KrdaxDrkrun KrdaxDrkrun

[MOD] TotalEffects Complete Particle Conversion mod for Diplomacy 1.034 UPDATE 12/17/11

[MOD] TotalEffects Complete Particle Conversion mod for Diplomacy 1.034 UPDATE 12/17/11

version 0.801

 

TotalEffects now conforms to TSOP standards. Huge thanks to Soase Maelstrom!

Thanks Stant for the updated Diplomacy version.

 

 

Anyone may use this mod in their own mod however they like, as long as proper credit is given.

 

 

 

Enjoy

Diplomacy 1.034:

 

http://www.gamefront.com/files/21093989/TotalEffectsDiplomacy1.34.zip

 

 

.zip

7.69 mB

 

I have now included the Readme here for those who do not wish to download the mod at the moment.

 

Credit to Bailknight, Mansh00ter, and Zorodius for their corresponding graphical mods and inspirations.
Also credit to Gas Powered Games' Supreme Commander for some of the textures.




This mod is an attempt to make another graphical mod that goes with the current list.
It contains a mixture of particle effects of my own creation(the majority), effects from bailknight's graphical mod, effects from Mansh00ter's mod, and effects from Zorodius' Solarflair mod.
I would like critique on my particle effect skills and what looks nice and what does not.

GameInfo changes:
Better range for the Jarrasul drain planet ability so that it actually has the same range as its bombing range. If the gameinfo folder is removed the drain planet effect will look funny.
Cleansing Brilliance has a muzzle effect. (bailknight)
Assault Specialization has an effect when it hits structures.
Charged Missiles now has a different beam texture and hit effect.
Disintegration bounceback has more attached effects and Disintegration itself has an actual muzzle effect.
Volatile Nanites now has an effect when a ship dies.
Tweaked a bit with all of the Vasari capship weapon attachments.
Changed the capship explosion. Getting rid of gameinfo will change the capship explosion back to Solarflair's.
I changed the Argonev's explosion to the same as the other starbases so as not to generate lag on death. If the GameInfo is deleted, the game will lag every time this starbase dies. (How d'ya like 1000000 particles onscreen at once? Attempt at your own risk)
Synced the Skarovas' and the Kortul's wave cannons to fire at a single point.

DELETING THE GameInfo FOLDER WILL CAUSE THE GAME TO CRASH.

The Solanus now has a muzzle effect
The Garda's shots also travel faster.
The Destra Crusader's plasma shots now fire at a single point on a mesh.
Added custom phase travel effects for each race. (Bailknight for TEC, Zorodius for advent, me for Vasari)
The Transcencia starbase now has Beam weapons instead of plasma. No damage change.
The Dunov's shield Restore ability now has a muzzle effect.

There is also a change in the theme music, one that I like more. (NO CRITIQUE ON THIS PLEASE)
Numerous other surprises relating to just particle effects.

 

I have removed all of the changes that would have anything to do with imbalance or game tweaks. All of the above changes are aesthetic only.

Showcase of Destra, Kodiak, Iconus, and Domina effects:

750,581 views 298 replies
Reply #202 Top

BUMP to ensure that all of my fans see this update!

;D

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Reply #203 Top

Wow--very awesome dude.  You have been busy.  I'm gonna actually try this one out.

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Reply #204 Top

It's the first of many, so be forgiving.

Reply #205 Top

aehm... is it normal that the phase jump animation is black? I've started a new game with the vasari faction and i've noticed that when my ships enter phase space a black "cloud" with lightnings appears, instead of the "white cloud" that I was used to...

Reply #206 Top

Yesh, I've been playing around a bit with the Vasari.

It lags currently, and I'm fixing it.

If you REALLY LIKED the original electric-looking one, then I guess I can change it back.

Reply #207 Top

Quoting KrdaxDrkrun, reply 204
It's the first of many, so be forgiving.

You need to put some sound on that video, even if we are supposed to be watching the particle effects. ;) At the least put your favorite piece from the soundtrack in it with a video editor, even if you can't capture the in game sound effects.

Are all the particles in the video yours? I really like the auras off the ability particles and the explosions.

Reply #208 Top

Crap, this looks good. Hmm... I might have to combine this with Norbert's laser mod and superimpose them on DS. :drool:

Reply #209 Top

Most everything is edited slightly, though the Advent stuff is an edited version of Bailknight's.

The TEC and Vasari stuff is mostly original. The explosions are Zorodius' and I've edited those too. Damage effects are original. I think that they work EXTREMELY well.

I'm working on moving away from other people's work.

 

My Autocannons are my current pride and joy, as they are a recent addition, not in the current download, though showcased in the vid.

Pretty much all of the abilities are original, as this mod's focus is on abilities and buffs and such.

Keep in mind that this is a COMPLETE conversion mod, and there are still hundreds of particles not seen in the vid.

 

Reply #210 Top

hmmm... I have to admit that I am curious what the ability changes look like. That makes me wonder how hard it would be to yank my favorites from every graphic mod and just make a personal playground of light.

Reply #211 Top

I'm making more videos, so your wish will soon be reality.

Reply #212 Top

Quoting KrdaxDrkrun, reply 206
Yesh, I've been playing around a bit with the Vasari.

It lags currently, and I'm fixing it.

If you REALLY LIKED the original electric-looking one, then I guess I can change it back.

 

I was just asking if it was normal... anyway, I don't like that black thing, it's really ugly :P

Reply #213 Top

make it dark purple?

Reply #214 Top

Purple rain?

 

Reply #215 Top

Okay

I agree that the Vasari phase jump is ugly and it lags

I'll fix it, I promise.

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Reply #216 Top

Quoting KrdaxDrkrun, reply 215
Okay

I agree that the Vasari phase jump is ugly and it lags

I'll fix it, I promise.

the fact is that it seems a missing particle! the first thing I thought when I saw it was: "damn, what did I missed during the installation of the mod?" :P

Reply #217 Top

Missing?

it's there...

I know it is.

It's just ugly.

Reply #218 Top

Hiya, I was looking over AExplosionLarge.particle and AExplosionVacuum.particle, for Ent, and noticed that it referenced some files that don't exist (in the mod's folders or Sins' itself), namely atmocloud1.tga and Blueray.dds. For the former, there is a .dds version in the mod's files and for the latter, there's a .tga version in Sins' folders. The lack of atmocloud1.dds can cause a bunch of black boxes to fly instead of smoke coming out.

Reply #219 Top

Quoting KrdaxDrkrun, reply 217
Missing?

it's there...

I know it is.

It's just ugly.

 

lol :D

Reply #220 Top

Nice job.....

Reply #221 Top

Quoting Draakjacht, reply 210
hmmm... I have to admit that I am curious what the ability changes look like. That makes me wonder how hard it would be to yank my favorites from every graphic mod and just make a personal playground of light.

Can i get a copy of that when you're done Draak? =D

Reply #222 Top

Quoting BadTune, reply 221
Can i get a copy of that when you're done Draak? =D

taste varies, but let's wait until I get the rest of this beast to play with. I will probably include norbert's lasers

Reply #223 Top

Of course, can't rush greatness ;p

gotta wait till it stops before you smack it with the baseball bat of change ;p

Reply #224 Top

Quoting Lavo_2, reply 218
Hiya, I was looking over AExplosionLarge.particle and AExplosionVacuum.particle, for Ent, and noticed that it referenced some files that don't exist (in the mod's folders or Sins' itself), namely atmocloud1.tga and Blueray.dds. For the former, there is a .dds version in the mod's files and for the latter, there's a .tga version in Sins' folders. The lack of atmocloud1.dds can cause a bunch of black boxes to fly instead of smoke coming out.

???

It works fine for me...

Is there anyone who can attest to its functionality?

Reply #225 Top

Two things, the engine is supposed to use .dds if it finds it, followed by .tga.  As long as one version is present, regardless of which extension is called for, the game will use what it finds and you shouldn't see any black boxes, aka missing images.  The second thing is that this mod isn't for Entrenchment anymore, so if you are having problems with it, it could be because there has been little to no testing what so ever to find any potential issues like what may be happening there.  Furthermore, the copy I updated to the most recent diplomacy release, as well as the old, no longer published version for Entrenchment doesn't have the atmocloud references in either file, and the blueray is only in the vacuum particle.  Same for the version you can get from the link in the OP.  So you have a version that I don't have and can't help any further.

Quoting KrdaxDrkrun, reply 224
Is there anyone who can attest to its functionality?

Last I checked, everything was working just fine.