoustics must be awesome, but I wouldn't really return to a meet location that didn't have internet. 

LAN gaming is about reducing as many problematic variables as possible to provide improved performance, stability and communication.  LAN which "requires" WAN is not LAN... any IT person not from Stardock can explain the design.  Basically if a game or ANY SOFTWARE requires the internet cloud it's WAN.   WAN gaming is more unstable and slower than the same environment with LAN gaming because of the extra variables.  Depending on where you live some ISPs are very unstable... nobody wants a LAN game to suddenly die because Stardock experienced a network hiccup or unexpectedly high volume of activity or downtime from server maintenance, etc., .

Reply #220 Top

I'm not even sure who wants to sit down for hours and play a game like this multiplayer anyways >.>

Reply #221 Top

 

Quoting Nesrie, reply 216



Quoting killer105,
reply 213


They were pretty upfront about this being single player first.  Just look at the time multiplayer got in the beta compared to balancing single player.  It isn't that big of a stretch for that to suggest where their focus is.  Besides, if you are a mostly multiplayer game you don't really need to focus on the AI as much as have been done.  I don't know how you came to this conclusion, but it wasn't from postings by Stardock.



Did you read what I wrote at all? At no point did i say that i thought SP wasn't first.

 

aka Yes they have been upfront about being SP first. I am agreeing with what was being said which is why i said yes.

Well, let's look at what you wrote.

Yes, they have. But let's get this straight. If they intended to give a half-ass MP approach, they should have been upfront about that or left it out. And don't tell me they've been upfront about giving a stripped down, don't care approach to MP. That was never impression they gave and is certainly not what they said. I am beginning to wonder now.

If single player is first that means multiplayer is a second priority, right?  If it is second to single player that means it is going to be less fleshed out and developed.  I guess the question is, did you read what you wrote at all?

 

Reply #222 Top

Quoting NTJedi, reply 219



Quoting killer105,
reply 210


I guess they still think LAN = IPX.  Honestly I'd like to meet the LAN party that sets up in a cave.  The acoustics must be awesome, but I wouldn't really return to a meet location that didn't have internet. 



LAN gaming is about reducing as many problematic variables as possible to provide improved performance, stability and communication.  LAN which "requires" WAN is not LAN... any IT person not from Stardock can explain the design.  Basically if a game or ANY SOFTWARE requires the internet cloud it's WAN.   WAN gaming is more unstable and slower than the same environment with LAN gaming because of the extra variables.  Depending on where you live some ISPs are very unstable... nobody wants a LAN game to suddenly die because Stardock experienced a network hiccup or unexpectedly high volume of activity or downtime from server maintenance, etc., .

Why do you keep posting the same thing over and over again?

Reply #223 Top

Quoting killer105, reply 218


I understand the pain of getting friends to purchase games, but really if they cannot take your word for it and/or search various forums for other folks opinions then maybe it isn't the game for them.  Yeah, you might lose a sale here and there scattered about, but there was no guarantee they'd buy the game even if it could be shared. 

I don't mind the pain or time involved, but nothing is better than a real drive test of the game.  Can you imagine only being able to hold the steering wheel of a sports car you wanted to buy and never actually drive the vehicle.  It's my goal to have Elemental as popular as possible and based on what we're reading Stardock is raising walls which is going to decrease the number of customers(smaller gaming community) in exchange for higher short term profit.

Reply #224 Top

Quoting Polynomial, reply 220
I'm not even sure who wants to sit down for hours and play a game like this multiplayer anyways >.>

Take a glance at the Dominions_3 forums on multiplayer activity.... one single turn can take almost 2hours to finish.

Reply #225 Top

Quoting Polynomial, reply 220
I'm not even sure who wants to sit down for hours and play a game like this multiplayer anyways >.>

Well, Civ 4 is fairly popular online. I've played a fair bit of it, with people you know IRL it's quite a lot of fun (if you play over several sessions).

There was also supposed to be other MP modes that would reduce the time to play a game and make it work better. I wonder if those made it in for release?