KrdaxDrkrun KrdaxDrkrun

[MOD] TotalEffects Complete Particle Conversion mod for Diplomacy 1.034 UPDATE 12/17/11

[MOD] TotalEffects Complete Particle Conversion mod for Diplomacy 1.034 UPDATE 12/17/11

version 0.801

 

TotalEffects now conforms to TSOP standards. Huge thanks to Soase Maelstrom!

Thanks Stant for the updated Diplomacy version.

 

 

Anyone may use this mod in their own mod however they like, as long as proper credit is given.

 

 

 

Enjoy

Diplomacy 1.034:

 

http://www.gamefront.com/files/21093989/TotalEffectsDiplomacy1.34.zip

 

 

.zip

7.69 mB

 

I have now included the Readme here for those who do not wish to download the mod at the moment.

 

Credit to Bailknight, Mansh00ter, and Zorodius for their corresponding graphical mods and inspirations.
Also credit to Gas Powered Games' Supreme Commander for some of the textures.




This mod is an attempt to make another graphical mod that goes with the current list.
It contains a mixture of particle effects of my own creation(the majority), effects from bailknight's graphical mod, effects from Mansh00ter's mod, and effects from Zorodius' Solarflair mod.
I would like critique on my particle effect skills and what looks nice and what does not.

GameInfo changes:
Better range for the Jarrasul drain planet ability so that it actually has the same range as its bombing range. If the gameinfo folder is removed the drain planet effect will look funny.
Cleansing Brilliance has a muzzle effect. (bailknight)
Assault Specialization has an effect when it hits structures.
Charged Missiles now has a different beam texture and hit effect.
Disintegration bounceback has more attached effects and Disintegration itself has an actual muzzle effect.
Volatile Nanites now has an effect when a ship dies.
Tweaked a bit with all of the Vasari capship weapon attachments.
Changed the capship explosion. Getting rid of gameinfo will change the capship explosion back to Solarflair's.
I changed the Argonev's explosion to the same as the other starbases so as not to generate lag on death. If the GameInfo is deleted, the game will lag every time this starbase dies. (How d'ya like 1000000 particles onscreen at once? Attempt at your own risk)
Synced the Skarovas' and the Kortul's wave cannons to fire at a single point.

DELETING THE GameInfo FOLDER WILL CAUSE THE GAME TO CRASH.

The Solanus now has a muzzle effect
The Garda's shots also travel faster.
The Destra Crusader's plasma shots now fire at a single point on a mesh.
Added custom phase travel effects for each race. (Bailknight for TEC, Zorodius for advent, me for Vasari)
The Transcencia starbase now has Beam weapons instead of plasma. No damage change.
The Dunov's shield Restore ability now has a muzzle effect.

There is also a change in the theme music, one that I like more. (NO CRITIQUE ON THIS PLEASE)
Numerous other surprises relating to just particle effects.

 

I have removed all of the changes that would have anything to do with imbalance or game tweaks. All of the above changes are aesthetic only.

Showcase of Destra, Kodiak, Iconus, and Domina effects:

750,568 views 298 replies
Reply #251 Top

In my dreams, I'm doing a sound mod.  But in reality I have to have the time.  Darn reality.  It is on  my list though.

Reply #252 Top

I don't have the experience or the tools to make an original sound mod

Reply #253 Top

How did I not notice this?

This compatible with Rebellion?

Reply #254 Top

Quoting Volt_Cruelerz, reply 253
How did I not notice this?

This compatible with Rebellion?

 

B/c you didnt hang out with us prior to yesterday. See, your welcome.

 

And Im not sure its compatible. One could always try.

Reply #256 Top

It should work

but I'd need to add more effects for rebellion stuff

does Harpo have a fully updated ref file set for the latest Rebellion build?

Reply #257 Top

also added my video because I forgot that it would get buried in posts...

oops

Reply #258 Top

krdaxdrkrun, the ref files thread does have a ref set for reb.96 if that is late enough for you.

harpo

 

Reply #261 Top

Bump

I am currently hard at work on the Rebellion version of this mod with fully redone effects.

Reply #262 Top

Very cool sir.  

My thought:  take the "icon" style effects and make them more "effects".  I get them and they make practical sense but the game is just too darn pretty not to blow up real good all the time.

Sort of what they did with the new wave cannons--MUCH better.

Reply #263 Top

We plan on bringing your work into DS. Bailknights is getting too long in the tooth sadly.

Reply #264 Top

Sounds good

Still working on the newest version :3

Reply #265 Top

I eagerly look forwards to the Rebellion version. Some of your work has been incorporated into SoGE, and this amount will likely expand in the future.

Reply #267 Top

He has become famous!

Reply #270 Top

work takes time, be patient please

Reply #271 Top

"Hurry up and finish your mod.".

:)

Reply #272 Top

Rushing tends to results in botched products. Unless you have a set release time/date, and even then at times, don't rush things out the door.

Reply #273 Top

We are not rushing we are....reminding him to keep working on it and not play LoL so much!

 

Oh and write your reviews kid. They aint gonna write themself

Reply #274 Top

Hello,


Is this mod still in the works for rebellion? I would love to see it for the next version of the game.

 

Reply #275 Top

Indeed it is!

However, the effort required to remake every single effect from scratch is no small matter...

I can give no estimate of completion, but the fact that at least you have remembered my little mod makes me happy, and I shall accelerate work A.S.A.P.

 

Current Completion 95/800 ish :3

just around 705 left to go! YAY